BritainKnights/Scripts/Spells/6th/Explosion.cs

121 lines
No EOL
2.8 KiB
C#

using System;
using Server.Targeting;
using Server.Network;
namespace Server.Spells.Sixth
{
public class ExplosionSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Explosion", "Vas Ort Flam",
230,
9041,
Reagent.Bloodmoss,
Reagent.MandrakeRoot
);
public override SpellCircle Circle { get { return SpellCircle.Sixth; } }
public ExplosionSpell( Mobile caster, Item scroll )
: base( caster, scroll, m_Info )
{
}
public override bool DelayedDamageStacking { get { return true; } }
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public override bool DelayedDamage { get { return false; } }
public void Target( Mobile m )
{
if ( !Caster.CanSee( m ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( Caster.CanBeHarmful( m ) && CheckSequence() )
{
Mobile attacker = Caster, defender = m;
SpellHelper.Turn( Caster, m );
SpellHelper.CheckReflect( (int) this.Circle, Caster, ref m );
InternalTimer t = new InternalTimer( this, attacker, defender, m );
t.Start();
}
FinishSequence();
}
private class InternalTimer : Timer
{
private MagerySpell m_Spell;
private Mobile m_Target;
private Mobile m_Attacker, m_Defender;
public InternalTimer( MagerySpell spell, Mobile attacker, Mobile defender, Mobile target ): base( TimeSpan.FromSeconds( 2.5 ) )
{
m_Spell = spell;
m_Attacker = attacker;
m_Defender = defender;
m_Target = target;
if ( m_Spell != null )
m_Spell.StartDelayedDamageContext( attacker, this );
Priority = TimerPriority.FiftyMS;
}
protected override void OnTick()
{
if ( m_Attacker.HarmfulCheck( m_Defender ) )
{
double damage = Utility.Random( 23, 22 );
if ( m_Spell.CheckResisted( m_Target ) )
{
damage *= 0.75;
m_Target.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
}
damage *= m_Spell.GetDamageScalar( m_Target );
m_Target.FixedParticles( 0x36BD, 20, 10, 5044, EffectLayer.Head );
m_Target.PlaySound( 0x307 );
SpellHelper.Damage( m_Spell, m_Target, damage );
if ( m_Spell != null )
m_Spell.RemoveDelayedDamageContext( m_Attacker );
}
}
}
private class InternalTarget : Target
{
private ExplosionSpell m_Owner;
public InternalTarget( ExplosionSpell owner )
: base( 12, false, TargetFlags.Harmful )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
m_Owner.Target( (Mobile) o );
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}