BritainKnights/Scripts/Items/Skill Items/Misc/Bandage.cs

464 lines
No EOL
12 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
using Server.Network;
using Server.Targeting;
namespace Server.Items
{
public class Bandage : Item, IDyable
{
public static int Range = 1;
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public Bandage() : this( 1 )
{
}
[Constructable]
public Bandage( int amount ) : base( 0xE21 )
{
Stackable = true;
Amount = amount;
}
public Bandage( Serial serial ) : base( serial )
{
}
public virtual bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
Hue = sender.DyedHue;
return true;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
if ( from.InRange( GetWorldLocation(), Range ) )
{
from.RevealingAction();
from.SendLocalizedMessage( 500948 ); // Who will you use the bandages on?
from.Target = new InternalTarget( this );
}
else
{
from.SendLocalizedMessage( 500295 ); // You are too far away to do that.
}
}
private class InternalTarget : Target
{
private Bandage m_Bandage;
public InternalTarget( Bandage bandage ) : base( Bandage.Range, false, TargetFlags.Beneficial )
{
m_Bandage = bandage;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Bandage.Deleted )
return;
if ( targeted is Mobile )
{
if ( from.InRange( m_Bandage.GetWorldLocation(), Bandage.Range ) )
{
if ( BandageContext.BeginHeal( from, (Mobile)targeted ) != null )
{
m_Bandage.Consume();
}
}
else
{
from.SendLocalizedMessage( 500295 ); // You are too far away to do that.
}
}
else
{
from.SendLocalizedMessage( 500970 ); // Bandages can not be used on that.
}
}
}
}
public class BandageContext
{
private Mobile m_Healer;
private Mobile m_Patient;
private int m_Slips;
private Timer m_Timer;
public Mobile Healer{ get{ return m_Healer; } }
public Mobile Patient{ get{ return m_Patient; } }
public int Slips{ get{ return m_Slips; } set{ m_Slips = value; } }
public Timer Timer{ get{ return m_Timer; } }
public void Slip()
{
m_Healer.SendLocalizedMessage( 500961 ); // Your fingers slip!
++m_Slips;
}
public BandageContext( Mobile healer, Mobile patient, TimeSpan delay )
{
m_Healer = healer;
m_Patient = patient;
m_Timer = new InternalTimer( this, delay );
m_Timer.Start();
}
public void StopHeal()
{
m_Table.Remove( m_Healer );
if ( m_Timer != null )
m_Timer.Stop();
m_Timer = null;
}
private static Dictionary<Mobile, BandageContext> m_Table = new Dictionary<Mobile, BandageContext>();
public static BandageContext GetContext( Mobile healer )
{
BandageContext bc = null;
m_Table.TryGetValue( healer, out bc );
return bc;
}
public static SkillName GetPrimarySkill( Mobile m )
{
return SkillName.Healing;
}
public static SkillName GetSecondarySkill( Mobile m )
{
return SkillName.Healing;
}
public void EndHeal()
{
StopHeal();
int healerNumber = -1, patientNumber = -1;
bool playSound = true;
bool checkSkills = false;
SkillName primarySkill = GetPrimarySkill( m_Patient );
SkillName secondarySkill = GetSecondarySkill( m_Patient );
BaseCreature petPatient = m_Patient as BaseCreature;
bool guild = false;
if ( m_Healer is PlayerMobile )
{
PlayerMobile pm = (PlayerMobile)m_Healer;
if ( pm.NpcGuild == NpcGuild.HealersGuild )
guild = true;
}
if ( !m_Healer.Alive )
{
healerNumber = 500962; // You were unable to finish your work before you died.
patientNumber = -1;
playSound = false;
}
else if ( !m_Healer.InRange( m_Patient, Bandage.Range ) )
{
healerNumber = 500963; // You did not stay close enough to heal your target.
patientNumber = -1;
playSound = false;
}
else if ( !guild && ( !m_Patient.Alive || (petPatient != null && petPatient.IsDeadPet) ) )
{
healerNumber = 500966; // You are unable to resurrect your patient.
patientNumber = -1;
playSound = false;
}
else if ( !m_Patient.Alive || (petPatient != null && petPatient.IsDeadPet) )
{
double healing = m_Healer.Skills[primarySkill].Value;
double anatomy = m_Healer.Skills[secondarySkill].Value;
double chance = ((healing - 68.0) / 50.0) - (m_Slips * 0.02);
if (( (checkSkills = (healing >= 80.0 && anatomy >= 80.0)) && chance > Utility.RandomDouble() ) )
{
if ( m_Patient.Map == null || !m_Patient.Map.CanFit( m_Patient.Location, 16, false, false ) )
{
healerNumber = 501042; // Target can not be resurrected at that location.
patientNumber = 502391; // Thou can not be resurrected there!
}
else
{
healerNumber = 500965; // You are able to resurrect your patient.
patientNumber = -1;
m_Patient.PlaySound( 0x214 );
m_Patient.FixedEffect( 0x376A, 10, 16 );
if ( petPatient != null && petPatient.IsDeadPet )
{
Mobile master = petPatient.ControlMaster;
if( master != null && m_Healer == master )
{
petPatient.ResurrectPet();
for ( int i = 0; i < petPatient.Skills.Length; ++i )
{
petPatient.Skills[i].Base -= 0.1;
}
}
else if ( master != null && master.InRange( petPatient, 3 ) )
{
healerNumber = 503255; // You are able to resurrect the creature.
master.CloseGump( typeof( PetResurrectGump ) );
master.SendGump( new PetResurrectGump( m_Healer, petPatient ) );
}
else
{
bool found = false;
List<Mobile> friends = petPatient.Friends;
for ( int i = 0; friends != null && i < friends.Count; ++i )
{
Mobile friend = friends[i];
if ( friend.InRange( petPatient, 3 ) )
{
healerNumber = 503255; // You are able to resurrect the creature.
friend.CloseGump( typeof( PetResurrectGump ) );
friend.SendGump( new PetResurrectGump( m_Healer, petPatient ) );
found = true;
break;
}
}
if ( !found )
healerNumber = 1049670; // The pet's owner must be nearby to attempt resurrection.
}
}
else
{
m_Patient.CloseGump( typeof( ResurrectGump ) );
m_Patient.SendGump( new ResurrectGump( m_Patient, m_Healer ) );
}
}
}
else
{
if ( petPatient != null && petPatient.IsDeadPet )
healerNumber = 503256; // You fail to resurrect the creature.
else
healerNumber = 500966; // You are unable to resurrect your patient.
patientNumber = -1;
}
}
else if ( m_Patient.Poisoned )
{
m_Healer.SendLocalizedMessage( 500969 ); // You finish applying the bandages.
double healing = m_Healer.Skills[primarySkill].Value;
double anatomy = m_Healer.Skills[secondarySkill].Value;
double chance = ((healing - 30.0) / 50.0) - (m_Patient.Poison.Level * 0.1) - (m_Slips * 0.02);
if ( (checkSkills = (healing >= 60.0 && anatomy >= 60.0)) && chance > Utility.RandomDouble() )
{
if ( m_Patient.CurePoison( m_Healer ) )
{
healerNumber = (m_Healer == m_Patient) ? -1 : 1010058; // You have cured the target of all poisons.
patientNumber = 1010059; // You have been cured of all poisons.
}
else
{
healerNumber = -1;
patientNumber = -1;
}
}
else
{
healerNumber = 1010060; // You have failed to cure your target!
patientNumber = -1;
}
}
else if ( m_Patient.Hits == m_Patient.HitsMax )
{
healerNumber = 500967; // You heal what little damage your patient had.
patientNumber = -1;
}
else
{
checkSkills = true;
patientNumber = -1;
double healing = m_Healer.Skills[primarySkill].Value;
double anatomy = m_Healer.Skills[secondarySkill].Value;
double chance = ((healing + 10.0) / 100.0) - (m_Slips * 0.02);
if ( chance > Utility.RandomDouble() )
{
healerNumber = 500969; // You finish applying the bandages.
double min, max;
min = (anatomy / 5.0) + (healing / 5.0) + 3.0;
max = (anatomy / 5.0) + (healing / 2.0) + 10.0;
double toHeal = min + (Utility.RandomDouble() * (max - min));
if ( m_Patient.Body.IsMonster || m_Patient.Body.IsAnimal )
toHeal += m_Patient.HitsMax / 100;
toHeal -= m_Slips * 4;
if ( m_Patient is PlayerMobile ){ toHeal = (int)(toHeal * Server.Misc.Settings.HitPoints()); }
if ( toHeal < 1 )
{
toHeal = 1;
healerNumber = 500968; // You apply the bandages, but they barely help.
}
m_Patient.Heal( (int) toHeal, m_Healer, false );
}
else
{
healerNumber = 500968; // You apply the bandages, but they barely help.
playSound = false;
}
}
if ( healerNumber != -1 )
m_Healer.SendLocalizedMessage( healerNumber );
if ( patientNumber != -1 )
m_Patient.SendLocalizedMessage( patientNumber );
if ( playSound )
m_Patient.PlaySound( 0x57 );
if ( checkSkills )
{
m_Healer.CheckSkill( secondarySkill, 0.0, 120.0 );
m_Healer.CheckSkill( primarySkill, 0.0, 120.0 );
}
}
private class InternalTimer : Timer
{
private BandageContext m_Context;
public InternalTimer( BandageContext context, TimeSpan delay ) : base( delay )
{
m_Context = context;
Priority = TimerPriority.FiftyMS;
}
protected override void OnTick()
{
m_Context.EndHeal();
}
}
public static BandageContext BeginHeal( Mobile healer, Mobile patient )
{
bool isDeadPet = ( patient is BaseCreature && ((BaseCreature)patient).IsDeadPet );
if ( patient is Golem )
{
healer.SendLocalizedMessage( 500970 ); // Bandages cannot be used on that.
}
else if ( patient is PlayerMobile && patient.Hunger < 5 )
{
healer.SendMessage( "One cannot be healed when they are starving!" );
}
else if ( !patient.Poisoned && patient.Hits == patient.HitsMax && !isDeadPet )
{
healer.SendLocalizedMessage( 500955 ); // That being is not damaged!
}
else if ( !patient.Alive && (patient.Map == null || !patient.Map.CanFit( patient.Location, 16, false, false )) )
{
healer.SendLocalizedMessage( 501042 ); // Target cannot be resurrected at that location.
}
else if ( healer.CanBeBeneficial( patient, true, true ) )
{
healer.DoBeneficial( patient );
bool onSelf = ( healer == patient );
int dex = healer.Dex;
double seconds;
double resDelay = ( patient.Alive ? 0.0 : 5.0 );
if ( onSelf )
{
seconds = 9.4 + (0.6 * ((double)(120 - dex) / 10));
}
else
{
if ( dex >= 100 )
seconds = 3.0 + resDelay;
else if ( dex >= 40 )
seconds = 4.0 + resDelay;
else
seconds = 5.0 + resDelay;
}
BandageContext context = GetContext( healer );
if ( context != null )
context.StopHeal();
seconds *= 1000;
context = new BandageContext( healer, patient, TimeSpan.FromMilliseconds( seconds ) );
m_Table[healer] = context;
if ( !onSelf )
patient.SendLocalizedMessage( 1008078, false, healer.Name ); // : Attempting to heal you.
healer.SendLocalizedMessage( 500956 ); // You begin applying the bandages.
return context;
}
return null;
}
}
}