BritainKnights/Scripts/Skills/RemoveTrap.cs

98 lines
No EOL
2.6 KiB
C#

using System;
using Server.Targeting;
using Server.Items;
using Server.Network;
namespace Server.SkillHandlers
{
public class RemoveTrap
{
public static void Initialize()
{
SkillInfo.Table[(int)SkillName.RemoveTrap].Callback = new SkillUseCallback( OnUse );
}
public static TimeSpan OnUse( Mobile m )
{
m.Target = new InternalTarget();
m.SendLocalizedMessage( 502368 ); // Wich trap will you attempt to disarm?
return TimeSpan.FromSeconds( 10.0 ); // 10 second delay before beign able to re-use a skill
}
private class InternalTarget : Target
{
public InternalTarget() : base ( 2, false, TargetFlags.None )
{
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( targeted is LootChest )
((LootChest)targeted).Setup();
if ( targeted is Mobile )
{
from.SendLocalizedMessage( 502816 ); // You feel that such an action would be inappropriate
}
else if ( targeted is TrapableContainer )
{
TrapableContainer targ = (TrapableContainer)targeted;
from.Direction = from.GetDirectionTo( targ );
if ( targ.TrapType == TrapType.None )
{
from.SendLocalizedMessage( 502373 ); // That doesn't appear to be trapped
return;
}
from.PlaySound( 0x241 );
if ( from.CheckTargetSkill( SkillName.RemoveTrap, targ, targ.TrapPower, targ.TrapPower + 30 ) )
{
targ.TrapPower = 0;
targ.TrapLevel = 0;
targ.TrapType = TrapType.None;
from.SendLocalizedMessage( 502377 ); // You successfully render the trap harmless
}
else
{
from.SendLocalizedMessage( 502372 ); // You fail to disarm the trap... but you don't set it off
}
}
else if ( targeted is BaseDoor )
{
BaseDoor targ = (BaseDoor)targeted;
from.Direction = from.GetDirectionTo( targ );
if ( targ.TrapType == TrapType.None )
{
from.SendLocalizedMessage( 502373 ); // That doesn't appear to be trapped
return;
}
from.PlaySound( 0x241 );
if ( from.CheckTargetSkill( SkillName.RemoveTrap, targ, targ.TrapPower, targ.TrapPower + 30 ) )
{
targ.TrapPower = 0;
targ.TrapLevel = 0;
targ.TrapType = TrapType.None;
from.SendLocalizedMessage( 502377 ); // You successfully render the trap harmless
}
else
{
from.SendLocalizedMessage( 502372 ); // You fail to disarm the trap... but you don't set it off
}
}
else
{
from.SendLocalizedMessage( 502373 ); // That does'nt appear to be trapped
}
}
}
}
}