BritainKnights/Scripts/Spells/3rd/Fireball.cs

84 lines
No EOL
1.8 KiB
C#

using System;
using Server.Targeting;
using Server.Network;
namespace Server.Spells.Third
{
public class FireballSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Fireball", "Vas Flam",
203,
9041,
Reagent.BlackPearl
);
public override SpellCircle Circle { get { return SpellCircle.Third; } }
public FireballSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public override bool DelayedDamage{ get{ return true; } }
public void Target( Mobile m )
{
if ( !Caster.CanSee( m ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( CheckHSequence( m ) )
{
Mobile source = Caster;
SpellHelper.Turn( source, m );
SpellHelper.CheckReflect( (int)this.Circle, ref source, ref m );
double damage = Utility.Random( 10, 7 );
if ( CheckResisted( m ) )
{
damage *= 0.75;
m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
}
damage *= GetDamageScalar( m );
source.MovingParticles( m, 0x36D4, 7, 0, false, true, 9502, 4019, 0x160 );
source.PlaySound( 0x44B );
SpellHelper.Damage( this, m, damage );
}
FinishSequence();
}
private class InternalTarget : Target
{
private FireballSpell m_Owner;
public InternalTarget( FireballSpell owner ) : base( 12, false, TargetFlags.Harmful )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
m_Owner.Target( (Mobile)o );
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}