BritainKnights/Scripts/Items/Treasure/OtherChests.cs

63 lines
No EOL
1.3 KiB
C#

using System;
using System.Collections.Generic;
using Server.Multis;
using Server.Mobiles;
using Server.Network;
using Server.ContextMenus;
namespace Server.Items
{
[DynamicFliping]
[Flipable( 0x088E, 0x088F )]
public class SunkenChest : LockableContainer
{
[Constructable]
public SunkenChest() : base( 0x088E )
{
Name = "sunken chest";
}
public SunkenChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[DynamicFliping]
[Flipable( 0x088C, 0x088D )]
public class AncientChest : LockableContainer
{
[Constructable]
public AncientChest() : base( 0x088C )
{
Name = "ancient sunken chest";
}
public AncientChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}