BritainKnights/Scripts/Mobiles/Sea/Seahorse.cs

70 lines
No EOL
1.6 KiB
C#

using System;
using Server;
using Server.Misc;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a seahorse corpse" )]
public class Seahorse : BaseCreature
{
public override TimeSpan ReacquireDelay { get { return TimeSpan.FromSeconds( 1.0 ); } }
[Constructable]
public Seahorse() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a seahorse";
Body = 335;
Hue = Utility.RandomList( 0x49A, 0x49B );
CanSwim = true;
CantWalk = true;
BaseSoundID = 0x39D;
SetStr( 296, 325 );
SetDex( 296, 325 );
SetInt( 296, 325 );
SetHits( 218, 235 );
SetDamage( 17, 25 );
SetSkill( SkillName.Concentration, 80.0 );
SetSkill( SkillName.Magery, 80.0 );
SetSkill( SkillName.MagicResist, 80.0 );
SetSkill( SkillName.Tactics, 80.0 );
SetSkill( SkillName.HandToHand, 80.0 );
Fame = 8000;
Karma = 8000;
VirtualArmor = 50;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich, 2 );
AddLoot( LootPack.Average );
}
public override int Meat{ get{ return 10; } }
public override MeatType MeatType{ get{ return MeatType.Fish; } }
public override int Hides{ get{ return 10; } }
public override bool BleedImmune{ get{ return true; } }
public Seahorse( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}