BritainKnights/Scripts/Items/Skill Items/Magical/Magicgate.cs

412 lines
No EOL
9.1 KiB
C#

using System;
using System.Collections;
using Server.Misc;
using Server.Mobiles;
using Server.Network;
using Server.Gumps;
using Server.Regions;
namespace Server.Items
{
[DispellableFieldAttribute]
public class Magicgate : Item
{
private Point3D m_Target;
private Map m_TargetMap;
private bool m_bDispellable;
[CommandProperty( AccessLevel.GameMaster )]
public Point3D Target
{
get
{
return m_Target;
}
set
{
m_Target = value;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public Map TargetMap
{
get
{
return m_TargetMap;
}
set
{
m_TargetMap = value;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public bool Dispellable
{
get
{
return m_bDispellable;
}
set
{
m_bDispellable = value;
}
}
[Constructable]
public Magicgate() : this( Point3D.Zero, null )
{
m_bDispellable = true;
}
[Constructable]
public Magicgate(bool bDispellable) : this( Point3D.Zero, null )
{
m_bDispellable = bDispellable;
}
[Constructable]
public Magicgate( Point3D target, Map targetMap ) : base( 0xF6C )
{
Movable = false;
Light = LightType.Circle300;
m_Target = target;
m_TargetMap = targetMap;
}
public Magicgate( Serial serial ) : base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( !from.Player )
return;
if ( from.InRange( GetWorldLocation(), 1 ) )
CheckGate( from, 1 );
else
from.SendLocalizedMessage( 500446 ); // That is too far away.
}
public override bool OnMoveOver( Mobile m )
{
if ( m.Player )
CheckGate( m, 0 );
return true;
}
public virtual void CheckGate( Mobile m, int range )
{
new DelayTimer( m, this, range ).Start();
}
public virtual void OnGateUsed( Mobile m )
{
}
public virtual void UseGate( Mobile m )
{
ClientFlags flags = m.NetState == null ? ClientFlags.None : m.NetState.Flags;
if ( m.Spell != null )
{
m.SendLocalizedMessage( 1049616 ); // You are too busy to do that at the moment.
}
else if ( m_TargetMap != null && m_TargetMap != Map.Internal )
{
BaseCreature.TeleportPets( m, m_Target, m_TargetMap );
m.MoveToWorld( m_Target, m_TargetMap );
if ( m.AccessLevel == AccessLevel.Player || !m.Hidden )
m.PlaySound( 0x1FE );
OnGateUsed( m );
}
else
{
m.SendMessage( "This moongate does not seem to go anywhere." );
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( m_Target );
writer.Write( m_TargetMap );
// Version 1
writer.Write( m_bDispellable );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Target = reader.ReadPoint3D();
m_TargetMap = reader.ReadMap();
if ( version >= 1 )
m_bDispellable = reader.ReadBool();
}
public virtual bool ValidateUse( Mobile from, bool message )
{
if ( from.Deleted || this.Deleted )
return false;
if ( from.Map != this.Map || !from.InRange( this, 1 ) )
{
if ( message )
from.SendLocalizedMessage( 500446 ); // That is too far away.
return false;
}
return true;
}
public virtual void BeginConfirmation( Mobile from )
{
if ( IsInTown( from.Location, from.Map ) && !IsInTown( m_Target, m_TargetMap ) )
{
if ( from.AccessLevel == AccessLevel.Player || !from.Hidden )
from.Send( new PlaySound( 0x20E, from.Location ) );
from.CloseGump( typeof( MagicgateConfirmGump ) );
from.SendGump( new MagicgateConfirmGump( from, this ) );
}
else
{
EndConfirmation( from );
}
}
public virtual void EndConfirmation( Mobile from )
{
if ( !ValidateUse( from, true ) )
return;
UseGate( from );
}
public virtual void DelayCallback( Mobile from, int range )
{
if ( !ValidateUse( from, false ) || !from.InRange( this, range ) )
return;
if ( m_TargetMap != null )
BeginConfirmation( from );
else
from.SendMessage( "This moongate does not seem to go anywhere." );
}
public static bool IsInTown( Point3D p, Map map )
{
if ( map == null )
return false;
TownRegion reg = (TownRegion) Region.Find( p, map ).GetRegion( typeof( TownRegion ) );
return ( reg != null );
}
private class DelayTimer : Timer
{
private Mobile m_From;
private Magicgate m_Gate;
private int m_Range;
public DelayTimer( Mobile from, Magicgate gate, int range ) : base( TimeSpan.FromSeconds( 1.0 ) )
{
m_From = from;
m_Gate = gate;
m_Range = range;
}
protected override void OnTick()
{
m_Gate.DelayCallback( m_From, m_Range );
}
}
}
public class ConfirmationMagicgate : Magicgate
{
private int m_GumpWidth;
private int m_GumpHeight;
private int m_TitleColor;
private int m_MessageColor;
private int m_TitleNumber;
private int m_MessageNumber;
private string m_MessageString;
[CommandProperty( AccessLevel.GameMaster )]
public int GumpWidth
{
get{ return m_GumpWidth; }
set{ m_GumpWidth = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int GumpHeight
{
get{ return m_GumpHeight; }
set{ m_GumpHeight = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int TitleColor
{
get{ return m_TitleColor; }
set{ m_TitleColor = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int MessageColor
{
get{ return m_MessageColor; }
set{ m_MessageColor = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int TitleNumber
{
get{ return m_TitleNumber; }
set{ m_TitleNumber = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int MessageNumber
{
get{ return m_MessageNumber; }
set{ m_MessageNumber = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public string MessageString
{
get{ return m_MessageString; }
set{ m_MessageString = value; }
}
[Constructable]
public ConfirmationMagicgate() : this( Point3D.Zero, null )
{
}
[Constructable]
public ConfirmationMagicgate( Point3D target, Map targetMap ) : base( target, targetMap )
{
}
public ConfirmationMagicgate( Serial serial ) : base( serial )
{
}
public virtual void Warning_Callback( Mobile from, bool okay, object state )
{
if ( okay )
EndConfirmation( from );
}
public override void BeginConfirmation( Mobile from )
{
if ( m_GumpWidth > 0 && m_GumpHeight > 0 && m_TitleNumber > 0 && (m_MessageNumber > 0 || m_MessageString != null) )
{
from.CloseGump( typeof( WarningGump ) );
from.SendGump( new WarningGump( m_TitleNumber, m_TitleColor, m_MessageString == null ? (object)m_MessageNumber : (object)m_MessageString, m_MessageColor, m_GumpWidth, m_GumpHeight, new WarningGumpCallback( Warning_Callback ), from ) );
}
else
{
base.BeginConfirmation( from );
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.WriteEncodedInt( m_GumpWidth );
writer.WriteEncodedInt( m_GumpHeight );
writer.WriteEncodedInt( m_TitleColor );
writer.WriteEncodedInt( m_MessageColor );
writer.WriteEncodedInt( m_TitleNumber );
writer.WriteEncodedInt( m_MessageNumber );
writer.Write( m_MessageString );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_GumpWidth = reader.ReadEncodedInt();
m_GumpHeight = reader.ReadEncodedInt();
m_TitleColor = reader.ReadEncodedInt();
m_MessageColor = reader.ReadEncodedInt();
m_TitleNumber = reader.ReadEncodedInt();
m_MessageNumber = reader.ReadEncodedInt();
m_MessageString = reader.ReadString();
break;
}
}
}
}
public class MagicgateConfirmGump : Gump
{
private Mobile m_From;
private Magicgate m_Gate;
public MagicgateConfirmGump( Mobile from, Magicgate gate ) : base( 20, 30 )
{
m_From = from;
m_Gate = gate;
AddPage( 0 );
AddBackground( 0, 0, 420, 400, 5054 );
AddBackground( 10, 10, 400, 380, 3000 );
AddHtml( 20, 40, 380, 60, @"Dost thou wish to step into the moongate? Continue to enter the gate, Cancel to stay here", false, false );
AddHtmlLocalized( 55, 110, 290, 20, 1011012, false, false ); // CANCEL
AddButton( 20, 110, 4005, 4007, 0, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 140, 290, 40, 1011011, false, false ); // CONTINUE
AddButton( 20, 140, 4005, 4007, 1, GumpButtonType.Reply, 0 );
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( info.ButtonID == 1 )
m_Gate.EndConfirmation( m_From );
}
}
}