BritainKnights/Scripts/Mobiles/Undead/MummyLord.cs

66 lines
No EOL
1.4 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a mummy corpse" )]
public class MummyLord : BaseCreature
{
[Constructable]
public MummyLord() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8 )
{
Name = "the mummy lord";
Body = 65;
BaseSoundID = 471;
AnimationMod = 1;
Clan = Clan.Undead;
SetStr( 546, 570 );
SetDex( 271, 290 );
SetInt( 26, 40 );
SetHits( 408, 422 );
SetDamage( 18, 28 );
SetSkill( SkillName.MagicResist, 65.1, 80.0 );
SetSkill( SkillName.Tactics, 85.1, 110.0 );
SetSkill( SkillName.HandToHand, 85.1, 110.0 );
Fame = 8500;
Karma = -8500;
VirtualArmor = 50;
PackItem( new Garlic( Utility.RandomMinMax( 10, 20 ) ) );
PackItem( new Bandage( Utility.RandomMinMax( 10, 20 ) ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich, 2 );
AddLoot( LootPack.Gems, 2 );
AddLoot( LootPack.MedPotions );
}
public override Poison PoisonImmune{ get{ return Poison.Greater; } }
public MummyLord( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}