BritainKnights/Scripts/Spells/3rd/Telekinesis.cs

112 lines
No EOL
2.5 KiB
C#

using System;
using Server.Targeting;
using Server.Network;
using Server.Regions;
using Server.Items;
namespace Server.Spells.Third
{
public class TelekinesisSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Telekinesis", "Ort Por Ylem",
203,
9031,
Reagent.Bloodmoss,
Reagent.MandrakeRoot
);
public override SpellCircle Circle { get { return SpellCircle.Third; } }
public TelekinesisSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public void Target( ITelekinesisable obj )
{
if ( CheckSequence() )
{
SpellHelper.Turn( Caster, obj );
obj.OnTelekinesis( Caster );
}
FinishSequence();
}
public void Target( Container item )
{
if ( CheckSequence() )
{
SpellHelper.Turn( Caster, item );
object root = item.RootParent;
if ( !item.IsAccessibleTo( Caster ) )
{
item.OnDoubleClickNotAccessible( Caster );
}
else if ( !item.CheckItemUse( Caster, item ) )
{
}
else if ( root != null && root is Mobile && root != Caster )
{
item.OnSnoop( Caster );
}
else if ( item is Corpse && !((Corpse)item).CheckLoot( Caster, null ) )
{
}
else if ( Caster.Region.OnDoubleClick( Caster, item ) )
{
Effects.SendLocationParticles( EffectItem.Create( item.Location, item.Map, EffectItem.DefaultDuration ), 0x376A, 9, 32, 5022 );
Effects.PlaySound( item.Location, item.Map, 0x1F5 );
item.OnItemUsed( Caster, item );
}
}
FinishSequence();
}
public class InternalTarget : Target
{
private TelekinesisSpell m_Owner;
public InternalTarget( TelekinesisSpell owner ) : base( 12, false, TargetFlags.None )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is LootChest )
((LootChest)o).Setup();
if ( o is ITelekinesisable )
m_Owner.Target( (ITelekinesisable)o );
else if ( o is Container )
m_Owner.Target( (Container)o );
else
from.SendLocalizedMessage( 501857 ); // This spell won't work on that!
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}
namespace Server
{
public interface ITelekinesisable : IPoint3D
{
void OnTelekinesis( Mobile from );
}
}