BritainKnights/Scripts/Spells/2nd/MagicTrap.cs

172 lines
No EOL
5.5 KiB
C#

using System;
using Server.Targeting;
using Server.Network;
using Server.Items;
using Server.Regions;
namespace Server.Spells.Second
{
public class MagicTrapSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Magic Trap", "In Jux",
212,
9001,
Reagent.Garlic,
Reagent.SpidersSilk,
Reagent.SulfurousAsh
);
public override SpellCircle Circle { get { return SpellCircle.Second; } }
public MagicTrapSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public void Target( TrapableContainer item )
{
if ( !Caster.CanSee( item ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( item.TrapType != TrapType.None && item.TrapType != TrapType.MagicTrap )
{
base.DoFizzle();
}
else if ( CheckSequence() )
{
SpellHelper.Turn( Caster, item );
item.TrapType = TrapType.MagicTrap;
item.TrapPower = (int)( ( Caster.Skills[SkillName.Concentration].Value + Caster.Skills[SkillName.Magery].Value ) / 3 );
item.TrapLevel = 0;
Point3D loc = item.GetWorldLocation();
Effects.SendLocationParticles( EffectItem.Create( new Point3D( loc.X + 1, loc.Y, loc.Z ), item.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 9502 );
Effects.SendLocationParticles( EffectItem.Create( new Point3D( loc.X, loc.Y - 1, loc.Z ), item.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 9502 );
Effects.SendLocationParticles( EffectItem.Create( new Point3D( loc.X - 1, loc.Y, loc.Z ), item.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 9502 );
Effects.SendLocationParticles( EffectItem.Create( new Point3D( loc.X, loc.Y + 1, loc.Z ), item.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 9502 );
Effects.SendLocationParticles( EffectItem.Create( new Point3D( loc.X, loc.Y, loc.Z ), item.Map, EffectItem.DefaultDuration ), 0, 0, 0, 5014 );
Effects.PlaySound( loc, item.Map, 0x1EF );
}
FinishSequence();
}
public void Doorway( BaseDoor item )
{
if ( !(Caster.Region is DungeonRegion) )
{
Caster.SendMessage( "This spell only works on dungeon doors." );
}
else if ( !Caster.CanSee( item ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( item.TrapType != TrapType.None && item.TrapType != TrapType.MagicTrap )
{
base.DoFizzle();
}
else if ( CheckSequence() )
{
SpellHelper.Turn( Caster, item );
item.TrapType = TrapType.MagicTrap;
item.TrapPower = (int)( ( Caster.Skills[SkillName.Concentration].Value + Caster.Skills[SkillName.Magery].Value ) / 3 );
item.TrapLevel = 0;
Point3D loc = item.GetWorldLocation();
Effects.SendLocationParticles( EffectItem.Create( new Point3D( loc.X + 1, loc.Y, loc.Z ), item.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 9502 );
Effects.SendLocationParticles( EffectItem.Create( new Point3D( loc.X, loc.Y - 1, loc.Z ), item.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 9502 );
Effects.SendLocationParticles( EffectItem.Create( new Point3D( loc.X - 1, loc.Y, loc.Z ), item.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 9502 );
Effects.SendLocationParticles( EffectItem.Create( new Point3D( loc.X, loc.Y + 1, loc.Z ), item.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 9502 );
Effects.SendLocationParticles( EffectItem.Create( new Point3D( loc.X, loc.Y, loc.Z ), item.Map, EffectItem.DefaultDuration ), 0, 0, 0, 5014 );
Effects.PlaySound( loc, item.Map, 0x1EF );
double time = Caster.Skills[SkillName.Magery].Value + Caster.Skills[SkillName.Concentration].Value + 20.0;
DateTime currentTime = DateTime.Now;
DateTime laterTime = currentTime.AddSeconds(time);
item.Rigged = laterTime;
}
FinishSequence();
}
public void Targets( BaseDoor targ )
{
if ( !(Caster.Region is DungeonRegion) )
{
Caster.SendMessage( "This spell only works on dungeon doors." );
}
else if ( targ.Sealed > DateTime.Now )
{
Caster.SendMessage( "That door is already magically locked." );
}
else if ( CheckSequence() )
{
SpellHelper.Turn( Caster, targ );
Point3D loc = targ.GetWorldLocation();
Effects.SendLocationParticles( EffectItem.Create( loc, targ.Map, EffectItem.DefaultDuration ), 0x376A, 9, 32, 5020 );
Effects.PlaySound( loc, targ.Map, 0x1FA );
// The door is now locked!
Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, 502401 );
double time = Caster.Skills[SkillName.Magery].Value + Caster.Skills[SkillName.Concentration].Value + 20.0;
DateTime currentTime = DateTime.Now;
DateTime laterTime = currentTime.AddSeconds(time);
targ.Sealed = laterTime;
}
FinishSequence();
}
private class InternalTarget : Target
{
private MagicTrapSpell m_Owner;
public InternalTarget( MagicTrapSpell owner ) : base( 12, false, TargetFlags.None )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is LootChest )
((LootChest)o).Setup();
if ( o is TrapableContainer )
{
m_Owner.Target( (TrapableContainer)o );
}
else if ( o is BaseDoor )
{
m_Owner.Doorway( (BaseDoor)o );
}
else
{
from.SendMessage( "You can't trap that" );
}
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}