BritainKnights/Scripts/Multis/Boats/Plank.cs

310 lines
No EOL
7 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Multis;
namespace Server.Items
{
public enum PlankSide{ Port, Starboard }
public class Plank : Item, ILockable
{
private BaseBoat m_Boat;
private PlankSide m_Side;
private bool m_Locked;
private uint m_KeyValue;
private Timer m_CloseTimer;
public Plank( BaseBoat boat, PlankSide side, uint keyValue ) : base( 0x3EB1 + (int)side )
{
m_Boat = boat;
m_Side = side;
m_KeyValue = keyValue;
m_Locked = true;
Movable = false;
}
public Plank( Serial serial ) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );//version
writer.Write( m_Boat );
writer.Write( (int) m_Side );
writer.Write( m_Locked );
writer.Write( m_KeyValue );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Boat = reader.ReadItem() as BaseBoat;
m_Side = (PlankSide) reader.ReadInt();
m_Locked = reader.ReadBool();
m_KeyValue = reader.ReadUInt();
if ( m_Boat == null )
Delete();
break;
}
}
if ( IsOpen )
{
m_CloseTimer = new CloseTimer( this );
m_CloseTimer.Start();
}
}
[CommandProperty( AccessLevel.GameMaster )]
public BaseBoat Boat{ get{ return m_Boat; } set{ m_Boat = value; } }
[CommandProperty( AccessLevel.GameMaster )]
public PlankSide Side{ get{ return m_Side; } set{ m_Side = value; } }
[CommandProperty( AccessLevel.GameMaster )]
public bool Locked{ get{ return m_Locked; } set{ m_Locked = value; } }
[CommandProperty( AccessLevel.GameMaster )]
public uint KeyValue{ get{ return m_KeyValue; } set{ m_KeyValue = value; } }
[CommandProperty( AccessLevel.GameMaster )]
public bool IsOpen{ get{ return ( ItemID == 0x3ED5 || ItemID == 0x3ED4 || ItemID == 0x3E84 || ItemID == 0x3E89 ); } }
[CommandProperty( AccessLevel.GameMaster )]
public bool Starboard{ get{ return ( m_Side == PlankSide.Starboard ); } }
public void SetFacing( Direction dir )
{
if ( IsOpen )
{
switch ( dir )
{
case Direction.North: ItemID = Starboard ? 0x3ED4 : 0x3ED5; break;
case Direction.East: ItemID = Starboard ? 0x3E84 : 0x3E89; break;
case Direction.South: ItemID = Starboard ? 0x3ED5 : 0x3ED4; break;
case Direction.West: ItemID = Starboard ? 0x3E89 : 0x3E84; break;
}
}
else
{
switch ( dir )
{
case Direction.North: ItemID = Starboard ? 0x3EB2 : 0x3EB1; break;
case Direction.East: ItemID = Starboard ? 0x3E85 : 0x3E8A; break;
case Direction.South: ItemID = Starboard ? 0x3EB1 : 0x3EB2; break;
case Direction.West: ItemID = Starboard ? 0x3E8A : 0x3E85; break;
}
}
}
public void Open()
{
if ( IsOpen || Deleted )
return;
if ( m_CloseTimer != null )
m_CloseTimer.Stop();
m_CloseTimer = new CloseTimer( this );
m_CloseTimer.Start();
switch ( ItemID )
{
case 0x3EB1: ItemID = 0x3ED5; break;
case 0x3E8A: ItemID = 0x3E89; break;
case 0x3EB2: ItemID = 0x3ED4; break;
case 0x3E85: ItemID = 0x3E84; break;
}
if ( m_Boat != null )
m_Boat.Refresh();
}
public override bool OnMoveOver( Mobile from )
{
if ( IsOpen )
{
if ( (from.Direction & Direction.Running) != 0 || (m_Boat != null && !m_Boat.Contains( from )) )
return true;
Map map = Map;
if ( map == null )
return false;
int rx = 0, ry = 0;
if ( ItemID == 0x3ED4 )
rx = 1;
else if ( ItemID == 0x3ED5 )
rx = -1;
else if ( ItemID == 0x3E84 )
ry = 1;
else if ( ItemID == 0x3E89 )
ry = -1;
for ( int i = 1; i <= 6; ++i )
{
int x = X + (i*rx);
int y = Y + (i*ry);
int z;
for ( int j = -8; j <= 8; ++j )
{
z = from.Z + j;
if ( map.CanFit( x, y, z, 16, false, false ) && !Server.Spells.SpellHelper.CheckMulti( new Point3D( x, y, z ), map ) )
{
if ( i == 1 && j >= -2 && j <= 2 )
return true;
from.Location = new Point3D( x, y, z );
return false;
}
}
z = map.GetAverageZ( x, y );
if ( map.CanFit( x, y, z, 16, false, false ) && !Server.Spells.SpellHelper.CheckMulti( new Point3D( x, y, z ), map ) )
{
if ( i == 1 )
return true;
from.Location = new Point3D( x, y, z );
return false;
}
}
return true;
}
else
{
return false;
}
}
public bool CanClose()
{
Map map = Map;
if ( map == null || Deleted )
return false;
foreach ( object o in this.GetObjectsInRange( 0 ) )
{
if ( o != this )
return false;
}
return true;
}
public void Close()
{
if ( !IsOpen || !CanClose() || Deleted )
return;
if ( m_CloseTimer != null )
m_CloseTimer.Stop();
m_CloseTimer = null;
switch ( ItemID )
{
case 0x3ED5: ItemID = 0x3EB1; break;
case 0x3E89: ItemID = 0x3E8A; break;
case 0x3ED4: ItemID = 0x3EB2; break;
case 0x3E84: ItemID = 0x3E85; break;
}
if ( m_Boat != null )
m_Boat.Refresh();
}
public override void OnDoubleClickDead( Mobile from )
{
OnDoubleClick( from );
}
public override void OnDoubleClick( Mobile from )
{
if ( m_Boat == null )
return;
if ( from.InRange( GetWorldLocation(), 8 ) )
{
if ( m_Boat.Contains( from ) )
{
if ( IsOpen )
Close();
else
Open();
}
else
{
if ( !IsOpen )
{
if ( !Locked )
{
Open();
}
else if ( from.AccessLevel >= AccessLevel.GameMaster )
{
from.LocalOverheadMessage( Network.MessageType.Regular, 0x00, 502502 ); // That is locked but your godly powers allow access
Open();
}
else
{
from.LocalOverheadMessage( Network.MessageType.Regular, 0x00, 502503 ); // That is locked.
}
}
else if ( !Locked )
{
from.Location = new Point3D( this.X, this.Y, this.Z + 3 );
}
else if ( from.AccessLevel >= AccessLevel.GameMaster )
{
from.LocalOverheadMessage( Network.MessageType.Regular, 0x00, 502502 ); // That is locked but your godly powers allow access
from.Location = new Point3D( this.X, this.Y, this.Z + 3 );
}
else
{
from.LocalOverheadMessage( Network.MessageType.Regular, 0x00, 502503 ); // That is locked.
}
}
}
}
private class CloseTimer : Timer
{
private Plank m_Plank;
public CloseTimer( Plank plank ) : base( TimeSpan.FromSeconds( 5.0 ), TimeSpan.FromSeconds( 5.0 ) )
{
m_Plank = plank;
Priority = TimerPriority.OneSecond;
}
protected override void OnTick()
{
m_Plank.Close();
}
}
}
}