BritainKnights/Scripts/Mobiles/Sea/Megalodon.cs

67 lines
1.4 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a shark corpse" )]
public class Megalodon : BaseCreature
{
[Constructable]
public Megalodon() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a megalodon";
Body = 272;
BaseSoundID = 0x1BF;
AnimationMod = 2;
SetStr( 756, 780 );
SetDex( 226, 245 );
SetInt( 26, 40 );
SetHits( 454, 468 );
SetMana( 0 );
SetDamage( 19, 33 );
SetSkill( SkillName.MagicResist, 65.1, 80.0 );
SetSkill( SkillName.Tactics, 85.1, 110.0 );
SetSkill( SkillName.HandToHand, 85.1, 110.0 );
Fame = 11000;
Karma = -11000;
VirtualArmor = 49;
CanSwim = true;
CantWalk = true;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
}
public override int Meat{ get{ return 15; } }
public override MeatType MeatType{ get{ return MeatType.Fish; } }
public override int Hides{ get{ return 15; } }
public override bool BleedImmune{ get{ return true; } }
public Megalodon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}