BritainKnights/Scripts/Mobiles/Summoned/BladeSpirits.cs

91 lines
No EOL
1.9 KiB
C#

using System;
using System.Collections;
using Server.Misc;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a blade spirit corpse" )]
public class BladeSpirits : BaseCreature
{
public override bool DeleteCorpseOnDeath { get { return true; } }
public override bool IsHouseSummonable { get { return true; } }
public override double DispelDifficulty { get { return 0.0; } }
public override double DispelFocus { get { return 20.0; } }
public override double GetFightModeRanking( Mobile m, FightMode acqType, bool bPlayerOnly )
{
return ( m.Str + m.Skills[SkillName.Tactics].Value ) / Math.Max( GetDistanceToSqrt( m ), 1.0 );
}
[Constructable]
public BladeSpirits(): base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6 )
{
Name = "a blade spirit";
Body = 574;
SetStr( 150 );
SetDex( 150 );
SetInt( 100 );
SetHits( 80 );
SetStam( 250 );
SetMana( 0 );
SetDamage( 10, 14 );
SetSkill( SkillName.MagicResist, 70.0 );
SetSkill( SkillName.Tactics, 90.0 );
SetSkill( SkillName.HandToHand, 90.0 );
Fame = 0;
Karma = 0;
VirtualArmor = 40;
ControlSlots = 1;
}
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune { get { return Poison.Lethal; } }
public override int GetAngerSound()
{
return 0x23A;
}
public override int GetAttackSound()
{
return 0x3B8;
}
public override int GetHurtSound()
{
return 0x23A;
}
public override void OnThink()
{
base.OnThink();
}
public BladeSpirits( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}