66 lines
No EOL
1.5 KiB
C#
66 lines
No EOL
1.5 KiB
C#
using System;
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using Server;
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using Server.Misc;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a vampire corpse" )]
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public class Vampire : BaseCreature
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{
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[Constructable]
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public Vampire() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a vampire";
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Body = 298;
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BaseSoundID = 0x47D;
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Clan = Clan.Undead;
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SetStr( 81, 105 );
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SetDex( 91, 115 );
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SetInt( 96, 120 );
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SetHits( 49, 63 );
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SetDamage( 5, 10 );
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SetSkill( SkillName.Concentration, 75.1, 100.0 );
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SetSkill( SkillName.Magery, 75.1, 100.0 );
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SetSkill( SkillName.MagicResist, 75.0, 97.5 );
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SetSkill( SkillName.Tactics, 65.0, 87.5 );
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SetSkill( SkillName.HandToHand, 20.2, 60.0 );
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Fame = 2500;
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Karma = -2500;
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VirtualArmor = 16;
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PackReg( 6 );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.MedScrolls );
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override int Meat{ get{ return 1; } }
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public Vampire( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |