BritainKnights/Source/Network/BufferPool.cs

102 lines
No EOL
2.6 KiB
C#

/***************************************************************************
* BufferPool.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.Collections;
using System.Collections.Generic;
namespace Server.Network
{
public class BufferPool
{
private static List<BufferPool> m_Pools = new List<BufferPool>();
public static List<BufferPool> Pools{ get{ return m_Pools; } set{ m_Pools = value; } }
private string m_Name;
private int m_InitialCapacity;
private int m_BufferSize;
private int m_Misses;
private Queue<byte[]> m_FreeBuffers;
public void GetInfo( out string name, out int freeCount, out int initialCapacity, out int currentCapacity, out int bufferSize, out int misses )
{
lock ( this )
{
name = m_Name;
freeCount = m_FreeBuffers.Count;
initialCapacity = m_InitialCapacity;
currentCapacity = m_InitialCapacity * (1 + m_Misses);
bufferSize = m_BufferSize;
misses = m_Misses;
}
}
public BufferPool( string name, int initialCapacity, int bufferSize )
{
m_Name = name;
m_InitialCapacity = initialCapacity;
m_BufferSize = bufferSize;
m_FreeBuffers = new Queue<byte[]>( initialCapacity );
for ( int i = 0; i < initialCapacity; ++i )
m_FreeBuffers.Enqueue( new byte[bufferSize] );
lock ( m_Pools )
m_Pools.Add( this );
}
public byte[] AcquireBuffer()
{
lock ( this )
{
if ( m_FreeBuffers.Count > 0 )
return m_FreeBuffers.Dequeue();
++m_Misses;
for ( int i = 0; i < m_InitialCapacity; ++i )
m_FreeBuffers.Enqueue( new byte[m_BufferSize] );
return m_FreeBuffers.Dequeue();
}
}
public void ReleaseBuffer( byte[] buffer )
{
if ( buffer == null )
return;
lock ( this )
m_FreeBuffers.Enqueue( buffer );
}
public void Free()
{
lock ( m_Pools )
m_Pools.Remove( this );
}
}
}