BritainKnights/Scripts/Spells/1st/NightSight.cs

74 lines
1.7 KiB
C#

using System;
using Server.Targeting;
using Server.Network;
using Server;
namespace Server.Spells.First
{
public class NightSightSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Night Sight", "In Lor",
236,
9031,
Reagent.SulfurousAsh,
Reagent.SpidersSilk
);
public override SpellCircle Circle { get { return SpellCircle.First; } }
public NightSightSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new NightSightTarget( this );
}
private class NightSightTarget : Target
{
private Spell m_Spell;
public NightSightTarget( Spell spell ) : base( 12, false, TargetFlags.Beneficial )
{
m_Spell = spell;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( targeted is Mobile && m_Spell.CheckBSequence( (Mobile) targeted ) )
{
Mobile targ = (Mobile)targeted;
SpellHelper.Turn( m_Spell.Caster, targ );
if ( targ.BeginAction( typeof( LightCycle ) ) )
{
new LightCycle.NightSightTimer( targ ).Start();
int level = (int)( LightCycle.DungeonLevel * ( from.Skills[SkillName.Magery].Value/100 ) );
if ( level < 0 )
level = 0;
targ.LightLevel = level;
targ.FixedParticles( 0x376A, 9, 32, 5007, EffectLayer.Waist );
targ.PlaySound( 0x1E3 );
}
else
{
from.SendMessage( "{0} already have nightsight.", from == targ ? "You" : "They" );
}
}
m_Spell.FinishSequence();
}
protected override void OnTargetFinish( Mobile from )
{
m_Spell.FinishSequence();
}
}
}
}