BritainKnights/Scripts/Mobiles/Undead/Lich.cs

67 lines
No EOL
1.5 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a liche's corpse" )]
public class Lich : BaseCreature
{
[Constructable]
public Lich() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a lich";
Body = 24;
BaseSoundID = 0x3E9;
Clan = Clan.Undead;
SetStr( 171, 200 );
SetDex( 126, 145 );
SetInt( 276, 305 );
SetHits( 103, 120 );
SetDamage( 24, 26 );
SetSkill( SkillName.Concentration, 100.0 );
SetSkill( SkillName.Magery, 70.1, 80.0 );
SetSkill( SkillName.Meditation, 85.1, 95.0 );
SetSkill( SkillName.MagicResist, 80.1, 100.0 );
SetSkill( SkillName.Tactics, 70.1, 90.0 );
Fame = 8000;
Karma = -8000;
VirtualArmor = 50;
PackItem( new GnarledStaff() );
PackReg( 17, 24 );
PackItem( new Bone( Utility.RandomList(1,2,3,4) ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.MedScrolls, 2 );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public Lich( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}