83 lines
No EOL
2.4 KiB
C#
83 lines
No EOL
2.4 KiB
C#
using System;
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using System.Collections;
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using Server;
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using Server.Guilds;
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using Server.Network;
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using System.Collections.Generic;
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namespace Server.Gumps
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{
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public class GuildDeclareWarGump : GuildListGump
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{
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public GuildDeclareWarGump( Mobile from, Guild guild, List<Guild> list )
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: base( from, guild, true, list )
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{
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}
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protected override void Design()
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{
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AddHtmlLocalized( 20, 10, 400, 35, 1011065, false, false ); // Select the guild you wish to declare war on.
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AddButton( 20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 55, 400, 245, 30, 1011068, false, false ); // Send the challenge!
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AddButton( 300, 400, 4005, 4007, 2, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 335, 400, 100, 35, 1011012, false, false ); // CANCEL
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}
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public override void OnResponse( NetState state, RelayInfo info )
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{
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if ( GuildGump.BadLeader( m_Mobile, m_Guild ) )
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return;
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if ( info.ButtonID == 1 )
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{
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int[] switches = info.Switches;
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if ( switches.Length > 0 )
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{
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int index = switches[0];
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if ( index >= 0 && index < m_List.Count )
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{
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Guild g = m_List[index];
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if ( g != null )
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{
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if ( g == m_Guild )
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{
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m_Mobile.SendLocalizedMessage( 501184 ); // You cannot declare war against yourself!
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}
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else if ( (g.WarInvitations.Contains( m_Guild ) && m_Guild.WarDeclarations.Contains( g )) || m_Guild.IsWar( g ) )
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{
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m_Mobile.SendLocalizedMessage( 501183 ); // You are already at war with that guild.
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}
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else
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{
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if ( !m_Guild.WarDeclarations.Contains( g ) )
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{
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m_Guild.WarDeclarations.Add( g );
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m_Guild.GuildMessage( 1018019, true, "{0} ({1})", g.Name, g.Abbreviation ); // Guild Message: Your guild has sent an invitation for war:
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}
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if ( !g.WarInvitations.Contains( m_Guild ) )
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{
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g.WarInvitations.Add( m_Guild );
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g.GuildMessage( 1018021, true, "{0} ({1})", m_Guild.Name, m_Guild.Abbreviation ); // Guild Message: Your guild has received an invitation to war:
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}
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}
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GuildGump.EnsureClosed( m_Mobile );
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m_Mobile.SendGump( new GuildWarAdminGump( m_Mobile, m_Guild ) );
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}
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}
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}
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}
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else if ( info.ButtonID == 2 )
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{
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GuildGump.EnsureClosed( m_Mobile );
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m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
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}
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}
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}
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} |