BritainKnights/Source/Network/MessagePump.cs

282 lines
No EOL
6.5 KiB
C#

/***************************************************************************
* MessagePump.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using Server;
using Server.Diagnostics;
using Server.Network;
namespace Server.Network
{
public class MessagePump
{
private Listener[] m_Listeners;
private Queue<NetState> m_Queue;
private Queue<NetState> m_WorkingQueue;
private Queue<NetState> m_Throttled;
private byte[] m_Peek;
public MessagePump()
{
IPEndPoint[] ipep = Listener.EndPoints;
m_Listeners = new Listener[ipep.Length];
bool success = false;
do {
for ( int i = 0; i < ipep.Length; i++ ) {
Listener l = new Listener( ipep[i] );
if ( !success && l != null )
success = true;
m_Listeners[i] = l;
}
if ( !success ) {
Console.WriteLine( "Retrying..." );
Thread.Sleep( 10000 );
}
} while ( !success );
m_Queue = new Queue<NetState>();
m_WorkingQueue = new Queue<NetState>();
m_Throttled = new Queue<NetState>();
m_Peek = new byte[4];
}
public Listener[] Listeners
{
get{ return m_Listeners; }
set{ m_Listeners = value; }
}
public void AddListener( Listener l )
{
Listener[] old = m_Listeners;
m_Listeners = new Listener[old.Length + 1];
for ( int i = 0; i < old.Length; ++i )
m_Listeners[i] = old[i];
m_Listeners[old.Length] = l;
}
private void CheckListener()
{
for ( int j = 0; j < m_Listeners.Length; ++j )
{
Socket[] accepted = m_Listeners[j].Slice();
for ( int i = 0; i < accepted.Length; ++i )
{
NetState ns = new NetState( accepted[i], this );
ns.Start();
if ( ns.Running )
Console.WriteLine( "Client: {0}: Connected. [{1} Online]", ns, NetState.Instances.Count );
}
}
}
public void OnReceive( NetState ns )
{
lock ( this )
m_Queue.Enqueue( ns );
Core.Set();
}
public void Slice()
{
CheckListener();
lock ( this )
{
Queue<NetState> temp = m_WorkingQueue;
m_WorkingQueue = m_Queue;
m_Queue = temp;
}
while ( m_WorkingQueue.Count > 0 )
{
NetState ns = m_WorkingQueue.Dequeue();
if ( ns.Running )
HandleReceive( ns );
}
lock ( this )
{
while ( m_Throttled.Count > 0 )
m_Queue.Enqueue( m_Throttled.Dequeue() );
}
}
private const int BufferSize = 4096;
private BufferPool m_Buffers = new BufferPool( "Processor", 4, BufferSize );
public bool HandleReceive( NetState ns )
{
ByteQueue buffer = ns.Buffer;
if ( buffer == null || buffer.Length <= 0 )
return true;
lock ( buffer )
{
int length = buffer.Length;
if ( !ns.Seeded )
{
if ( buffer.GetPacketID() == 0xEF )
{
// new packet in client 6.0.5.0 replaces the traditional seed method with a seed packet
// 0xEF = 239 = multicast IP, so this should never appear in a normal seed. So this is backwards compatible with older clients.
ns.Seeded = true;
}
else if ( buffer.Length >= 4 )
{
buffer.Dequeue( m_Peek, 0, 4 );
int seed = (m_Peek[0] << 24) | (m_Peek[1] << 16) | (m_Peek[2] << 8) | m_Peek[3];
if ( seed == 0 )
{
Console.WriteLine( "Login: {0}: Invalid client detected, disconnecting", ns );
ns.Dispose();
return false;
}
ns.m_Seed = seed;
ns.Seeded = true;
length = buffer.Length;
}
else
{
return true;
}
}
while ( length > 0 && ns.Running )
{
int packetID = buffer.GetPacketID();
PacketHandler handler = ns.GetHandler( packetID );
if ( handler == null )
{
byte[] data = new byte[length];
length = buffer.Dequeue( data, 0, length );
new PacketReader( data, length, false ).Trace( ns );
break;
}
int packetLength = handler.Length;
if ( packetLength <= 0 )
{
if ( length >= 3 )
{
packetLength = buffer.GetPacketLength();
if ( packetLength < 3 )
{
ns.Dispose();
break;
}
}
else
{
break;
}
}
if ( length >= packetLength )
{
if ( handler.Ingame && ns.Mobile == null )
{
Console.WriteLine( "Client: {0}: Sent ingame packet (0x{1:X2}) before having been attached to a mobile", ns, packetID );
ns.Dispose();
break;
}
else if ( handler.Ingame && ns.Mobile.Deleted )
{
ns.Dispose();
break;
}
else
{
ThrottlePacketCallback throttler = handler.ThrottleCallback;
if ( throttler != null && !throttler( ns ) )
{
m_Throttled.Enqueue( ns );
return false;
}
PacketReceiveProfile prof = PacketReceiveProfile.Acquire( packetID );
if ( prof != null ) {
prof.Start();
}
byte[] packetBuffer;
if ( BufferSize >= packetLength )
packetBuffer = m_Buffers.AcquireBuffer();
else
packetBuffer = new byte[packetLength];
packetLength = buffer.Dequeue( packetBuffer, 0, packetLength );
PacketReader r = new PacketReader( packetBuffer, packetLength, handler.Length != 0 );
handler.OnReceive( ns, r );
length = buffer.Length;
if ( BufferSize >= packetLength )
m_Buffers.ReleaseBuffer( packetBuffer );
if ( prof != null ) {
prof.Finish( packetLength );
}
}
}
else
{
break;
}
}
}
return true;
}
}
}