BritainKnights/Scripts/Items/Weapons/SpearsAndForks/BaseSpear.cs

60 lines
No EOL
1.6 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Items
{
public abstract class BaseSpear : BaseMeleeWeapon
{
public override int DefHitSound{ get{ return 0x23C; } }
public override int DefMissSound{ get{ return 0x238; } }
public override SkillName DefSkill{ get{ return SkillName.Fencing; } }
public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce2H; } }
public BaseSpear( int itemID ) : base( itemID )
{
}
public BaseSpear( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
{
base.OnHit( attacker, defender, damageBonus );
if ( Layer == Layer.TwoHanded && (attacker.Skills[SkillName.Tactics].Value / 400.0) >= Utility.RandomDouble() )
{
defender.SendMessage( "You receive a paralyzing blow!" ); // Is this not localized?
defender.Freeze( TimeSpan.FromSeconds( 2.0 ) );
attacker.SendMessage( "You deliver a paralyzing blow!" ); // Is this not localized?
attacker.PlaySound( 0x11C );
}
if ( Poison != null && PoisonCharges > 0 )
{
--PoisonCharges;
if ( Utility.RandomDouble() >= 0.5 ) // 50% chance to poison
defender.ApplyPoison( attacker, Poison );
}
}
}
}