57 lines
No EOL
1.3 KiB
C#
57 lines
No EOL
1.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Misc;
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using Server.Mobiles;
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using Server.Network;
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using Server.Spells;
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namespace Server
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{
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public class CurrentExpansion
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{
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private static readonly Expansion Expansion = Expansion.AOS;
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public static void Configure()
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{
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Core.Expansion = Expansion;
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bool Enabled = Core.AOS;
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ObjectPropertyList.Enabled = Enabled;
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Mobile.VisibleDamageType = Enabled ? VisibleDamageType.Related : VisibleDamageType.None;
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Mobile.GuildClickMessage = !Enabled;
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Mobile.AsciiClickMessage = !Enabled;
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if ( Enabled )
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{
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if ( ObjectPropertyList.Enabled )
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PacketHandlers.SingleClickProps = true; // single click for everything is overriden to check object property list
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}
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}
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}
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public class Ultima
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{
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public static int Damage( Mobile m, int damage )
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{
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return Damage( m, null, damage );
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}
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public static int Damage( Mobile m, Mobile from, int damage )
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{
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if( m == null || m.Deleted || !m.Alive || damage <= 0 )
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return 0;
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m.Damage( damage, from );
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return damage;
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}
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public static int Scale( int input, int percent )
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{
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return (input * percent) / 100;
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}
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}
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} |