134 lines
3.3 KiB
C#
134 lines
3.3 KiB
C#
using System;
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using Server.Items;
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using Server.Mobiles;
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using Server.Multis;
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using Server.Targeting;
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using Server.Regions;
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namespace Server.SkillHandlers
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{
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public class Searching
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{
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public static void Initialize()
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{
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SkillInfo.Table[(int)SkillName.Searching].Callback = new SkillUseCallback( OnUse );
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}
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public static TimeSpan OnUse( Mobile src )
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{
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src.SendLocalizedMessage( 500819 );//Where will you search?
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src.Target = new InternalTarget();
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return TimeSpan.FromSeconds( 6.0 );
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}
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public static int TotalSearchSkill( Mobile m )
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{
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m.CheckSkill( SkillName.Searching, -5.0, 110.0 ); // Passive Check
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int skill = (int)(m.Skills[SkillName.Searching].Value/2);
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if ( m.Region is DungeonRegion )
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{
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skill = (int)(m.Skills[SkillName.Searching].Value);
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if ( !( m.BeginAction( typeof( LightCycle ) ) ) )
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skill = skill + 25;
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if ( m.FindItemOnLayer( Layer.TwoHanded ) != null )
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{
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Item item = m.FindItemOnLayer( Layer.TwoHanded );
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if ( item is BaseEquipableLight && ( item.ItemID == 0xA15 || item.ItemID == 0xA17 || item.ItemID == 0xA22 || item.ItemID == 0xA0F || item.ItemID == 0xA12 ) )
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skill = skill + 25;
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}
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}
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return skill;
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}
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private class InternalTarget : Target
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{
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public InternalTarget() : base( 12, true, TargetFlags.None )
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{
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}
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protected override void OnTarget( Mobile src, object targ )
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{
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bool foundAnyone = false;
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Point3D p;
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if ( targ is Mobile )
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p = ((Mobile)targ).Location;
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else if ( targ is Item )
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p = ((Item)targ).Location;
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else if ( targ is IPoint3D )
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p = new Point3D( (IPoint3D)targ );
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else
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p = src.Location;
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double srcSkill = src.Skills[SkillName.Searching].Value;
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int range = (int)(srcSkill / 10.0);
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if ( !src.CheckSkill( SkillName.Searching, 0.0, 100.0 ) )
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range /= 2;
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BaseHouse house = BaseHouse.FindHouseAt( p, src.Map, 16 );
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bool inHouse = ( house != null && house.IsFriend( src ) );
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if ( inHouse )
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range = 22;
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if ( range > 0 )
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{
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IPooledEnumerable inRange = src.Map.GetMobilesInRange( p, range );
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foreach ( Mobile trg in inRange )
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{
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if ( trg.Hidden && src != trg )
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{
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double ss = srcSkill + Utility.Random( 21 ) - 10;
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double ts = trg.Skills[SkillName.Hiding].Value + Utility.Random( 21 ) - 10;
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if ( src.AccessLevel >= trg.AccessLevel && ( ss >= ts || ( inHouse && house.IsInside( trg ) ) ) )
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{
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trg.RevealingAction();
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trg.SendLocalizedMessage( 500814 ); // You have been revealed!
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foundAnyone = true;
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}
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}
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}
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inRange.Free();
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IPooledEnumerable inArea = src.Map.GetItemsInRange( p, range );
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foreach ( Item trg in inArea )
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{
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if (
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trg is SecretBookDoor ||
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trg is SecretStoneDoor1 ||
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trg is SecretDungeonDoor ||
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trg is SecretStoneDoor2 ||
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trg is SecretWoodenDoor ||
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trg is SecretLightWoodDoor ||
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trg is SecretStoneDoor3 )
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{
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BaseDoor door = (BaseDoor)trg;
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door.OnDoubleClick(src);
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foundAnyone = true;
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}
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}
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inArea.Free();
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}
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if ( !foundAnyone )
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{
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src.SendLocalizedMessage( 500817 ); // You can see nothing hidden there.
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}
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}
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}
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}
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}
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