BritainKnights/Scripts/Multis/NewHouses.cs

1760 lines
No EOL
50 KiB
C#

using Server;
using System;
using System.Collections;
using Server.Multis;
using Server.Targeting;
using Server.Items;
namespace Server.Multis
{
public class Pyramid : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -15, -15, 32, 32 ) };
public override int DefaultPrice{ get{ return 366500; } }
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 3, 16, 0 ); } }
public Pyramid( Mobile owner ) : base( 0x5B, owner, 1, 1 )
{
uint keyValue = CreateKeys( owner );
AddSouthDoors( false, 0, 13, 5, keyValue );
SetSign( 3, 16, 5 );
BaseDoor door = MakeDoor( false, DoorFacing.NorthCCW );
if ( door is BaseHouseDoor )
((BaseHouseDoor)door).Facing = DoorFacing.NorthCCW;
AddDoor( door, -4, -7, 5 );
AddEastDoor( false, -4, -6, 5 );
}
public Pyramid( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class LargeTent : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -12, -13, 25, 26 ) };
public override int DefaultPrice{ get{ return 160500; } }
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 1, 13, 0 ); } }
public LargeTent( Mobile owner ) : base( 0x5C, owner, 1576, 788 )
{
SetSign( 1, 12, 8 );
}
public LargeTent( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class CastleTower : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -6, -7, 13, 14 ) };
public override int DefaultPrice{ get{ return 160500; } }
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 5, 7, 0 ); } }
public CastleTower( Mobile owner ) : base( 0x30, owner, 1576, 788 )
{
uint keyValue = CreateKeys( owner );
AddSouthDoors( false, 3, 5, 5, keyValue );
SetSign( 5, 6, 9 );
}
public CastleTower( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class LogMansion : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -13, -13, 26, 26 ) };
public override int DefaultPrice{ get{ return 800000; } }
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 5, 14, 0 ); } }
public LogMansion( Mobile owner ) : base( 0x58, owner, 1, 1 )
{
uint keyValue = CreateKeys( owner );
SetSign( 5, 14, 15 );
BaseDoor door1 = AddHouseDoor( -1, 7, 5, 0x6A5 );
BaseDoor door2 = AddHouseDoor( 0, 7, 5, 0x6A7 );
BaseDoor door3 = AddHouseDoor( -3, -2, 5, 0x6A7 );
BaseDoor door4 = AddHouseDoor( -4, -2, 5, 0x6A5 );
BaseDoor door5 = AddHouseDoor( -5, -8, 26, 0x6A7 );
BaseDoor door6 = AddHouseDoor( -6, -8, 26, 0x6A5 );
BaseDoor door7 = AddHouseDoor( 7, -2, 5, 0x6A5 );
BaseDoor door8 = AddHouseDoor( 8, -2, 5, 0x6A7 );
door1.Link = door2;
door2.Link = door1;
door3.Link = door4;
door4.Link = door3;
door5.Link = door6;
door6.Link = door5;
door7.Link = door8;
door8.Link = door7;
}
public LogMansion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class Fortress : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -15, -16, 32, 33 ) };
public override int DefaultPrice{ get{ return 1165250; } }
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 4, 16, 0 ); } }
public Fortress( Mobile owner ) : base( 0x31, owner, 5688, 3344 )
{
uint keyValue = CreateKeys( owner );
AddSouthDoors( false, 0, 11, 5, keyValue );
SetSign( 4, 16, 0 );
AddSouthDoors( false, -10, -6, 5, keyValue );
AddSouthDoors( false, 0, -6, 5, keyValue );
AddSouthDoors( false, 10, -6, 5, keyValue );
AddSouthDoors( false, -10, 7, 5, keyValue );
AddSouthDoors( false, 10, 7, 5, keyValue );
AddSouthDoors( false, 10, -5, 27, keyValue );
AddSouthDoors( false, 10, 2, 27, keyValue );
AddSouthDoors( false, -10, -5, 27, keyValue );
AddSouthDoors( false, -7, -4, 49, keyValue );
AddSouthDoors( false, 7, -4, 49, keyValue );
}
public Fortress( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewTwoStorySandstoneHouse : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -5, 14, 10 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 7, -4, 0 ); } }
public NewTwoStorySandstoneHouse( Mobile owner ) : base( 0x32, owner, 1, 1 )
{
SetSignFace( 7, -4, 0, 0xBD1 );
BaseDoor door1 = AddHouseDoor( 6, 0, 6, 0x6AD );
BaseDoor door2 = AddHouseDoor( 6, -1, 6, 0x6AF );
door1.Link = door2;
door2.Link = door1;
}
public NewTwoStorySandstoneHouse( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewBrickHouseWithSteeple : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -6, -6, 13, 13 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 6, 4, 0 ); } }
public NewBrickHouseWithSteeple( Mobile owner ) : base( 0x33, owner, 1, 1 )
{
SetSignFace( 6, 4, 0, 0xBD1 );
AddHouseDoor( -3, 5, 5, 0x6A5 );
AddHouseDoor( -2, -3, 5, 0x6AF );
BaseDoor door1 = AddHouseDoor( 5, -1, 5, 0x6AD );
BaseDoor door2 = AddHouseDoor( 5, -2, 5, 0x6AF );
door1.Link = door2;
door2.Link = door1;
}
public NewBrickHouseWithSteeple( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewTwoStoryBrickHouse : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -5, -5, 11, 12 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( -4, 5, 0 ); } }
public NewTwoStoryBrickHouse( Mobile owner ) : base( 0x34, owner, 1, 1 )
{
SetSignFace( -4, 5, 0, 0xBD2 );
BaseDoor door1 = AddHouseDoor( 1, 5, 5, 0x6A5 );
BaseDoor door2 = AddHouseDoor( 2, 5, 5, 0x6A7 );
door1.Link = door2;
door2.Link = door1;
}
public NewTwoStoryBrickHouse( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewPlasterHousePictureWindow : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -7, 14, 16 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 6, -6, 0 ); } }
public NewPlasterHousePictureWindow( Mobile owner ) : base( 0x35, owner, 1, 1 )
{
SetSignFace( 6, -6, 0, 0xBD1 );
BaseDoor door1 = AddHouseDoor( 5, -3, 5, 0x6AD );
BaseDoor door2 = AddHouseDoor( 5, -4, 5, 0x6AF );
door1.Link = door2;
door2.Link = door1;
BaseDoor door3 = AddHouseDoor( -2, -1, 5, 0x6A5 );
BaseDoor door4 = AddHouseDoor( -1, -1, 5, 0x6A7 );
door3.Link = door4;
door4.Link = door3;
}
public NewPlasterHousePictureWindow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class Wagon : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -5, -7, 11, 15 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 6, 8, 0 ); } }
public Wagon( Mobile owner ) : base( 0x57, owner, 1, 1 )
{
SetSignFace( 4, 5, 5, 0x0BD2 );
AddHouseDoor( 0, 4, 5, 0x06A5 );
}
public Wagon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewTwoStoryBrickHome : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -8, 14, 17 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( -3, 7, 0 ); } }
public NewTwoStoryBrickHome( Mobile owner ) : base( 0x3C, owner, 1, 1 )
{
SetSignFace( -3, 7, 0, 0xBD2 );
AddHouseDoor( 2, -2, 5, 0x6A7 );
BaseDoor door1 = AddHouseDoor( 1, 5, 5, 0x6A7 );
BaseDoor door2 = AddHouseDoor( 0, 5, 5, 0x6A5 );
door1.Link = door2;
door2.Link = door1;
}
public NewTwoStoryBrickHome( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewTwoStoryWoodenHomeWithPorch : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -5, 14, 12 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 5, 4, 5 ); } }
public NewTwoStoryWoodenHomeWithPorch( Mobile owner ) : base( 0x3D, owner, 1, 1 )
{
SetSignFace( 5, 4, 5, 0xBD2 );
BaseDoor door1 = AddHouseDoor( -4, 3, 5, 0x6A5 );
BaseDoor door2 = AddHouseDoor( -3, 3, 5, 0x6A7 );
door1.Link = door2;
door2.Link = door1;
BaseDoor door3 = AddHouseDoor( 0, 2, 25, 0x6AD );
BaseDoor door4 = AddHouseDoor( 0, 1, 25, 0x6AF );
door3.Link = door4;
door4.Link = door3;
}
public NewTwoStoryWoodenHomeWithPorch( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewSmallStoneShoppe : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -5, 14, 12 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( -6, 6, 5 ); } }
public NewSmallStoneShoppe( Mobile owner ) : base( 0x3E, owner, 1, 1 )
{
SetSignFace( -6, 6, 5, 0xBD2 );
AddHouseDoor( -4, -1, 5, 0x6A5 );
AddHouseDoor( -3, -3, 5, 0x6AF );
BaseDoor door1 = AddHouseDoor( -3, 5, 5, 0x6A5 );
BaseDoor door2 = AddHouseDoor( -2, 5, 5, 0x6A7 );
door1.Link = door2;
door2.Link = door1;
}
public NewSmallStoneShoppe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewWoodenHomePorch : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -8, -5, 17, 10 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 2, 4, 0 ); } }
public NewWoodenHomePorch( Mobile owner ) : base( 0x3F, owner, 1, 1 )
{
SetSignFace( 2, 4, 0, 0xBD2 );
AddHouseDoor( 0, 1, 5, 0x6A5 );
}
public NewWoodenHomePorch( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewSmallStoneTower : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -5, -6, 11, 13 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( -2, 6, 2 ); } }
public NewSmallStoneTower( Mobile owner ) : base( 0x40, owner, 1, 1 )
{
SetSignFace( -2, 6, 2, 0xBD2 );
BaseDoor door1 = AddHouseDoor( 1, 5, 5, 0x675 );
BaseDoor door2 = AddHouseDoor( 0, 5, 5, 0x677 );
door1.Link = door2;
door2.Link = door1;
}
public NewSmallStoneTower( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewThreeStoryStoneVilla : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -7, 16, 14 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( -6, 6, 5 ); } }
public NewThreeStoryStoneVilla( Mobile owner ) : base( 0x41, owner, 1, 1 )
{
SetSignFace( -6, 6, 5, 0xBD2 );
AddHouseDoor( -3, -1, 25, 0x6A5 );
AddHouseDoor( 0, -2, 25, 0x6AF );
BaseDoor door1 = AddHouseDoor( -4, -1, 5, 0x6A5 );
BaseDoor door2 = AddHouseDoor( -3, -1, 5, 0x6A7 );
door1.Link = door2;
door2.Link = door1;
}
public NewThreeStoryStoneVilla( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewTwoStorySmallStoneHome : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -4, -4, 9, 9 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 3, 3, 5 ); } }
public NewTwoStorySmallStoneHome( Mobile owner ) : base( 0x42, owner, 1, 1 )
{
SetSignFace( 3, 3, 5, 0xBD2 );
BaseDoor door1 = AddHouseDoor( 2, 2, 5, 0x6A7 );
BaseDoor door2 = AddHouseDoor( 1, 2, 5, 0x6A5 );
door1.Link = door2;
door2.Link = door1;
}
public NewTwoStorySmallStoneHome( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewTwoStorySmallStoneHouse : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -4, -4, 9, 9 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 3, 3, 5 ); } }
public NewTwoStorySmallStoneHouse( Mobile owner ) : base( 0x43, owner, 1, 1 )
{
SetSignFace( 3, 3, 5, 0xBD2 );
BaseDoor door1 = AddHouseDoor( 1, 2, 5, 0x6A5 );
BaseDoor door2 = AddHouseDoor( 2, 2, 5, 0x6A7 );
door1.Link = door2;
door2.Link = door1;
}
public NewTwoStorySmallStoneHouse( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewTwoStorySmallStoneDwelling : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -4, -4, 9, 9 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 3, 3, 5 ); } }
public NewTwoStorySmallStoneDwelling( Mobile owner ) : base( 0x44, owner, 1, 1 )
{
SetSignFace( 3, 3, 5, 0xBD2 );
BaseDoor door1 = AddHouseDoor( 1, 2, 5, 0x6A5 );
BaseDoor door2 = AddHouseDoor( 2, 2, 5, 0x6A7 );
door1.Link = door2;
door2.Link = door1;
}
public NewTwoStorySmallStoneDwelling( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewTwoStorySmallWoodenDwelling : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -4, -4, 9, 9 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 3, 3, 5 ); } }
public NewTwoStorySmallWoodenDwelling( Mobile owner ) : base( 0x45, owner, 1, 1 )
{
SetSignFace( 3, 3, 5, 0xBD2 );
BaseDoor door1 = AddHouseDoor( 1, 2, 5, 0x6A5 );
BaseDoor door2 = AddHouseDoor( 2, 2, 5, 0x6A7 );
door1.Link = door2;
door2.Link = door1;
}
public NewTwoStorySmallWoodenDwelling( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewWoodenMansion : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -7, 15, 14 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 6, 6, 5 ); } }
public NewWoodenMansion( Mobile owner ) : base( 0x36, owner, 1, 1 )
{
SetSignFace( 6, 6, 5, 0xBD1 );
AddHouseDoor( -1, -1, 25, 0x6A5 );
AddHouseDoor( 3, -1, 25, 0x6A7 );
AddHouseDoor( 0, -2, 25, 0x6AF );
AddHouseDoor( 1, -2, 5, 0x6AF );
BaseDoor door1 = AddHouseDoor( 0, -1, 45, 0x6A5 );
BaseDoor door2 = AddHouseDoor( 1, -1, 45, 0x6A7 );
door1.Link = door2;
door2.Link = door1;
BaseDoor door3 = AddHouseDoor( 1, 1, 5, 0x6AF );
BaseDoor door4 = AddHouseDoor( 1, 2, 5, 0x6AD );
door3.Link = door4;
door4.Link = door3;
}
public NewWoodenMansion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewSmallStoneStoreFront : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -5, -3, 12, 8 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 0, 4, 6 ); } }
public NewSmallStoneStoreFront( Mobile owner ) : base( 0x37, owner, 1, 1 )
{
SetSignFace( 0, 4, 6, 0xBD2 );
AddHouseDoor( 0, -1, 7, 0x6AF );
BaseDoor door1 = AddHouseDoor( -3, 3, 7, 0x6A5 );
BaseDoor door2 = AddHouseDoor( -2, 3, 7, 0x6A7 );
door1.Link = door2;
door2.Link = door1;
}
public NewSmallStoneStoreFront( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class SmallLogCabinEast : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -3, -3, 8, 8 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 4, -2, 0 ); } }
public SmallLogCabinEast( Mobile owner ) : base( 0x59, owner, 1, 1 )
{
SetSignFace( 4, -2, 5, 0x0BD1 );
AddHouseDoor( 3, 0, 5, 0x06AD );
}
public SmallLogCabinEast( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class SmallLogCabinSouth : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -3, -3, 8, 8 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 2, 4, 0 ); } }
public SmallLogCabinSouth( Mobile owner ) : base( 0x5A, owner, 1, 1 )
{
SetSignFace( 2, 4, 5, 0x0BD2 );
AddHouseDoor( 0, 3, 5, 0x06A5 );
}
public SmallLogCabinSouth( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewSmallStoneHomeEast : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -3, -3, 8, 8 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 4, -2, 0 ); } }
public NewSmallStoneHomeEast( Mobile owner ) : base( 0x38, owner, 1, 1 )
{
SetSignFace( 4, -2, 0, 0xBD1 );
AddHouseDoor( 3, 0, 7, 0x6AF );
}
public NewSmallStoneHomeEast( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewFancyStoneWoodHome : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -5, -5, 12, 11 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( -4, 5, 0 ); } }
public NewFancyStoneWoodHome( Mobile owner ) : base( 0x39, owner, 1, 1 )
{
SetSignFace( -4, 5, 0, 0xBD2 );
AddHouseDoor( 0, 4, 7, 0x6A5 );
}
public NewFancyStoneWoodHome( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewFancyWoodenStoneHouse : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -5, -7, 12, 16 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 6, -4, 0 ); } }
public NewFancyWoodenStoneHouse( Mobile owner ) : base( 0x3A, owner, 1, 1 )
{
SetSignFace( 6, -4, 0, 0xBD1 );
AddHouseDoor( -2, 2, 27, 0x6A5 );
AddHouseDoor( 2, 4, 27, 0x6AD );
AddHouseDoor( 1, 0, 7, 0x6AF );
AddHouseDoor( -1, 0, 27, 0x6AF );
AddHouseDoor( -2, -3, 27, 0x6A7 );
AddHouseDoor( -1, -2, 7, 0x6A5 );
AddHouseDoor( -1, 2, 7, 0x6A5 );
}
public NewFancyWoodenStoneHouse( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewSmallStoneHouseEast : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -3, -3, 8, 8 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 4, -2, 0 ); } }
public NewSmallStoneHouseEast( Mobile owner ) : base( 0x3B, owner, 1, 1 )
{
SetSignFace( 4, -2, 0, 0xBD1 );
AddHouseDoor( 3, 0, 7, 0x6AF );
}
public NewSmallStoneHouseEast( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewSmallWoodenShackPorch : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -5, -5, 10, 11 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( -4, 4, 4 ); } }
public NewSmallWoodenShackPorch( Mobile owner ) : base( 0x46, owner, 1, 1 )
{
SetSignFace( -4, 4, 4, 0xBD2 );
BaseDoor door1 = AddHouseDoor( -1, 1, 6, 0x6AD );
BaseDoor door2 = AddHouseDoor( -1, 0, 6, 0x6AF );
door1.Link = door2;
door2.Link = door1;
}
public NewSmallWoodenShackPorch( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewPlainPlasterHouse : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -5, 14, 11 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( -6, 4, 0 ); } }
public NewPlainPlasterHouse( Mobile owner ) : base( 0x47, owner, 1, 1 )
{
SetSignFace( -6, 4, 0, 0xBD2 );
BaseDoor door1 = AddHouseDoor( -1, 4, 5, 0x6A5 );
BaseDoor door2 = AddHouseDoor( 0, 4, 5, 0x6A7 );
door1.Link = door2;
door2.Link = door1;
}
public NewPlainPlasterHouse( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewPlainStoneHouse : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -6, -5, 13, 12 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( -5, 6, 5 ); } }
public NewPlainStoneHouse( Mobile owner ) : base( 0x48, owner, 1, 1 )
{
SetSignFace( -5, 6, 5, 0xBD2 );
BaseDoor door1 = AddHouseDoor( -4, 5, 5, 0x6A5 );
BaseDoor door2 = AddHouseDoor( -3, 5, 5, 0x6A7 );
door1.Link = door2;
door2.Link = door1;
}
public NewPlainStoneHouse( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewPlasterHomeDirtDeck : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -5, -7, 11, 14 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( -2, 7, 0 ); } }
public NewPlasterHomeDirtDeck( Mobile owner ) : base( 0x49, owner, 1, 1 )
{
SetSignFace( -2, 7, 0, 0xBD2 );
AddHouseDoor( 0, 1, 25, 0x6A5 );
AddHouseDoor( 0, 3, 5, 0x6A5 );
}
public NewPlasterHomeDirtDeck( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewWoodenHomeUpperDeck : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -5, 14, 10 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( -5, 4, 0 ); } }
public NewWoodenHomeUpperDeck( Mobile owner ) : base( 0x4A, owner, 1, 1 )
{
SetSignFace( -5, 4, 0, 0xBD2 );
AddHouseDoor( 3, 0, 5, 0x6AF );
AddHouseDoor( 1, 0, 25, 0x6AF );
BaseDoor door1 = AddHouseDoor( -3, 3, 5, 0x6A5 );
BaseDoor door2 = AddHouseDoor( -2, 3, 5, 0x6A7 );
door1.Link = door2;
door2.Link = door1;
}
public NewWoodenHomeUpperDeck( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewTwoStoryStoneVilla : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -5, -8, 11, 17 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 4, 8, 0); } }
public NewTwoStoryStoneVilla( Mobile owner ) : base( 0x4B, owner, 1, 1 )
{
SetSignFace( 4, 8, 0, 0xBD2 );
BaseDoor door1 = AddHouseDoor( -2, 1, 5, 0x6A5 );
BaseDoor door2 = AddHouseDoor( -1, 1, 5, 0x6A7 );
door1.Link = door2;
door2.Link = door1;
}
public NewTwoStoryStoneVilla( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewTwoStorySmallPlasterDwelling : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -4, -4, 9, 9 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 3, 3, 8 ); } }
public NewTwoStorySmallPlasterDwelling( Mobile owner ) : base( 0x4C, owner, 1, 1 )
{
SetSignFace( 3, 3, 8, 0xBD2 );
BaseDoor door1 = AddHouseDoor( 1, 2, 7, 0x6A5 );
BaseDoor door2 = AddHouseDoor( 2, 2, 7, 0x6A7 );
door1.Link = door2;
door2.Link = door1;
}
public NewTwoStorySmallPlasterDwelling( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewSmallStoneTemple : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -5, -4, 11, 9 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 4, -3, 0 ); } }
public NewSmallStoneTemple( Mobile owner ) : base( 0x4D, owner, 1, 1 )
{
SetSignFace( 4, -3, 0, 0xBD1 );
}
public NewSmallStoneTemple( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewSmallSandstoneWorkshop : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -3, -4, 8, 9 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 4, 4, 11 ); } }
public NewSmallSandstoneWorkshop( Mobile owner ) : base( 0x4E, owner, 1, 1 )
{
SetSignFace( 4, 4, 11, 0xBD2 );
}
public NewSmallSandstoneWorkshop( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewStoneHomeWithEnclosedPatio : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -7, 14, 15 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 6, 0, 0 ); } }
public NewStoneHomeWithEnclosedPatio( Mobile owner ) : base( 0x4F, owner, 1, 1 )
{
SetSignFace( 6, 0, 0, 0xBD1 );
AddHouseDoor( -1, 3, 5, 0x6A5 );
BaseDoor door1 = AddHouseDoor( 5, -2, 5, 0x6AD );
BaseDoor door2 = AddHouseDoor( 5, -3, 5, 0x6AF );
door1.Link = door2;
door2.Link = door1;
}
public NewStoneHomeWithEnclosedPatio( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewLogCabin : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -8, -5, 17, 10 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 2, 4, 0 ); } }
public NewLogCabin( Mobile owner ) : base( 0x50, owner, 1, 1 )
{
SetSignFace( 2, 4, 0, 0xBD2 );
AddHouseDoor( 0, 1, 5, 0x6A5 );
}
public NewLogCabin( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewSmallLogCabinWithDeck : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -4, 15, 9 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 1, 4, 10 ); } }
public NewSmallLogCabinWithDeck( Mobile owner ) : base( 0x51, owner, 1, 1 )
{
SetSignFace( 1, 4, 10, 0xBD2 );
BaseDoor door1 = AddHouseDoor( 1, 0, 10, 0x6AD );
BaseDoor door2 = AddHouseDoor( 1, -1, 10, 0x6AF );
door1.Link = door2;
door2.Link = door1;
}
public NewSmallLogCabinWithDeck( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewRaisedBrickHome : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -6, -7, 13, 14 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 3, 6, 0 ); } }
public NewRaisedBrickHome( Mobile owner ) : base( 0x52, owner, 1, 1 )
{
SetSignFace( 3, 6, 0, 0xBD1 );
BaseDoor door1 = AddHouseDoor( 2, -3, 25, 0x6AF );
BaseDoor door2 = AddHouseDoor( 2, -2, 25, 0x6AD );
door1.Link = door2;
door2.Link = door1;
}
public NewRaisedBrickHome( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewBrickArena : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -9, -11, 18, 22 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( -9, 10, 0 ); } }
public NewBrickArena( Mobile owner ) : base( 0x5D, owner, 1, 1 )
{
SetSignFace( -9, 10, 0, 0xBD2 );
AddHouseDoor( 0, 9, 6, 0x675 );
}
public NewBrickArena( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewStoneFort : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -8, -7, 17, 15 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( -5, 7, 7 ); } }
public NewStoneFort( Mobile owner ) : base( 0x5E, owner, 1, 1 )
{
SetSignFace( -5, 7, 7, 0xBD2 );
BaseDoor door1 = AddHouseDoor( 1, 6, 7, 0x675 );
BaseDoor door2 = AddHouseDoor( 0, 6, 7, 0x677 );
door1.Link = door2;
door2.Link = door1;
}
public NewStoneFort( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewOldStoneHomeShoppe : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -7, 16, 14 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 8, -6, 5 ); } }
public NewOldStoneHomeShoppe( Mobile owner ) : base( 0x5F, owner, 1, 1 )
{
SetSignFace( 8, -6, 5, 0xBD1 );
BaseDoor door1 = AddHouseDoor( 7, -3, 5, 0x6AD );
BaseDoor door2 = AddHouseDoor( 7, -4, 5, 0x6AF );
door1.Link = door2;
door2.Link = door1;
BaseDoor door3 = AddHouseDoor( 0, 1, 5, 0x6AF );
BaseDoor door4 = AddHouseDoor( 0, 2, 5, 0x6AD );
door3.Link = door4;
door4.Link = door3;
}
public NewOldStoneHomeShoppe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewSmallBrickCastle : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -6, 14, 13 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( -5, 6, 0 ); } }
public NewSmallBrickCastle( Mobile owner ) : base( 0x60, owner, 1, 1 )
{
SetSignFace( -6, 6, 0, 0xBD2 );
AddHouseDoor( 0, 0, 25, 0x675 );
}
public NewSmallBrickCastle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewSmallWizardTower : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -8, -6, 17, 13 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( -2, 6, 0 ); } }
public NewSmallWizardTower( Mobile owner ) : base( 0x53, owner, 1, 1 )
{
SetSignFace( -2, 6, 0, 0xBD2 );
BaseDoor door1 = AddHouseDoor( 0, 5, 5, 0x677 );
BaseDoor door2 = AddHouseDoor( 1, 5, 5, 0x675 );
door1.Link = door2;
door2.Link = door1;
}
public NewSmallWizardTower( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewBrickHomeWithFrontDeck : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -7, 15, 14 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( 0, 7, 0 ); } }
public NewBrickHomeWithFrontDeck( Mobile owner ) : base( 0x54, owner, 1, 1 )
{
SetSignFace( 0, 6, 0, 0xBD2 );
BaseDoor door1 = AddHouseDoor( 1, 3, 5, 0x6AD );
BaseDoor door2 = AddHouseDoor( 1, 2, 5, 0x6AF );
door1.Link = door2;
door2.Link = door1;
}
public NewBrickHomeWithFrontDeck( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewMarbleShoppe : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -6, -5, 13, 12 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( -5, 6, 1 ); } }
public NewMarbleShoppe( Mobile owner ) : base( 0x55, owner, 1, 1 )
{
SetSignFace( -5, 6, 1, 0xBD2 );
AddHouseDoor( -2, -3, 5, 0x6AF );
AddHouseDoor( -3, -1, 5, 0x6A5 );
BaseDoor door1 = AddHouseDoor( -2, 5, 5, 0x6A5 );
BaseDoor door2 = AddHouseDoor( -1, 5, 5, 0x6A7 );
door1.Link = door2;
door2.Link = door1;
}
public NewMarbleShoppe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
public class NewBrickHomeWithLargePorch : BaseHouse
{
public static Rectangle2D[] AreaArray = new Rectangle2D[]{ new Rectangle2D( -7, -7, 16, 14 ) };
public override Rectangle2D[] Area{ get{ return AreaArray; } }
public override Point3D BaseBanLocation{ get{ return new Point3D( -6, 5, 0 ); } }
public NewBrickHomeWithLargePorch( Mobile owner ) : base( 0x56, owner, 1, 1 )
{
SetSignFace( -6, 5, 0, 0xBD2 );
AddHouseDoor( 4, -3, 5, 0x6AF );
BaseDoor door1 = AddHouseDoor( -4, 4, 5, 0x6A5 );
BaseDoor door2 = AddHouseDoor( -3, 4, 5, 0x6A7 );
door1.Link = door2;
door2.Link = door1;
}
public NewBrickHomeWithLargePorch( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}