BritainKnights/Source/Body.cs

269 lines
No EOL
5.1 KiB
C#

/***************************************************************************
* Body.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.IO;
namespace Server
{
public enum BodyType : byte
{
Empty,
Monster,
Sea,
Animal,
Human,
Equipment
}
public struct Body
{
private int m_BodyID;
private static BodyType[] m_Types;
static Body()
{
if ( File.Exists( "Data/Config/bodyTable.cfg" ) )
{
using ( StreamReader ip = new StreamReader( "Data/Config/bodyTable.cfg" ) )
{
m_Types = new BodyType[1000];
string line;
while ( (line = ip.ReadLine()) != null )
{
if ( line.Length == 0 || line.StartsWith( "#" ) )
continue;
string[] split = line.Split( '\t' );
try
{
int bodyID = int.Parse( split[0] );
BodyType type = (BodyType)Enum.Parse( typeof( BodyType ), split[1], true );
if ( bodyID >= 0 && bodyID < m_Types.Length )
m_Types[bodyID] = type;
}
catch
{
Console.WriteLine( "Warning: Invalid bodyTable entry:" );
Console.WriteLine( line );
}
}
}
}
else
{
Console.WriteLine( "Warning: Data/Config/bodyTable.cfg does not exist" );
m_Types = new BodyType[0];
}
}
public Body( int bodyID )
{
m_BodyID = bodyID;
}
public BodyType Type
{
get
{
if ( m_BodyID >= 0 && m_BodyID < m_Types.Length )
return m_Types[m_BodyID];
else
return BodyType.Empty;
}
}
public bool IsHuman
{
get
{
return m_BodyID >= 0
&& m_BodyID < m_Types.Length
&& m_Types[m_BodyID] == BodyType.Human
&& m_BodyID != 402
&& m_BodyID != 403
&& m_BodyID != 607
&& m_BodyID != 608
&& m_BodyID != 970;
}
}
public bool IsMale
{
get
{
return m_BodyID == 183
|| m_BodyID == 185
|| m_BodyID == 400
|| m_BodyID == 402
|| m_BodyID == 605
|| m_BodyID == 607
|| m_BodyID == 750;
}
}
public bool IsFemale
{
get
{
return m_BodyID == 184
|| m_BodyID == 186
|| m_BodyID == 401
|| m_BodyID == 403
|| m_BodyID == 606
|| m_BodyID == 608
|| m_BodyID == 751;
}
}
public bool IsGhost
{
get
{
return m_BodyID == 402
|| m_BodyID == 403
|| m_BodyID == 607
|| m_BodyID == 608
|| m_BodyID == 970;
}
}
public bool IsMonster
{
get
{
return m_BodyID >= 0
&& m_BodyID < m_Types.Length
&& m_Types[m_BodyID] == BodyType.Monster;
}
}
public bool IsAnimal
{
get
{
return m_BodyID >= 0
&& m_BodyID < m_Types.Length
&& m_Types[m_BodyID] == BodyType.Animal;
}
}
public bool IsEmpty
{
get
{
return m_BodyID >= 0
&& m_BodyID < m_Types.Length
&& m_Types[m_BodyID] == BodyType.Empty;
}
}
public bool IsSea
{
get
{
return m_BodyID >= 0
&& m_BodyID < m_Types.Length
&& m_Types[m_BodyID] == BodyType.Sea;
}
}
public bool IsEquipment
{
get
{
return m_BodyID >= 0
&& m_BodyID < m_Types.Length
&& m_Types[m_BodyID] == BodyType.Equipment;
}
}
public int BodyID
{
get
{
return m_BodyID;
}
}
public static implicit operator int( Body a )
{
return a.m_BodyID;
}
public static implicit operator Body( int a )
{
return new Body( a );
}
public override string ToString()
{
return string.Format( "0x{0:X}", m_BodyID );
}
public override int GetHashCode()
{
return m_BodyID;
}
public override bool Equals( object o )
{
if ( o == null || !(o is Body) ) return false;
return ((Body)o).m_BodyID == m_BodyID;
}
public static bool operator == ( Body l, Body r )
{
return l.m_BodyID == r.m_BodyID;
}
public static bool operator != ( Body l, Body r )
{
return l.m_BodyID != r.m_BodyID;
}
public static bool operator > ( Body l, Body r )
{
return l.m_BodyID > r.m_BodyID;
}
public static bool operator >= ( Body l, Body r )
{
return l.m_BodyID >= r.m_BodyID;
}
public static bool operator < ( Body l, Body r )
{
return l.m_BodyID < r.m_BodyID;
}
public static bool operator <= ( Body l, Body r )
{
return l.m_BodyID <= r.m_BodyID;
}
}
}