BritainKnights/Scripts/Mobiles/Sea/Shark.cs

65 lines
No EOL
1.4 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a shark corpse" )]
public class Shark : BaseCreature
{
[Constructable]
public Shark() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a shark";
Body = 273;
BaseSoundID = 0x294;
AnimationMod = 2;
SetStr( 168, 225 );
SetDex( 58, 85 );
SetInt( 53, 95 );
SetHits( 210, 227 );
SetDamage( 7, 13 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.HandToHand, 45.1, 60.0 );
Fame = 6000;
Karma = -6000;
VirtualArmor = 29;
CanSwim = true;
CantWalk = true;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override int Meat{ get{ return 8; } }
public override MeatType MeatType{ get{ return MeatType.Fish; } }
public override bool BleedImmune{ get{ return true; } }
public override int Hides{ get{ return 8; } }
public Shark( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}