BritainKnights/Scripts/Multis/Boats/BaseDockedBoat.cs

196 lines
No EOL
4.3 KiB
C#

using System;
using Server;
using Server.Regions;
using Server.Targeting;
namespace Server.Multis
{
public abstract class BaseDockedBoat : Item
{
private int m_MultiID;
private Point3D m_Offset;
private string m_ShipName;
[CommandProperty( AccessLevel.GameMaster )]
public int MultiID{ get{ return m_MultiID; } set{ m_MultiID = value; } }
[CommandProperty( AccessLevel.GameMaster )]
public Point3D Offset{ get{ return m_Offset; } set{ m_Offset = value; } }
[CommandProperty( AccessLevel.GameMaster )]
public string ShipName{ get{ return m_ShipName; } set{ m_ShipName = value; InvalidateProperties(); } }
public BaseDockedBoat( int id, Point3D offset, BaseBoat boat ) : base( 0x14F4 )
{
Weight = 1.0;
m_MultiID = id;
m_Offset = offset;
m_ShipName = boat.ShipName;
}
public BaseDockedBoat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( m_MultiID );
writer.Write( m_Offset );
writer.Write( m_ShipName );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
case 0:
{
m_MultiID = reader.ReadInt();
m_Offset = reader.ReadPoint3D();
m_ShipName = reader.ReadString();
if ( version == 0 )
reader.ReadUInt();
break;
}
}
if ( Weight == 0.0 )
Weight = 1.0;
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( !BaseBoat.NearDock( from ) )
{
from.SendMessage( "You cannot launch a ship here" );
}
else
{
from.SendLocalizedMessage( 502482 ); // Where do you wish to place the ship?
from.Target = new InternalTarget( this );
}
}
public abstract BaseBoat Boat{ get; }
public override void AddNameProperty( ObjectPropertyList list )
{
if ( m_ShipName != null )
list.Add( m_ShipName );
else
base.AddNameProperty( list );
}
public override void OnSingleClick( Mobile from )
{
if ( m_ShipName != null )
LabelTo( from, m_ShipName );
else
base.OnSingleClick( from );
}
public void OnPlacement( Mobile from, Point3D p )
{
if ( Deleted )
{
return;
}
else if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( !BaseBoat.NearDock( from ) )
{
from.SendMessage( "You cannot launch a ship here" );
}
else
{
Map map = from.Map;
if ( map == null )
return;
BaseBoat boat = Boat;
if ( boat == null )
return;
p = new Point3D( p.X - m_Offset.X, p.Y - m_Offset.Y, p.Z - m_Offset.Z );
if ( BaseBoat.IsValidLocation( p, map ) && boat.CanFit( p, map, boat.ItemID ) && map != Map.Underworld )
{
Delete();
boat.Owner = from;
boat.Anchored = true;
boat.ShipName = m_ShipName;
uint keyValue = boat.CreateKeys( from );
if ( boat.PPlank != null )
boat.PPlank.KeyValue = keyValue;
if ( boat.SPlank != null )
boat.SPlank.KeyValue = keyValue;
boat.MoveToWorld( p, map );
Effects.PlaySound( from.Location, from.Map, 0x026 );
}
else
{
boat.Delete();
from.SendLocalizedMessage( 1043284 ); // A ship can not be created here.
}
}
}
private class InternalTarget : MultiTarget
{
private BaseDockedBoat m_Model;
public InternalTarget( BaseDockedBoat model ) : base( model.MultiID, model.Offset )
{
m_Model = model;
}
protected override void OnTarget( Mobile from, object o )
{
IPoint3D ip = o as IPoint3D;
if ( ip != null )
{
if ( ip is Item )
ip = ((Item)ip).GetWorldTop();
Point3D p = new Point3D( ip );
Region region = Region.Find( p, from.Map );
if ( region.IsPartOf( typeof( DungeonRegion ) ) )
from.SendLocalizedMessage( 502488 ); // You can not place a ship inside a dungeon.
else
m_Model.OnPlacement( from, p );
}
}
}
}
}