BritainKnights/Scripts/Items/Skill Items/Camping/Campfire.cs

160 lines
No EOL
3.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Network;
using Server.Mobiles;
namespace Server.Items
{
public enum CampfireStatus
{
Burning,
Extinguishing,
Off
}
public class Campfire : Item
{
private Timer m_Timer;
private DateTime m_Created;
public Campfire() : base( 0xDE3 )
{
Movable = false;
Light = LightType.Circle300;
m_Created = DateTime.Now;
m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ), new TimerCallback( OnTick ) );
}
public Campfire( Serial serial ) : base( serial )
{
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime Created
{
get{ return m_Created; }
}
[CommandProperty( AccessLevel.GameMaster )]
public CampfireStatus Status
{
get
{
switch ( this.ItemID )
{
case 0xDE3:
return CampfireStatus.Burning;
case 0xDE9:
return CampfireStatus.Extinguishing;
default:
return CampfireStatus.Off;
}
}
set
{
if ( this.Status == value )
return;
switch ( value )
{
case CampfireStatus.Burning:
this.ItemID = 0xDE3;
this.Light = LightType.Circle300;
break;
case CampfireStatus.Extinguishing:
this.ItemID = 0xDE9;
this.Light = LightType.Circle150;
break;
default:
this.ItemID = 0xDEA;
this.Light = LightType.ArchedWindowEast;
break;
}
}
}
private bool EnemiesNearby()
{
foreach( Mobile m in GetMobilesInRange( 20 ) )
{
if ( m is PlayerMobile && m.Combatant != null && m.InRange( m.Combatant.Location, 20 ) && m.Combatant.InLOS( m ) )
return true;
else if ( m is BaseCreature && !((BaseCreature)m).Controlled && !((BaseCreature)m).Summoned && ((BaseCreature)m).FightMode == FightMode.Closest )
return true;
}
return false;
}
private void OnTick()
{
DateTime now = DateTime.Now;
TimeSpan age = now - this.Created;
if ( age >= TimeSpan.FromSeconds( 100.0 ) )
this.Delete();
else if ( age >= TimeSpan.FromSeconds( 90.0 ) )
this.Status = CampfireStatus.Off;
else if ( age >= TimeSpan.FromSeconds( 60.0 ) )
this.Status = CampfireStatus.Extinguishing;
if ( this.Status == CampfireStatus.Off || this.Deleted )
return;
List<Mobile> toRest = new List<Mobile>();
if ( !EnemiesNearby() )
{
foreach( Mobile m in GetMobilesInRange( 6 ) )
{
if ( m is PlayerMobile )
toRest.Add( m );
}
for ( int i = 0; i < toRest.Count; i++ )
Rest( toRest[i] );
}
}
public void Rest( Mobile m )
{
if ( m.Hunger > 4 && m.Thirst > 4 )
{
if ( m.Stam < m.StamMax )
m.Stam++;
if ( m.Hits < m.HitsMax )
{
int hits = (int)(1 * Server.Misc.Settings.HitPoints());
if ( hits < 1 )
hits = 1;
m.Hits = m.Hits + hits;
}
}
}
public override void OnAfterDelete()
{
if ( m_Timer != null )
m_Timer.Stop();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
this.Delete();
}
}
}