877 lines
No EOL
23 KiB
C#
877 lines
No EOL
23 KiB
C#
/***************************************************************************
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* World.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Threading;
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using System.Diagnostics;
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using Server;
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using Server.Mobiles;
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using Server.Accounting;
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using Server.Network;
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using Server.Guilds;
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namespace Server {
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public static class World {
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public enum SaveOption {
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Normal,
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Threaded
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}
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public static SaveOption SaveType = SaveOption.Normal;
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private static Dictionary<Serial, Mobile> m_Mobiles;
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private static Dictionary<Serial, Item> m_Items;
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private static bool m_Loading;
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private static bool m_Loaded;
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private static bool m_Saving;
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private static ManualResetEvent m_DiskWriteHandle = new ManualResetEvent(true);
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private static Queue<IEntity> _addQueue, _deleteQueue;
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public static bool Saving { get { return m_Saving; } }
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public static bool Loaded { get { return m_Loaded; } }
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public static bool Loading { get { return m_Loading; } }
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public readonly static string MobileIndexPath = Path.Combine( "Saves/Mobiles/", "Mobiles.idx" );
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public readonly static string MobileTypesPath = Path.Combine( "Saves/Mobiles/", "Mobiles.tdb" );
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public readonly static string MobileDataPath = Path.Combine( "Saves/Mobiles/", "Mobiles.bin" );
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public readonly static string ItemIndexPath = Path.Combine( "Saves/Items/", "Items.idx" );
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public readonly static string ItemTypesPath = Path.Combine( "Saves/Items/", "Items.tdb" );
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public readonly static string ItemDataPath = Path.Combine( "Saves/Items/", "Items.bin" );
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public readonly static string GuildIndexPath = Path.Combine( "Saves/Guilds/", "Guilds.idx" );
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public readonly static string GuildDataPath = Path.Combine( "Saves/Guilds/", "Guilds.bin" );
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public static void NotifyDiskWriteComplete()
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{
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if( m_DiskWriteHandle.Set())
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{
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Console.WriteLine("Closing Save Files...");
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}
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}
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public static void WaitForWriteCompletion()
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{
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m_DiskWriteHandle.WaitOne();
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}
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public static Dictionary<Serial, Mobile> Mobiles {
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get { return m_Mobiles; }
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}
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public static Dictionary<Serial, Item> Items {
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get { return m_Items; }
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}
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public static bool OnDelete( IEntity entity ) {
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if ( m_Saving || m_Loading ) {
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if ( m_Saving ) {
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AppendSafetyLog( "delete", entity );
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}
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_deleteQueue.Enqueue( entity );
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return false;
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}
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return true;
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}
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public static void Broadcast( int hue, bool ascii, string text ) {
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Packet p;
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if ( ascii )
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p = new AsciiMessage( Serial.MinusOne, -1, MessageType.Regular, hue, 3, "System", text );
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else
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p = new UnicodeMessage( Serial.MinusOne, -1, MessageType.Regular, hue, 3, "ENU", "System", text );
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List<NetState> list = NetState.Instances;
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p.Acquire();
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for ( int i = 0; i < list.Count; ++i ) {
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if ( list[i].Mobile != null )
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list[i].Send( p );
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}
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p.Release();
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NetState.FlushAll();
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}
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public static void Broadcast( int hue, bool ascii, string format, params object[] args ) {
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Broadcast( hue, ascii, String.Format( format, args ) );
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}
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private interface IEntityEntry {
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Serial Serial { get; }
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int TypeID { get; }
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long Position { get; }
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int Length { get; }
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}
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private sealed class GuildEntry : IEntityEntry {
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private BaseGuild m_Guild;
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private long m_Position;
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private int m_Length;
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public BaseGuild Guild {
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get {
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return m_Guild;
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}
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}
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public Serial Serial {
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get {
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return m_Guild == null ? 0 : m_Guild.Id;
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}
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}
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public int TypeID {
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get {
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return 0;
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}
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}
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public long Position {
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get {
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return m_Position;
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}
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}
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public int Length {
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get {
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return m_Length;
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}
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}
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public GuildEntry( BaseGuild g, long pos, int length ) {
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m_Guild = g;
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m_Position = pos;
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m_Length = length;
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}
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}
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private sealed class ItemEntry : IEntityEntry {
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private Item m_Item;
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private int m_TypeID;
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private string m_TypeName;
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private long m_Position;
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private int m_Length;
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public Item Item {
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get {
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return m_Item;
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}
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}
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public Serial Serial {
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get {
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return m_Item == null ? Serial.MinusOne : m_Item.Serial;
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}
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}
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public int TypeID {
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get {
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return m_TypeID;
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}
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}
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public string TypeName {
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get {
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return m_TypeName;
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}
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}
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public long Position {
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get {
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return m_Position;
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}
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}
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public int Length {
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get {
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return m_Length;
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}
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}
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public ItemEntry( Item item, int typeID, string typeName, long pos, int length ) {
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m_Item = item;
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m_TypeID = typeID;
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m_TypeName = typeName;
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m_Position = pos;
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m_Length = length;
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}
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}
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private sealed class MobileEntry : IEntityEntry {
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private Mobile m_Mobile;
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private int m_TypeID;
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private string m_TypeName;
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private long m_Position;
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private int m_Length;
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public Mobile Mobile {
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get {
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return m_Mobile;
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}
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}
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public Serial Serial {
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get {
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return m_Mobile == null ? Serial.MinusOne : m_Mobile.Serial;
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}
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}
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public int TypeID {
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get {
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return m_TypeID;
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}
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}
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public string TypeName {
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get {
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return m_TypeName;
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}
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}
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public long Position {
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get {
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return m_Position;
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}
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}
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public int Length {
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get {
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return m_Length;
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}
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}
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public MobileEntry( Mobile mobile, int typeID, string typeName, long pos, int length ) {
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m_Mobile = mobile;
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m_TypeID = typeID;
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m_TypeName = typeName;
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m_Position = pos;
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m_Length = length;
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}
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}
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private static string m_LoadingType;
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public static string LoadingType {
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get { return m_LoadingType; }
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}
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private static readonly Type[] m_SerialTypeArray = new Type[1] { typeof(Serial) };
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//TODO, when fully migrated to .NET 4.0:
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//private static List<Tuple<ConstructorInfo, string>> ReadTypes( BinaryReader tdbReader )
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private static List<object[]> ReadTypes( BinaryReader tdbReader )
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{
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int count = tdbReader.ReadInt32();
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List<object[]> types = new List<object[]>(count);
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for (int i = 0; i < count; ++i)
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{
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string typeName = tdbReader.ReadString();
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Type t = ScriptCompiler.FindTypeByFullName(typeName);
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if (t == null)
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{
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Console.WriteLine("failed");
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if (!Core.Service)
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{
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Console.WriteLine("Error: Type '{0}' was not found. Delete all of those types? (y/n)", typeName);
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if (Console.ReadKey(true).Key == ConsoleKey.Y)
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{
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types.Add(null);
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Console.Write("World: Loading...");
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continue;
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}
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Console.WriteLine("Types will not be deleted. An exception will be thrown.");
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}
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else
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{
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Console.WriteLine("Error: Type '{0}' was not found.", typeName);
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}
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throw new Exception(String.Format("Bad type '{0}'", typeName));
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}
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ConstructorInfo ctor = t.GetConstructor(m_SerialTypeArray);
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if (ctor != null)
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{
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types.Add(new object[] { ctor, typeName });
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}
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else
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{
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throw new Exception(String.Format("Type '{0}' does not have a serialization constructor", t));
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}
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}
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return types;
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}
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public static void Load() {
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if ( m_Loaded )
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return;
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m_Loaded = true;
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m_LoadingType = null;
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Console.Write( "World: Loading..." );
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Stopwatch watch = Stopwatch.StartNew();
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m_Loading = true;
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_addQueue = new Queue<IEntity>();
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_deleteQueue = new Queue<IEntity>();
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int mobileCount = 0, itemCount = 0, guildCount = 0;
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object[] ctorArgs = new object[1];
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List<ItemEntry> items = new List<ItemEntry>();
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List<MobileEntry> mobiles = new List<MobileEntry>();
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List<GuildEntry> guilds = new List<GuildEntry>();
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if ( File.Exists( MobileIndexPath ) && File.Exists( MobileTypesPath ) ) {
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using ( FileStream idx = new FileStream( MobileIndexPath, FileMode.Open, FileAccess.Read, FileShare.Read ) ) {
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BinaryReader idxReader = new BinaryReader( idx );
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using ( FileStream tdb = new FileStream( MobileTypesPath, FileMode.Open, FileAccess.Read, FileShare.Read ) ) {
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BinaryReader tdbReader = new BinaryReader( tdb );
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List<object[]> types = ReadTypes( tdbReader );
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mobileCount = idxReader.ReadInt32();
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m_Mobiles = new Dictionary<Serial, Mobile>( mobileCount );
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for ( int i = 0; i < mobileCount; ++i ) {
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int typeID = idxReader.ReadInt32();
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int serial = idxReader.ReadInt32();
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long pos = idxReader.ReadInt64();
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int length = idxReader.ReadInt32();
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object[] objs = types[typeID];
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if ( objs == null )
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continue;
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Mobile m = null;
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ConstructorInfo ctor = ( ConstructorInfo ) objs[0];
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string typeName = ( string ) objs[1];
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try {
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ctorArgs[0] = ( Serial ) serial;
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m = ( Mobile ) ( ctor.Invoke( ctorArgs ) );
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} catch {
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}
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if ( m != null ) {
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mobiles.Add( new MobileEntry( m, typeID, typeName, pos, length ) );
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AddMobile( m );
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}
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}
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tdbReader.Close();
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}
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idxReader.Close();
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}
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} else {
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m_Mobiles = new Dictionary<Serial, Mobile>();
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}
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if ( File.Exists( ItemIndexPath ) && File.Exists( ItemTypesPath ) ) {
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using ( FileStream idx = new FileStream( ItemIndexPath, FileMode.Open, FileAccess.Read, FileShare.Read ) ) {
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BinaryReader idxReader = new BinaryReader( idx );
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using ( FileStream tdb = new FileStream( ItemTypesPath, FileMode.Open, FileAccess.Read, FileShare.Read ) ) {
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BinaryReader tdbReader = new BinaryReader( tdb );
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List<object[]> types = ReadTypes( tdbReader );
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itemCount = idxReader.ReadInt32();
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m_Items = new Dictionary<Serial, Item>( itemCount );
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for ( int i = 0; i < itemCount; ++i ) {
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int typeID = idxReader.ReadInt32();
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int serial = idxReader.ReadInt32();
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long pos = idxReader.ReadInt64();
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int length = idxReader.ReadInt32();
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object[] objs = types[typeID];
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if ( objs == null )
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continue;
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Item item = null;
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ConstructorInfo ctor = ( ConstructorInfo ) objs[0];
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string typeName = ( string ) objs[1];
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try {
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ctorArgs[0] = ( Serial ) serial;
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item = ( Item ) ( ctor.Invoke( ctorArgs ) );
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} catch {
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}
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if ( item != null ) {
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items.Add( new ItemEntry( item, typeID, typeName, pos, length ) );
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AddItem( item );
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}
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}
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tdbReader.Close();
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}
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idxReader.Close();
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}
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} else {
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m_Items = new Dictionary<Serial, Item>();
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}
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if ( File.Exists( GuildIndexPath ) ) {
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using ( FileStream idx = new FileStream( GuildIndexPath, FileMode.Open, FileAccess.Read, FileShare.Read ) ) {
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BinaryReader idxReader = new BinaryReader( idx );
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guildCount = idxReader.ReadInt32();
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CreateGuildEventArgs createEventArgs = new CreateGuildEventArgs( -1 );
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for ( int i = 0; i < guildCount; ++i ) {
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idxReader.ReadInt32();//no typeid for guilds
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int id = idxReader.ReadInt32();
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long pos = idxReader.ReadInt64();
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int length = idxReader.ReadInt32();
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createEventArgs.Id = id;
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BaseGuild guild = EventSink.InvokeCreateGuild( createEventArgs );
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if ( guild != null )
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guilds.Add( new GuildEntry( guild, pos, length ) );
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}
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idxReader.Close();
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}
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}
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bool failedMobiles = false, failedItems = false, failedGuilds = false;
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Type failedType = null;
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Serial failedSerial = Serial.Zero;
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Exception failed = null;
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int failedTypeID = 0;
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if ( File.Exists( MobileDataPath ) ) {
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using ( FileStream bin = new FileStream( MobileDataPath, FileMode.Open, FileAccess.Read, FileShare.Read ) ) {
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BinaryFileReader reader = new BinaryFileReader( new BinaryReader( bin ) );
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for ( int i = 0; i < mobiles.Count; ++i ) {
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MobileEntry entry = mobiles[i];
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Mobile m = entry.Mobile;
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if ( m != null ) {
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reader.Seek( entry.Position, SeekOrigin.Begin );
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try {
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m_LoadingType = entry.TypeName;
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m.Deserialize( reader );
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if ( reader.Position != ( entry.Position + entry.Length ) )
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throw new Exception( String.Format( "***** Bad serialize on {0} *****", m.GetType() ) );
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} catch ( Exception e ) {
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mobiles.RemoveAt( i );
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failed = e;
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failedMobiles = true;
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failedType = m.GetType();
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failedTypeID = entry.TypeID;
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failedSerial = m.Serial;
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break;
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}
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}
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}
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reader.Close();
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}
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}
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if ( !failedMobiles && File.Exists( ItemDataPath ) ) {
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using ( FileStream bin = new FileStream( ItemDataPath, FileMode.Open, FileAccess.Read, FileShare.Read ) ) {
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BinaryFileReader reader = new BinaryFileReader( new BinaryReader( bin ) );
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for ( int i = 0; i < items.Count; ++i ) {
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ItemEntry entry = items[i];
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Item item = entry.Item;
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if ( item != null ) {
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reader.Seek( entry.Position, SeekOrigin.Begin );
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try {
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m_LoadingType = entry.TypeName;
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item.Deserialize( reader );
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if ( reader.Position != ( entry.Position + entry.Length ) )
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throw new Exception( String.Format( "***** Bad serialize on {0} *****", item.GetType() ) );
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} catch ( Exception e ) {
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items.RemoveAt( i );
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failed = e;
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failedItems = true;
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failedType = item.GetType();
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failedTypeID = entry.TypeID;
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failedSerial = item.Serial;
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break;
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}
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}
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}
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reader.Close();
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}
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}
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m_LoadingType = null;
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if ( !failedMobiles && !failedItems && File.Exists( GuildDataPath ) ) {
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using ( FileStream bin = new FileStream( GuildDataPath, FileMode.Open, FileAccess.Read, FileShare.Read ) ) {
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BinaryFileReader reader = new BinaryFileReader( new BinaryReader( bin ) );
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for ( int i = 0; i < guilds.Count; ++i ) {
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GuildEntry entry = guilds[i];
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BaseGuild g = entry.Guild;
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if ( g != null ) {
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reader.Seek( entry.Position, SeekOrigin.Begin );
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try {
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g.Deserialize( reader );
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if ( reader.Position != ( entry.Position + entry.Length ) )
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throw new Exception( String.Format( "***** Bad serialize on Guild {0} *****", g.Id ) );
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} catch ( Exception e ) {
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guilds.RemoveAt( i );
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failed = e;
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failedGuilds = true;
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failedType = typeof( BaseGuild );
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failedTypeID = g.Id;
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failedSerial = g.Id;
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break;
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}
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}
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}
|
|
|
|
reader.Close();
|
|
}
|
|
}
|
|
|
|
if ( failedItems || failedMobiles || failedGuilds ) {
|
|
Console.WriteLine( "An error was encountered while loading a saved object" );
|
|
|
|
Console.WriteLine( " - Type: {0}", failedType );
|
|
Console.WriteLine( " - Serial: {0}", failedSerial );
|
|
|
|
if ( !Core.Service ) {
|
|
Console.WriteLine( "Delete the object? (y/n)" );
|
|
|
|
if ( Console.ReadKey( true ).Key == ConsoleKey.Y ) {
|
|
if ( failedType != typeof( BaseGuild ) ) {
|
|
Console.WriteLine( "Delete all objects of that type? (y/n)" );
|
|
|
|
if ( Console.ReadKey( true ).Key == ConsoleKey.Y ) {
|
|
if ( failedMobiles ) {
|
|
for ( int i = 0; i < mobiles.Count; ) {
|
|
if ( mobiles[i].TypeID == failedTypeID )
|
|
mobiles.RemoveAt( i );
|
|
else
|
|
++i;
|
|
}
|
|
} else if ( failedItems ) {
|
|
for ( int i = 0; i < items.Count; ) {
|
|
if ( items[i].TypeID == failedTypeID )
|
|
items.RemoveAt( i );
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
SaveIndex<MobileEntry>( mobiles, MobileIndexPath );
|
|
SaveIndex<ItemEntry>( items, ItemIndexPath );
|
|
SaveIndex<GuildEntry>( guilds, GuildIndexPath );
|
|
}
|
|
|
|
Console.WriteLine( "After pressing return an exception will be thrown and the server will terminate." );
|
|
Console.ReadLine();
|
|
} else {
|
|
Console.WriteLine( "An exception will be thrown and the server will terminate." );
|
|
}
|
|
|
|
throw new Exception( String.Format( "Load failed (items={0}, mobiles={1}, guilds={2}, type={3}, serial={4})", failedItems, failedMobiles, failedGuilds, failedType, failedSerial ), failed );
|
|
}
|
|
|
|
EventSink.InvokeWorldLoad();
|
|
|
|
m_Loading = false;
|
|
|
|
ProcessSafetyQueues();
|
|
|
|
foreach ( Item item in m_Items.Values ) {
|
|
if ( item.Parent == null )
|
|
item.UpdateTotals();
|
|
|
|
item.ClearProperties();
|
|
}
|
|
|
|
foreach ( Mobile m in m_Mobiles.Values ) {
|
|
m.UpdateRegion(); // Is this really needed?
|
|
m.UpdateTotals();
|
|
|
|
m.ClearProperties();
|
|
}
|
|
|
|
watch.Stop();
|
|
|
|
Console.WriteLine( "done ({1} items, {2} mobiles) ({0:F2} seconds)", watch.Elapsed.TotalSeconds, m_Items.Count, m_Mobiles.Count );
|
|
}
|
|
|
|
private static void ProcessSafetyQueues() {
|
|
while ( _addQueue.Count > 0 ) {
|
|
IEntity entity = _addQueue.Dequeue();
|
|
|
|
Item item = entity as Item;
|
|
|
|
if ( item != null ) {
|
|
AddItem( item );
|
|
} else {
|
|
Mobile mob = entity as Mobile;
|
|
|
|
if ( mob != null ) {
|
|
AddMobile( mob );
|
|
}
|
|
}
|
|
}
|
|
|
|
while ( _deleteQueue.Count > 0 ) {
|
|
IEntity entity = _deleteQueue.Dequeue();
|
|
|
|
Item item = entity as Item;
|
|
|
|
if ( item != null ) {
|
|
item.Delete();
|
|
} else {
|
|
Mobile mob = entity as Mobile;
|
|
|
|
if ( mob != null ) {
|
|
mob.Delete();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void AppendSafetyLog( string action, IEntity entity ) {
|
|
string message = String.Format( "Warning: Attempted to {1} {2} during world save." +
|
|
"{0}This action could cause inconsistent state." +
|
|
"{0}It is strongly advised that the offending scripts be corrected.",
|
|
Environment.NewLine,
|
|
action, entity
|
|
);
|
|
|
|
Console.WriteLine( message );
|
|
|
|
try {
|
|
using ( StreamWriter op = new StreamWriter( "world-save-errors.log", true ) ) {
|
|
op.WriteLine( "{0}\t{1}", DateTime.Now, message );
|
|
op.WriteLine( new StackTrace( 2 ).ToString() );
|
|
op.WriteLine();
|
|
}
|
|
} catch {
|
|
}
|
|
}
|
|
|
|
private static void SaveIndex<T>( List<T> list, string path ) where T : IEntityEntry {
|
|
if ( !Directory.Exists( "Saves/Mobiles/" ) )
|
|
Directory.CreateDirectory( "Saves/Mobiles/" );
|
|
|
|
if ( !Directory.Exists( "Saves/Items/" ) )
|
|
Directory.CreateDirectory( "Saves/Items/" );
|
|
|
|
if ( !Directory.Exists( "Saves/Guilds/" ) )
|
|
Directory.CreateDirectory( "Saves/Guilds/" );
|
|
|
|
using ( FileStream idx = new FileStream( path, FileMode.Create, FileAccess.Write, FileShare.None ) ) {
|
|
BinaryWriter idxWriter = new BinaryWriter( idx );
|
|
|
|
idxWriter.Write( list.Count );
|
|
|
|
for ( int i = 0; i < list.Count; ++i ) {
|
|
T e = list[i];
|
|
|
|
idxWriter.Write( e.TypeID );
|
|
idxWriter.Write( e.Serial );
|
|
idxWriter.Write( e.Position );
|
|
idxWriter.Write( e.Length );
|
|
}
|
|
|
|
idxWriter.Close();
|
|
}
|
|
}
|
|
|
|
internal static int m_Saves;
|
|
|
|
public static void Save() {
|
|
Save( true, false );
|
|
}
|
|
|
|
public static void Save( bool message, bool permitBackgroundWrite ) {
|
|
if ( m_Saving )
|
|
return;
|
|
|
|
++m_Saves;
|
|
|
|
NetState.FlushAll();
|
|
NetState.Pause();
|
|
|
|
World.WaitForWriteCompletion();//Blocks Save until current disk flush is done.
|
|
|
|
m_Saving = true;
|
|
|
|
m_DiskWriteHandle.Reset();
|
|
|
|
if ( message )
|
|
Broadcast( 0x35, true, "The world is saving, please wait." );
|
|
|
|
SaveStrategy strategy = SaveStrategy.Acquire();
|
|
Console.WriteLine( "Core: Using {0} save strategy", strategy.Name.ToLowerInvariant() );
|
|
|
|
Console.Write( "World: Saving..." );
|
|
|
|
Stopwatch watch = Stopwatch.StartNew();
|
|
|
|
if ( !Directory.Exists( "Saves/Mobiles/" ) )
|
|
Directory.CreateDirectory( "Saves/Mobiles/" );
|
|
if ( !Directory.Exists( "Saves/Items/" ) )
|
|
Directory.CreateDirectory( "Saves/Items/" );
|
|
if ( !Directory.Exists( "Saves/Guilds/" ) )
|
|
Directory.CreateDirectory( "Saves/Guilds/" );
|
|
|
|
|
|
/*using ( SaveMetrics metrics = new SaveMetrics() ) {*/
|
|
strategy.Save( null, permitBackgroundWrite );
|
|
/*}*/
|
|
|
|
try {
|
|
EventSink.InvokeWorldSave( new WorldSaveEventArgs( message ) );
|
|
} catch ( Exception e ) {
|
|
throw new Exception( "World Save event threw an exception. Save failed!", e );
|
|
}
|
|
|
|
watch.Stop();
|
|
|
|
m_Saving = false;
|
|
|
|
if (!permitBackgroundWrite)
|
|
World.NotifyDiskWriteComplete(); //Sets the DiskWriteHandle. If we allow background writes, we leave this upto the individual save strategies.
|
|
|
|
ProcessSafetyQueues();
|
|
|
|
strategy.ProcessDecay();
|
|
|
|
Console.WriteLine( "Save done in {0:F2} seconds.", watch.Elapsed.TotalSeconds );
|
|
|
|
if ( message )
|
|
Broadcast( 0x35, true, "World save complete. The entire process took {0:F1} seconds.", watch.Elapsed.TotalSeconds );
|
|
|
|
NetState.Resume();
|
|
}
|
|
|
|
internal static List<Type> m_ItemTypes = new List<Type>();
|
|
internal static List<Type> m_MobileTypes = new List<Type>();
|
|
|
|
public static IEntity FindEntity( Serial serial ) {
|
|
if ( serial.IsItem )
|
|
return FindItem( serial );
|
|
else if ( serial.IsMobile )
|
|
return FindMobile( serial );
|
|
|
|
return null;
|
|
}
|
|
|
|
public static Mobile FindMobile( Serial serial ) {
|
|
Mobile mob;
|
|
|
|
m_Mobiles.TryGetValue( serial, out mob );
|
|
|
|
return mob;
|
|
}
|
|
|
|
public static void AddMobile( Mobile m ) {
|
|
if ( m_Saving ) {
|
|
AppendSafetyLog( "add", m );
|
|
_addQueue.Enqueue( m );
|
|
} else {
|
|
m_Mobiles[m.Serial] = m;
|
|
}
|
|
}
|
|
|
|
public static Item FindItem( Serial serial ) {
|
|
Item item;
|
|
|
|
m_Items.TryGetValue( serial, out item );
|
|
|
|
return item;
|
|
}
|
|
|
|
public static void AddItem( Item item ) {
|
|
if ( m_Saving ) {
|
|
AppendSafetyLog( "add", item );
|
|
_addQueue.Enqueue( item );
|
|
} else {
|
|
m_Items[item.Serial] = item;
|
|
}
|
|
}
|
|
|
|
public static void RemoveMobile( Mobile m ) {
|
|
m_Mobiles.Remove( m.Serial );
|
|
}
|
|
|
|
public static void RemoveItem( Item item ) {
|
|
m_Items.Remove( item.Serial );
|
|
}
|
|
}
|
|
} |