BritainKnights/Scripts/Spells/3rd/MagicLock.cs

124 lines
No EOL
3.2 KiB
C#

using System;
using Server.Targeting;
using Server.Network;
using Server.Items;
using Server.Regions;
namespace Server.Spells.Third
{
public class MagicLockSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Magic Lock", "An Por",
215,
9001,
Reagent.Garlic,
Reagent.Bloodmoss,
Reagent.SulfurousAsh
);
public override SpellCircle Circle { get { return SpellCircle.Third; } }
public MagicLockSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public void Target( LockableContainer targ )
{
if ( Multis.BaseHouse.CheckLockedDownOrSecured( targ ) )
{
// You cannot cast this on a locked down item.
Caster.LocalOverheadMessage( MessageType.Regular, 0x22, 501761 );
}
else if ( targ.Locked || targ.LockLevel == 0 )
{
// Target must be an unlocked chest.
Caster.SendLocalizedMessage( 501762 );
}
else if ( CheckSequence() )
{
SpellHelper.Turn( Caster, targ );
Point3D loc = targ.GetWorldLocation();
Effects.SendLocationParticles( EffectItem.Create( loc, targ.Map, EffectItem.DefaultDuration ), 0x376A, 9, 32, 5020 );
Effects.PlaySound( loc, targ.Map, 0x1FA );
// The chest is now locked!
Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, 501763 );
targ.LockLevel = -255; // signal magic lock
targ.Locked = true;
}
FinishSequence();
}
public void Targets( BaseDoor targ )
{
if ( !(Caster.Region is DungeonRegion) )
{
Caster.SendMessage( "This spell only works on dungeon doors." );
}
else if ( targ.Sealed > DateTime.Now )
{
Caster.SendMessage( "That door is already magically locked." );
}
else if ( CheckSequence() )
{
SpellHelper.Turn( Caster, targ );
Point3D loc = targ.GetWorldLocation();
Effects.SendLocationParticles( EffectItem.Create( loc, targ.Map, EffectItem.DefaultDuration ), 0x376A, 9, 32, 5020 );
Effects.PlaySound( loc, targ.Map, 0x1FA );
// The door is now locked!
Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, 502401 );
double time = Caster.Skills[SkillName.Magery].Value + Caster.Skills[SkillName.Concentration].Value + 20.0;
DateTime currentTime = DateTime.Now;
DateTime laterTime = currentTime.AddSeconds(time);
targ.Sealed = laterTime;
}
FinishSequence();
}
private class InternalTarget : Target
{
private MagicLockSpell m_Owner;
public InternalTarget( MagicLockSpell owner ) : base( 12, false, TargetFlags.None )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is LootChest )
((LootChest)o).Setup();
if ( o is LockableContainer )
m_Owner.Target( (LockableContainer)o );
else if ( o is BaseDoor )
m_Owner.Targets( (BaseDoor)o );
else
from.SendMessage( "Target must be an unlocked chest or dungeon door." );
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}