BritainKnights/Scripts/Items/Weapons/Fists.cs

281 lines
No EOL
7.8 KiB
C#

using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
public class Fists : BaseMeleeWeapon
{
public static void Initialize()
{
Mobile.DefaultWeapon = new Fists();
EventSink.DisarmRequest += new DisarmRequestEventHandler( EventSink_DisarmRequest );
EventSink.StunRequest += new StunRequestEventHandler( EventSink_StunRequest );
}
public override int UOStrengthReq{ get{ return 0; } }
public override int UOMinDamage{ get{ return 1; } }
public override int UOMaxDamage{ get{ return 8; } }
public override int UOSpeed{ get{ return 30; } }
public override int DefHitSound{ get{ return -1; } }
public override int DefMissSound{ get{ return -1; } }
public override SkillName DefSkill{ get{ return SkillName.HandToHand; } }
public override WeaponType DefType{ get{ return WeaponType.Fists; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Wrestle; } }
public Fists() : base( 0 )
{
Visible = false;
Movable = false;
Quality = WeaponQuality.Regular;
}
public Fists( Serial serial ) : base( serial )
{
}
public override double GetDefendSkillValue( Mobile attacker, Mobile defender )
{
double wresValue = defender.Skills[SkillName.HandToHand].Value;
double anatValue = defender.Skills[SkillName.Tactics].Value;
double evalValue = defender.Skills[SkillName.Concentration].Value;
double incrValue = (anatValue + evalValue + 20.0) * 0.5;
if ( incrValue > 120.0 )
incrValue = 120.0;
if ( wresValue > incrValue )
return wresValue;
else
return incrValue;
}
public override TimeSpan OnSwing( Mobile attacker, Mobile defender )
{
if ( attacker.StunReady )
{
if ( attacker.CanBeginAction( typeof( Fists ) ) )
{
if ( attacker.Skills[SkillName.Tactics].Value >= 80.0 && attacker.Skills[SkillName.HandToHand].Value >= 80.0 )
{
if ( attacker.Stam >= 15 )
{
attacker.Stam -= 15;
if ( CheckMove( attacker, SkillName.Tactics ) )
{
StartMoveDelay( attacker );
attacker.StunReady = false;
attacker.SendLocalizedMessage( 1004013 ); // You successfully stun your opponent!
defender.SendLocalizedMessage( 1004014 ); // You have been stunned!
defender.Freeze( TimeSpan.FromSeconds( 4.0 ) );
}
else
{
attacker.SendLocalizedMessage( 1004010 ); // You failed in your attempt to stun.
defender.SendLocalizedMessage( 1004011 ); // Your opponent tried to stun you and failed.
}
}
else
{
attacker.SendLocalizedMessage( 1004009 ); // You are too fatigued to attempt anything.
}
}
else
{
attacker.SendLocalizedMessage( 1004008 ); // You are not skilled enough to stun your opponent.
attacker.StunReady = false;
}
}
}
else if ( attacker.DisarmReady )
{
if ( attacker.CanBeginAction( typeof( Fists ) ) )
{
if ( defender.Player || defender.Body.IsHuman )
{
if ( attacker.Skills[SkillName.Tactics].Value >= 80.0 && attacker.Skills[SkillName.HandToHand].Value >= 80.0 )
{
if ( attacker.Stam >= 15 )
{
Item toDisarm = defender.FindItemOnLayer( Layer.OneHanded );
if ( toDisarm == null || !toDisarm.Movable )
toDisarm = defender.FindItemOnLayer( Layer.TwoHanded );
Container pack = defender.Backpack;
if ( pack == null || toDisarm == null || !toDisarm.Movable )
{
attacker.SendLocalizedMessage( 1004001 ); // You cannot disarm your opponent.
}
else if ( CheckMove( attacker, SkillName.Tactics ) )
{
StartMoveDelay( attacker );
attacker.Stam -= 15;
attacker.DisarmReady = false;
attacker.SendLocalizedMessage( 1004006 ); // You successfully disarm your opponent!
defender.SendLocalizedMessage( 1004007 ); // You have been disarmed!
pack.DropItem( toDisarm );
}
else
{
attacker.Stam -= 15;
attacker.SendLocalizedMessage( 1004004 ); // You failed in your attempt to disarm.
defender.SendLocalizedMessage( 1004005 ); // Your opponent tried to disarm you but failed.
}
}
else
{
attacker.SendLocalizedMessage( 1004003 ); // You are too fatigued to attempt anything.
}
}
else
{
attacker.SendLocalizedMessage( 1004002 ); // You are not skilled enough to disarm your opponent.
attacker.DisarmReady = false;
}
}
else
{
attacker.SendLocalizedMessage( 1004001 ); // You cannot disarm your opponent.
}
}
}
return base.OnSwing( attacker, defender );
}
/*public override void OnMiss( Mobile attacker, Mobile defender )
{
base.PlaySwingAnimation( attacker );
}*/
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
Delete();
}
/* Wrestling moves */
private static bool CheckMove( Mobile m, SkillName other )
{
double wresValue = m.Skills[SkillName.HandToHand].Value;
double scndValue = m.Skills[other].Value;
/* 40% chance at 80, 80
* 50% chance at 100, 100
* 60% chance at 120, 120
*/
double chance = (wresValue + scndValue) / 400.0;
return ( chance >= Utility.RandomDouble() );
}
private static bool HasFreeHands( Mobile m )
{
Item item = m.FindItemOnLayer( Layer.OneHanded );
if ( item != null && !(item is Spellbook) )
return false;
return m.FindItemOnLayer( Layer.TwoHanded ) == null;
}
private static void EventSink_DisarmRequest( DisarmRequestEventArgs e )
{
Mobile m = e.Mobile;
double armsValue = m.Skills[SkillName.Tactics].Value;
double wresValue = m.Skills[SkillName.HandToHand].Value;
if ( !HasFreeHands( m ) )
{
m.SendLocalizedMessage( 1004029 ); // You must have your hands free to attempt to disarm your opponent.
m.DisarmReady = false;
}
else if ( armsValue >= 80.0 && wresValue >= 80.0 )
{
m.DisruptiveAction();
m.DisarmReady = !m.DisarmReady;
m.SendLocalizedMessage( m.DisarmReady ? 1019013 : 1019014 );
}
else
{
m.SendLocalizedMessage( 1004002 ); // You are not skilled enough to disarm your opponent.
m.DisarmReady = false;
}
}
private static void EventSink_StunRequest( StunRequestEventArgs e )
{
Mobile m = e.Mobile;
double anatValue = m.Skills[SkillName.Tactics].Value;
double wresValue = m.Skills[SkillName.HandToHand].Value;
if ( !HasFreeHands( m ) )
{
m.SendLocalizedMessage( 1004031 ); // You must have your hands free to attempt to stun your opponent.
m.StunReady = false;
}
else if ( anatValue >= 80.0 && wresValue >= 80.0 )
{
m.DisruptiveAction();
m.StunReady = !m.StunReady;
m.SendLocalizedMessage( m.StunReady ? 1019011 : 1019012 );
}
else
{
m.SendLocalizedMessage( 1004008 ); // You are not skilled enough to stun your opponent.
m.StunReady = false;
}
}
private class MoveDelayTimer : Timer
{
private Mobile m_Mobile;
public MoveDelayTimer( Mobile m ) : base( TimeSpan.FromSeconds( 10.0 ) )
{
m_Mobile = m;
Priority = TimerPriority.TwoFiftyMS;
m_Mobile.BeginAction( typeof( Fists ) );
}
protected override void OnTick()
{
m_Mobile.EndAction( typeof( Fists ) );
}
}
private static void StartMoveDelay( Mobile m )
{
new MoveDelayTimer( m ).Start();
}
}
}