BritainKnights/Source/Race.cs

211 lines
No EOL
5.3 KiB
C#

/***************************************************************************
* Race.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using Server.Network;
namespace Server
{
[Parsable]
public abstract class Race
{
public static Race DefaultRace { get { return m_Races[0]; } }
private static Race[] m_Races = new Race[0x100];
public static Race[] Races { get { return m_Races; } }
public static Race Human { get { return m_Races[0]; } }
public static Race Orc { get { return m_Races[1]; } }
private static List<Race> m_AllRaces = new List<Race>();
public static List<Race> AllRaces { get { return m_AllRaces; } }
private int m_RaceID, m_RaceIndex;
private string m_Name, m_PluralName;
private static string[] m_RaceNames;
private static Race[] m_RaceValues;
public static string[] GetRaceNames()
{
CheckNamesAndValues();
return m_RaceNames;
}
public static Race[] GetRaceValues()
{
CheckNamesAndValues();
return m_RaceValues;
}
public static Race Parse( string value )
{
CheckNamesAndValues();
for( int i = 0; i < m_RaceNames.Length; ++i )
{
if( Insensitive.Equals( m_RaceNames[i], value ) )
return m_RaceValues[i];
}
int index;
if( int.TryParse( value, out index ) )
{
if( index >= 0 && index < m_Races.Length && m_Races[index] != null )
return m_Races[index];
}
throw new ArgumentException( "Invalid race name" );
}
private static void CheckNamesAndValues()
{
if( m_RaceNames != null && m_RaceNames.Length == m_AllRaces.Count )
return;
m_RaceNames = new string[m_AllRaces.Count];
m_RaceValues = new Race[m_AllRaces.Count];
for( int i = 0; i < m_AllRaces.Count; ++i )
{
Race race = m_AllRaces[i];
m_RaceNames[i] = race.Name;
m_RaceValues[i] = race;
}
}
public override string ToString()
{
return m_Name;
}
private int m_MaleBody, m_FemaleBody, m_MaleGhostBody, m_FemaleGhostBody;
private Expansion m_RequiredExpansion;
public Expansion RequiredExpansion { get { return m_RequiredExpansion; } }
public int MaleBody { get { return m_MaleBody; } }
public int MaleGhostBody { get { return m_MaleGhostBody; } }
public int FemaleBody { get { return m_FemaleBody; } }
public int FemaleGhostBody { get { return m_FemaleGhostBody; } }
protected Race( int raceID, int raceIndex, string name, string pluralName, int maleBody, int femaleBody, int maleGhostBody, int femaleGhostBody, Expansion requiredExpansion )
{
m_RaceID = raceID;
m_RaceIndex = raceIndex;
m_Name = name;
m_MaleBody = maleBody;
m_FemaleBody = femaleBody;
m_MaleGhostBody = maleGhostBody;
m_FemaleGhostBody = femaleGhostBody;
m_RequiredExpansion = requiredExpansion;
m_PluralName = pluralName;
}
public virtual bool ValidateHair( Mobile m, int itemID ) { return ValidateHair( m.Female, itemID ); }
public abstract bool ValidateHair( bool female, int itemID );
public virtual int RandomHair( Mobile m ) { return RandomHair( m.Female ); }
public abstract int RandomHair( bool female );
public virtual bool ValidateFacialHair( Mobile m, int itemID ) { return ValidateFacialHair( m.Female, itemID ); }
public abstract bool ValidateFacialHair( bool female, int itemID );
public virtual int RandomFacialHair( Mobile m ) { return RandomFacialHair( m.Female ); }
public abstract int RandomFacialHair( bool female ); //For the *ahem* bearded ladies
public abstract int ClipSkinHue( int hue );
public abstract int RandomSkinHue();
public abstract int ClipHairHue( int hue );
public abstract int RandomHairHue();
public virtual int Body( Mobile m )
{
if( m.Alive )
return AliveBody( m.Female );
return GhostBody( m.Female );
}
public virtual int AliveBody( Mobile m ) { return AliveBody( m.Female ); }
public virtual int AliveBody( bool female )
{
return (female ? m_FemaleBody : m_MaleBody);
}
public virtual int GhostBody( Mobile m ) { return GhostBody( m.Female ); }
public virtual int GhostBody( bool female )
{
return (female ? m_FemaleGhostBody : m_MaleGhostBody);
}
public int RaceID
{
get
{
return m_RaceID;
}
}
public int RaceIndex
{
get
{
return m_RaceIndex;
}
}
public string Name
{
get
{
return m_Name;
}
set
{
m_Name = value;
}
}
public string PluralName
{
get
{
return m_PluralName;
}
set
{
m_PluralName = value;
}
}
}
}