BritainKnights/Scripts/Multis/Boats/Vessels.cs

57 lines
No EOL
1.2 KiB
C#

using System;
using Server.Misc;
namespace Server.Items
{
public class ShipNS : BaseMulti
{
[Constructable]
public ShipNS() : base( 0x18 )
{
Movable = false;
ItemID = Utility.RandomList( 0x18, 0x1A, 0x1C, 0x1E, 0x20, 0x22, 0x24, 0x26, 0x28, 0x2A, 0x2C, 0x2E );
}
public ShipNS( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class ShipEW : BaseMulti
{
[Constructable]
public ShipEW() : base( 0x19 )
{
Movable = false;
ItemID = Utility.RandomList( 0x19, 0x1B, 0x1D, 0x1F, 0x21, 0x23, 0x25, 0x27, 0x29, 0x2B, 0x2D, 0x2F );
}
public ShipEW( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}