BritainKnights/Scripts/Misc/Tasks.cs

147 lines
No EOL
3.3 KiB
C#

using Server.Accounting;
using Server.Commands.Generic;
using Server.Commands;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
using Server.Network;
using Server.Regions;
using Server.Spells;
using Server.Targeting;
using Server;
using System.Collections.Generic;
using System.Collections;
using System.IO;
using System.Text;
using System;
namespace Server.Items
{
public class TaskManager : Item
{
[Constructable]
public TaskManager () : base( 0x0EDE )
{
Movable = false;
Name = "Task Manager";
Visible = false;
TaskTimer thisTimer = new TaskTimer( this );
thisTimer.Start();
}
public TaskManager(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
FirstTimer thisTimer = new FirstTimer( this );
thisTimer.Start();
}
public class TaskTimer : Timer
{
private Item i_item;
public TaskTimer( Item task ) : base( TimeSpan.FromMinutes( 60.0 ) )
{
Priority = TimerPriority.OneMinute;
i_item = task;
}
protected override void OnTick()
{
TaskTimer thisTimer = new TaskTimer( i_item );
thisTimer.Start();
RunThis( i_item );
}
}
public class FirstTimer : Timer
{
private Item i_item;
public FirstTimer( Item task ) : base( TimeSpan.FromSeconds( 10.0 ) )
{
Priority = TimerPriority.OneSecond;
i_item = task;
}
protected override void OnTick()
{
TaskTimer thisTimer = new TaskTimer( i_item );
thisTimer.Start();
RunThis( i_item );
}
}
public static void RunThis( Item item )
{
TaskTimer thisTimer = new TaskTimer( item );
thisTimer.Start();
// ************************************************************************************
ArrayList citizens = new ArrayList();
foreach ( Mobile citizen in World.Mobiles.Values )
if ( citizen is Citizen )
{
if ( citizen != null )
{
citizens.Add( citizen );
}
}
for ( int i = 0; i < citizens.Count; ++i )
{
Mobile person = ( Mobile )citizens[ i ];
person.Delete();
}
// ************************************************************************************
ArrayList camps = new ArrayList();
foreach ( Item camp in World.Items.Values )
if ( camp is CampAAddon || camp is CampBAddon || camp is CampCAddon || camp is CampDAddon )
{
if ( camp != null )
{
camps.Add( camp );
}
}
for ( int i = 0; i < camps.Count; ++i )
{
Item fire = ( Item )camps[ i ];
fire.Delete();
}
// ************************************************************************************
ArrayList traps = new ArrayList();
foreach ( Item trap in World.Items.Values )
{
if ( trap is BaseTrap )
{
traps.Add( trap );
}
}
for ( int i = 0; i < traps.Count; ++i )
{
BaseTrap trapped = ( BaseTrap )traps[ i ];
}
// ************************************************************************************
}
}
}