BritainKnights/Scripts/Mobiles/Undead/Demilich.cs

69 lines
No EOL
1.6 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a liche's corpse" )]
public class Demilich : BaseCreature
{
[Constructable]
public Demilich() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "lich" );
HiddenTitle = "the demilich";
Body = 142;
BaseSoundID = 0x3E9;
AnimationMod = 3;
Clan = Clan.Undead;
SetStr( 541, 657 );
SetDex( 190, 215 );
SetInt( 735, 852 );
SetHits( 325, 394 );
SetDamage( 14, 17 );
SetSkill( SkillName.Concentration, 117.1, 130.0 );
SetSkill( SkillName.Magery, 117.1, 130.0 );
SetSkill( SkillName.MagicResist, 150.5, 200.0 );
SetSkill( SkillName.Tactics, 65.1, 91.0 );
SetSkill( SkillName.HandToHand, 78.1, 104.0 );
Fame = 20000;
Karma = -20000;
VirtualArmor = 55;
PackReg( 22, 50 );
PackItem( new Bone( Utility.RandomList(2,3,4,5) ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 2 );
AddLoot( LootPack.MedScrolls );
AddLoot( LootPack.HighScrolls );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public Demilich( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}