BritainKnights/Scripts/Mobiles/Towns/Sales/Weapons/SBRangedWeapon.cs

48 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBRangedWeapon: SBInfo
{
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBRangedWeapon()
{
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{
Add( new GenericBuyInfo( typeof( Crossbow ), 55, 20, 0xF50, 0 ) );
Add( new GenericBuyInfo( typeof( HeavyCrossbow ), 55, 20, 0x13FD, 0 ) );
Add( new GenericBuyInfo( typeof( Bolt ), 2, Utility.Random( 30, 60 ), 0x1BFB, 0 ) );
Add( new GenericBuyInfo( typeof( Bow ), 40, 20, 0x13B2, 0 ) );
Add( new GenericBuyInfo( typeof( Arrow ), 2, Utility.Random( 30, 60 ), 0xF3F, 0 ) );
Add( new GenericBuyInfo( typeof( Feather ), 2, Utility.Random( 30, 60 ), 0x1BD1, 0 ) );
Add( new GenericBuyInfo( typeof( Shaft ), 3, Utility.Random( 30, 60 ), 0x1BD4, 0 ) );
}
}
public class InternalSellInfo : GenericSellInfo
{
public InternalSellInfo()
{
Add( typeof( Bolt ), 1 );
Add( typeof( Arrow ), 1 );
Add( typeof( Shaft ), 1 );
Add( typeof( Feather ), 1 );
Add( typeof( HeavyCrossbow ), 27 );
Add( typeof( Bow ), 17 );
Add( typeof( Crossbow ), 25 );
}
}
}
}