BritainKnights/Scripts/Regions/Spawning/SpawnDefinition.cs

373 lines
No EOL
8.1 KiB
C#

using System;
using System.Collections;
using System.IO;
using System.Xml;
using Server;
using Server.Mobiles;
using Server.Items;
using System.Collections.Generic;
namespace Server.Regions
{
public abstract class SpawnDefinition
{
protected SpawnDefinition()
{
}
public abstract ISpawnable Spawn( SpawnEntry entry );
public abstract bool CanSpawn( params Type[] types );
public static SpawnDefinition GetSpawnDefinition( XmlElement xml )
{
switch ( xml.Name )
{
case "object":
{
Type type = null;
if ( !Region.ReadType( xml, "type", ref type ) )
return null;
if ( typeof( Mobile ).IsAssignableFrom( type ) )
{
return SpawnMobile.Get( type );
}
else if ( typeof( Item ).IsAssignableFrom( type ) )
{
return SpawnItem.Get( type );
}
else
{
Console.WriteLine( "Invalid type '{0}' in a SpawnDefinition", type.FullName );
return null;
}
}
case "group":
{
string group = null;
if ( !Region.ReadString( xml, "name", ref group ) )
return null;
SpawnDefinition def = (SpawnDefinition) SpawnGroup.Table[group];
if ( def == null )
{
Console.WriteLine( "Could not find group '{0}' in a SpawnDefinition", group );
return null;
}
else
{
return def;
}
}
default:
{
return null;
}
}
}
}
public abstract class SpawnType : SpawnDefinition
{
private Type m_Type;
private bool m_Init;
public Type Type{ get{ return m_Type; } }
public abstract int Height{ get; }
public abstract bool Land{ get; }
public abstract bool Water{ get; }
protected SpawnType( Type type )
{
m_Type = type;
m_Init = false;
}
protected void EnsureInit()
{
if ( m_Init )
return;
Init();
m_Init = true;
}
protected virtual void Init()
{
}
public override ISpawnable Spawn( SpawnEntry entry )
{
BaseRegion region = entry.Region;
Map map = region.Map;
Point3D loc = entry.RandomSpawnLocation( this.Height, this.Land, this.Water );
if ( loc == Point3D.Zero )
return null;
return Construct( entry, loc, map );
}
protected abstract ISpawnable Construct( SpawnEntry entry, Point3D loc, Map map );
public override bool CanSpawn( params Type[] types )
{
for ( int i = 0; i < types.Length; i++ )
{
if ( types[i] == m_Type )
return true;
}
return false;
}
}
public class SpawnMobile : SpawnType
{
private static Hashtable m_Table = new Hashtable();
public static SpawnMobile Get( Type type )
{
SpawnMobile sm = (SpawnMobile) m_Table[type];
if ( sm == null )
{
sm = new SpawnMobile( type );
m_Table[type] = sm;
}
return sm;
}
protected bool m_Land;
protected bool m_Water;
public override int Height{ get{ return 16; } }
public override bool Land{ get{ EnsureInit(); return m_Land; } }
public override bool Water{ get{ EnsureInit(); return m_Water; } }
protected SpawnMobile( Type type ) : base( type )
{
}
protected override void Init()
{
Mobile mob = (Mobile) Activator.CreateInstance( Type );
m_Land = !mob.CantWalk;
m_Water = mob.CanSwim;
mob.Delete();
}
protected override ISpawnable Construct(SpawnEntry entry, Point3D loc, Map map)
{
Mobile mobile = CreateMobile();
BaseCreature creature = mobile as BaseCreature;
if ( creature != null )
{
creature.Home = entry.HomeLocation;
creature.RangeHome = entry.HomeRange;
}
if ( entry.Direction != SpawnEntry.InvalidDirection )
mobile.Direction = entry.Direction;
mobile.OnBeforeSpawn( loc, map );
mobile.MoveToWorld( loc, map );
mobile.OnAfterSpawn();
return mobile;
}
protected virtual Mobile CreateMobile()
{
return (Mobile) Activator.CreateInstance( Type );
}
}
public class SpawnItem : SpawnType
{
private static Hashtable m_Table = new Hashtable();
public static SpawnItem Get( Type type )
{
SpawnItem si = (SpawnItem) m_Table[type];
if ( si == null )
{
si = new SpawnItem( type );
m_Table[type] = si;
}
return si;
}
protected int m_Height;
public override int Height{ get{ EnsureInit(); return m_Height; } }
public override bool Land{ get{ return true; } }
public override bool Water{ get{ return false; } }
protected SpawnItem( Type type ) : base( type )
{
}
protected override void Init()
{
Item item = (Item) Activator.CreateInstance( Type );
m_Height = item.ItemData.Height;
item.Delete();
}
protected override ISpawnable Construct( SpawnEntry entry, Point3D loc, Map map )
{
Item item = CreateItem();
item.OnBeforeSpawn( loc, map );
item.MoveToWorld( loc, map );
item.OnAfterSpawn();
return item;
}
protected virtual Item CreateItem()
{
return (Item) Activator.CreateInstance( Type );
}
}
public class SpawnGroupElement
{
private SpawnDefinition m_SpawnDefinition;
private int m_Weight;
public SpawnDefinition SpawnDefinition{ get{ return m_SpawnDefinition; } }
public int Weight{ get{ return m_Weight; } }
public SpawnGroupElement( SpawnDefinition spawnDefinition, int weight )
{
m_SpawnDefinition = spawnDefinition;
m_Weight = weight;
}
}
public class SpawnGroup : SpawnDefinition
{
private static Hashtable m_Table = new Hashtable();
public static Hashtable Table{ get{ return m_Table; } }
public static void Register( SpawnGroup group )
{
if ( m_Table.Contains( group.Name ) )
Console.WriteLine( "Warning: Double SpawnGroup name '{0}'", group.Name );
else
m_Table[group.Name] = group;
}
static SpawnGroup()
{
string path = Path.Combine( Core.BaseDirectory, "Data/Config/SpawnDefinitions.xml" );
if ( !File.Exists( path ) )
return;
try
{
XmlDocument doc = new XmlDocument();
doc.Load( path );
XmlElement root = doc["spawnDefinitions"];
if ( root == null )
return;
foreach ( XmlElement xmlDef in root.SelectNodes( "spawnGroup" ) )
{
string name = null;
if ( !Region.ReadString( xmlDef, "name", ref name ) )
continue;
List<SpawnGroupElement> list = new List<SpawnGroupElement>();
foreach ( XmlNode node in xmlDef.ChildNodes )
{
XmlElement el = node as XmlElement;
if ( el != null )
{
SpawnDefinition def = GetSpawnDefinition( el );
if ( def == null )
continue;
int weight = 1;
Region.ReadInt32( el, "weight", ref weight, false );
SpawnGroupElement groupElement = new SpawnGroupElement( def, weight );
list.Add( groupElement );
}
}
SpawnGroupElement[] elements = list.ToArray();
SpawnGroup group = new SpawnGroup( name, elements );
Register( group );
}
}
catch ( Exception ex )
{
Console.WriteLine( "Could not load SpawnDefinitions.xml: " + ex.Message );
}
}
private string m_Name;
private SpawnGroupElement[] m_Elements;
private int m_TotalWeight;
public string Name{ get{ return m_Name; } }
public SpawnGroupElement[] Elements{ get{ return m_Elements; } }
public SpawnGroup( string name, SpawnGroupElement[] elements )
{
m_Name = name;
m_Elements = elements;
m_TotalWeight = 0;
for ( int i = 0; i < elements.Length; i++ )
m_TotalWeight += elements[i].Weight;
}
public override ISpawnable Spawn(SpawnEntry entry)
{
int index = Utility.Random( m_TotalWeight );
for ( int i = 0; i < m_Elements.Length; i++ )
{
SpawnGroupElement element = m_Elements[i];
if ( index < element.Weight )
return element.SpawnDefinition.Spawn( entry );
index -= element.Weight;
}
return null;
}
public override bool CanSpawn( params Type[] types )
{
for ( int i = 0; i < m_Elements.Length; i++ )
{
if ( m_Elements[i].SpawnDefinition.CanSpawn( types ) )
return true;
}
return false;
}
}
}