BritainKnights/Scripts/Spells/2nd/Harm.cs

97 lines
No EOL
2.1 KiB
C#

using System;
using Server.Targeting;
using Server.Network;
namespace Server.Spells.Second
{
public class HarmSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Harm", "An Mani",
212,
9041,
Reagent.Nightshade,
Reagent.SpidersSilk
);
public override SpellCircle Circle { get { return SpellCircle.Second; } }
public HarmSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public override bool DelayedDamage{ get{ return false; } }
public override double GetSlayerDamageScalar( Mobile target )
{
return 1.0; //This spell isn't affected by slayer spellbooks
}
public void Target( Mobile m )
{
if ( !Caster.CanSee( m ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( CheckHSequence( m ) )
{
SpellHelper.Turn( Caster, m );
SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m );
double damage = Utility.Random( 1, 15 );
if ( CheckResisted( m ) )
{
damage *= 0.75;
m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
}
damage *= GetDamageScalar( m );
if ( !m.InRange( Caster, 2 ) )
damage *= 0.25; // 1/4 damage at > 2 tile range
else if ( !m.InRange( Caster, 1 ) )
damage *= 0.50; // 1/2 damage at 2 tile range
m.FixedParticles( 0x374A, 10, 15, 5013, EffectLayer.Waist );
m.PlaySound( 0x1F1 );
SpellHelper.Damage( this, m, damage );
}
FinishSequence();
}
private class InternalTarget : Target
{
private HarmSpell m_Owner;
public InternalTarget( HarmSpell owner ) : base( 12, false, TargetFlags.Harmful )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
{
m_Owner.Target( (Mobile)o );
}
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}