BritainKnights/Scripts/Mobiles/Sea/SeaHydra.cs

70 lines
No EOL
1.7 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a SeaHydra corpse" )]
public class SeaHydra : BaseCreature
{
public override bool ReacquireOnMovement{ get{ return !Controlled; } }
public override bool HasBreath{ get{ return true; } } // fire breath enabled
[Constructable]
public SeaHydra () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a hydra";
Body = 140;
BaseSoundID = 0x488;
CanSwim = true;
SetStr( 396, 425 );
SetDex( 86, 105 );
SetInt( 236, 275 );
SetHits( 378, 395 );
SetDamage( 12, 18 );
SetSkill( SkillName.Concentration, 30.1, 40.0 );
SetSkill( SkillName.Poisoning, 30.1, 40.0 );
SetSkill( SkillName.Magery, 30.1, 40.0 );
SetSkill( SkillName.MagicResist, 99.1, 100.0 );
SetSkill( SkillName.Tactics, 97.6, 100.0 );
SetSkill( SkillName.HandToHand, 90.1, 92.5 );
Fame = 10000;
Karma = -10000;
VirtualArmor = 40;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 2 );
AddLoot( LootPack.Gems, 8 );
}
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override Poison HitPoison{ get{ return Poison.Deadly; } }
public override int Meat{ get{ return 10; } }
public override MeatType MeatType{ get{ return MeatType.Fish; } }
public override int Hides{ get{ return 20; } }
public SeaHydra( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}