70 lines
No EOL
1.6 KiB
C#
70 lines
No EOL
1.6 KiB
C#
using System;
|
|
using Server;
|
|
using Server.Misc;
|
|
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[CorpseName( "a seahorse corpse" )]
|
|
public class Seahorse : BaseCreature
|
|
{
|
|
public override TimeSpan ReacquireDelay { get { return TimeSpan.FromSeconds( 1.0 ); } }
|
|
|
|
[Constructable]
|
|
public Seahorse() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
|
{
|
|
Name = "a seahorse";
|
|
Body = 335;
|
|
Hue = Utility.RandomList( 0x49A, 0x49B );
|
|
CanSwim = true;
|
|
CantWalk = true;
|
|
BaseSoundID = 0x39D;
|
|
|
|
SetStr( 296, 325 );
|
|
SetDex( 296, 325 );
|
|
SetInt( 296, 325 );
|
|
|
|
SetHits( 218, 235 );
|
|
|
|
SetDamage( 17, 25 );
|
|
|
|
SetSkill( SkillName.Concentration, 80.0 );
|
|
SetSkill( SkillName.Magery, 80.0 );
|
|
SetSkill( SkillName.MagicResist, 80.0 );
|
|
SetSkill( SkillName.Tactics, 80.0 );
|
|
SetSkill( SkillName.HandToHand, 80.0 );
|
|
|
|
Fame = 8000;
|
|
Karma = 8000;
|
|
|
|
VirtualArmor = 50;
|
|
}
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot( LootPack.Rich, 2 );
|
|
AddLoot( LootPack.Average );
|
|
}
|
|
|
|
public override int Meat{ get{ return 10; } }
|
|
public override MeatType MeatType{ get{ return MeatType.Fish; } }
|
|
public override int Hides{ get{ return 10; } }
|
|
public override bool BleedImmune{ get{ return true; } }
|
|
|
|
public Seahorse( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
writer.Write( (int) 0 );
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |