BritainKnights/Scripts/Mobiles/Undead/Mummy.cs

66 lines
No EOL
1.4 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a mummy corpse" )]
public class Mummy : BaseCreature
{
[Constructable]
public Mummy() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8 )
{
Name = "a mummy";
Body = 65;
BaseSoundID = 471;
Clan = Clan.Undead;
SetStr( 346, 370 );
SetDex( 71, 90 );
SetInt( 26, 40 );
SetHits( 208, 222 );
SetDamage( 13, 23 );
SetSkill( SkillName.MagicResist, 15.1, 40.0 );
SetSkill( SkillName.Tactics, 35.1, 50.0 );
SetSkill( SkillName.HandToHand, 35.1, 50.0 );
Fame = 4000;
Karma = -4000;
VirtualArmor = 50;
PackItem( new Garlic( 5 ) );
PackItem( new Bandage( 10 ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Gems );
AddLoot( LootPack.LowPotions );
}
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lesser; } }
public Mummy( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}