BritainKnights/Scripts/Items/Weapons/Ranged/HeavyCrossbow.cs

49 lines
No EOL
1.2 KiB
C#

using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13FD, 0x13FC )]
public class HeavyCrossbow : BaseRanged
{
public override int EffectID{ get{ return 0x1BFE; } }
public override Type AmmoType{ get{ return typeof( Bolt ); } }
public override Item Ammo{ get{ return new Bolt(); } }
public override int UOStrengthReq{ get{ return 40; } }
public override int UOMinDamage{ get{ return 11; } }
public override int UOMaxDamage{ get{ return 56; } }
public override int UOSpeed{ get{ return 10; } }
public override int DefMaxRange{ get{ return 8; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 100; } }
[Constructable]
public HeavyCrossbow() : base( 0x13FD )
{
Weight = 9.0;
Layer = Layer.TwoHanded;
}
public HeavyCrossbow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}