41 lines
No EOL
1.1 KiB
C#
41 lines
No EOL
1.1 KiB
C#
using Server;
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using System;
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namespace Server.Items
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{
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[FlipableAttribute( 0xE97, 0xE98 )]
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public class BookOfLore : Item
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{
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[Constructable]
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public BookOfLore() : base( 0xE97 )
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{
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Name = "Book of Lore";
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Hue = Utility.RandomList( 0x558, 0x8A1, 0x89F, 0x84E, 0x851, 0x556, 0x551, 0x8AD, 0x847, 0x84A, 0x89D, 0x89B, 0x845, 0x846, 0x429, 0x55F, 0x562, 0x430, 0x432, 0x441, 0x970, 0x96D, 0x905, 0x83B, 0x83E, 0x980, 0x97F, 0x969, 0x96A, 0x96B );
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Movable = false;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !from.InRange( this.GetWorldLocation(), 2 ) )
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from.SendMessage( "That is too far away!" );
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else if ( !Server.Misc.QuestFunctions.MonstersNearby( from ) )
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from.SendMessage( "You learn nothing of interest from this book." );
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}
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public BookOfLore( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( ( int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |