BritainKnights/Scripts/Spells/2nd/Strength.cs

70 lines
No EOL
1.4 KiB
C#

using System;
using Server.Targeting;
using Server.Network;
namespace Server.Spells.Second
{
public class StrengthSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Strength", "Uus Mani",
212,
9061,
Reagent.MandrakeRoot,
Reagent.Nightshade
);
public override SpellCircle Circle { get { return SpellCircle.Second; } }
public StrengthSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public void Target( Mobile m )
{
if ( !Caster.CanSee( m ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( CheckBSequence( m ) )
{
SpellHelper.Turn( Caster, m );
SpellHelper.AddStatBonus( Caster, m, StatType.Str );
m.FixedParticles( 0x375A, 10, 15, 5017, EffectLayer.Waist );
m.PlaySound( 0x1EE );
}
FinishSequence();
}
private class InternalTarget : Target
{
private StrengthSpell m_Owner;
public InternalTarget( StrengthSpell owner ) : base( 12, false, TargetFlags.Beneficial )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
{
m_Owner.Target( (Mobile)o );
}
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}