BritainKnights/Scripts/Items/Weapons/Maces/BaseBashing.cs

60 lines
No EOL
1.6 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Items
{
public abstract class BaseBashing : BaseMeleeWeapon
{
public override int DefHitSound{ get{ return 0x233; } }
public override int DefMissSound{ get{ return 0x239; } }
public override SkillName DefSkill{ get{ return SkillName.Bludgeoning; } }
public override WeaponType DefType{ get{ return WeaponType.Bashing; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash1H; } }
public BaseBashing( int itemID ) : base( itemID )
{
}
public BaseBashing( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
{
base.OnHit( attacker, defender, damageBonus );
defender.Stam -= Utility.Random( 3, 3 ); // 3-5 points of stamina loss
}
public override double GetBaseDamage( Mobile attacker )
{
double damage = base.GetBaseDamage( attacker );
if ( (attacker.Player || attacker.Body.IsHuman) && Layer == Layer.TwoHanded && (attacker.Skills[SkillName.Tactics].Value / 400.0) >= Utility.RandomDouble() )
{
damage *= 1.5;
attacker.SendMessage( "You deliver a crushing blow!" ); // Is this not localized?
attacker.PlaySound( 0x11C );
}
return damage;
}
}
}