BritainKnights/Scripts/Spells/3rd/Unlock.cs

104 lines
No EOL
2.9 KiB
C#

using System;
using Server.Targeting;
using Server.Network;
using Server.Items;
using Server.Regions;
namespace Server.Spells.Third
{
public class UnlockSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Unlock Spell", "Ex Por",
215,
9001,
Reagent.Bloodmoss,
Reagent.SulfurousAsh
);
public override SpellCircle Circle { get { return SpellCircle.Third; } }
public UnlockSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
private class InternalTarget : Target
{
private UnlockSpell m_Owner;
public InternalTarget( UnlockSpell owner ) : base( 12, false, TargetFlags.None )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is LootChest )
((LootChest)o).Setup();
IPoint3D loc = o as IPoint3D;
if ( loc == null )
return;
if ( m_Owner.CheckSequence() ) {
SpellHelper.Turn( from, o );
Effects.SendLocationParticles( EffectItem.Create( new Point3D( loc ), from.Map, EffectItem.DefaultDuration ), 0x376A, 9, 32, 5024 );
Effects.PlaySound( loc, from.Map, 0x1FF );
if ( o is Mobile )
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 503101 ); // That did not need to be unlocked.
else if ( o is BaseDoor )
{
BaseDoor door = (BaseDoor)o;
if ( door.Sealed < DateTime.Now )
from.SendMessage( "That does not need to be unlocked." );
else
{
door.Sealed = DateTime.MinValue;
}
}
else if ( !( o is LockableContainer ) )
from.SendLocalizedMessage( 501666 ); // You can't unlock that!
else {
LockableContainer cont = (LockableContainer)o;
if ( Multis.BaseHouse.CheckSecured( cont ) )
from.SendLocalizedMessage( 503098 ); // You cannot cast this on a secure item.
else if ( !cont.Locked )
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 503101 ); // That did not need to be unlocked.
else if ( cont.LockLevel == 0 )
from.SendLocalizedMessage( 501666 ); // You can't unlock that!
else {
int level = (int)( ( from.Skills[SkillName.Magery].Value + from.Skills[SkillName.Concentration].Value ) * 0.4) - 4;
if ( level >= cont.RequiredSkill && !(cont is TreasureMapChest && ((TreasureMapChest)cont).Level > 2) ) {
cont.Locked = false;
if ( cont.LockLevel == -255 )
cont.LockLevel = cont.RequiredSkill - 10;
}
else
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 503099 ); // My spell does not seem to have an effect on that lock.
}
}
}
m_Owner.FinishSequence();
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}