BritainKnights/Scripts/Misc/Poison.cs

113 lines
No EOL
3 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Network;
using Server.Mobiles;
using Server.Spells;
namespace Server
{
public class PoisonImpl : Poison
{
[CallPriority( 10 )]
public static void Configure()
{
Register( new PoisonImpl( "Lesser", 0, 4, 26, 2.500, 3.5, 3.0, 10, 2 ) );
Register( new PoisonImpl( "Regular", 1, 5, 26, 3.125, 3.5, 3.0, 10, 2 ) );
Register( new PoisonImpl( "Greater", 2, 6, 26, 6.250, 3.5, 3.0, 10, 2 ) );
Register( new PoisonImpl( "Deadly", 3, 7, 26, 12.500, 3.5, 4.0, 10, 2 ) );
Register( new PoisonImpl( "Lethal", 4, 9, 26, 25.000, 3.5, 5.0, 10, 2 ) );
}
public static Poison IncreaseLevel( Poison oldPoison )
{
Poison newPoison = ( oldPoison == null ? null : GetPoison( oldPoison.Level + 1 ) );
return ( newPoison == null ? oldPoison : newPoison );
}
// Info
private string m_Name;
private int m_Level;
// Damage
private int m_Minimum, m_Maximum;
private double m_Scalar;
// Timers
private TimeSpan m_Delay;
private TimeSpan m_Interval;
private int m_Count, m_MessageInterval;
public PoisonImpl( string name, int level, int min, int max, double percent, double delay, double interval, int count, int messageInterval )
{
m_Name = name;
m_Level = level;
m_Minimum = min;
m_Maximum = max;
m_Scalar = percent * 0.01;
m_Delay = TimeSpan.FromSeconds( delay );
m_Interval = TimeSpan.FromSeconds( interval );
m_Count = count;
m_MessageInterval = messageInterval;
}
public override string Name{ get{ return m_Name; } }
public override int Level{ get{ return m_Level; } }
public class PoisonTimer : Timer
{
private PoisonImpl m_Poison;
private Mobile m_Mobile;
private Mobile m_From;
private int m_LastDamage;
private int m_Index;
public Mobile From{ get{ return m_From; } set{ m_From = value; } }
public PoisonTimer( Mobile m, PoisonImpl p ) : base( p.m_Delay, p.m_Interval )
{
m_From = m;
m_Mobile = m;
m_Poison = p;
}
protected override void OnTick()
{
if ( m_Index++ == m_Poison.m_Count )
{
m_Mobile.SendLocalizedMessage( 502136 ); // The poison seems to have worn off.
m_Mobile.Poison = null;
Stop();
return;
}
int damage = 1 + (int)(m_Mobile.Hits * m_Poison.m_Scalar);
if ( damage < m_Poison.m_Minimum )
damage = m_Poison.m_Minimum;
else if ( damage > m_Poison.m_Maximum )
damage = m_Poison.m_Maximum;
m_LastDamage = damage;
if ( m_From != null )
m_From.DoHarmful( m_Mobile, true );
Ultima.Damage( m_Mobile, m_From, damage );
if ( 0.60 <= Utility.RandomDouble() ) // OSI: randomly revealed between first and third damage tick, guessing 60% chance
m_Mobile.RevealingAction();
if ( (m_Index % m_Poison.m_MessageInterval) == 0 )
m_Mobile.OnPoisoned( m_From, m_Poison, m_Poison );
}
}
public override Timer ConstructTimer( Mobile m )
{
return new PoisonTimer( m, this );
}
}
}