BritainKnights/Scripts/Spells/7th/ChainLightning.cs

125 lines
No EOL
2.7 KiB
C#

using System;
using System.Collections.Generic;
using Server.Network;
using Server.Items;
using Server.Targeting;
namespace Server.Spells.Seventh
{
public class ChainLightningSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Chain Lightning", "Vas Ort Grav",
209,
9022,
false,
Reagent.BlackPearl,
Reagent.Bloodmoss,
Reagent.MandrakeRoot,
Reagent.SulfurousAsh
);
public override SpellCircle Circle { get { return SpellCircle.Seventh; } }
public ChainLightningSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public override bool DelayedDamage{ get{ return true; } }
public void Target( IPoint3D p )
{
if ( !Caster.CanSee( p ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
{
SpellHelper.Turn( Caster, p );
if ( p is Item )
p = ((Item)p).GetWorldLocation();
List<Mobile> targets = new List<Mobile>();
Map map = Caster.Map;
if ( map != null )
{
IPooledEnumerable eable = map.GetMobilesInRange( new Point3D( p ), 2 );
foreach ( Mobile m in eable )
{
if ( SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) )
{
targets.Add( m );
}
}
eable.Free();
}
double damage = Utility.Random( 27, 22 );
if ( targets.Count > 0 )
{
damage /= targets.Count;
double toDeal;
for ( int i = 0; i < targets.Count; ++i )
{
toDeal = damage;
Mobile m = targets[i];
toDeal *= GetDamageScalar( m );
if ( CheckResisted( m ) )
{
toDeal *= 0.5;
m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
}
toDeal *= GetDamageScalar( m );
Caster.DoHarmful( m );
SpellHelper.Damage( this, m, toDeal );
m.BoltEffect( 0 );
}
}
else
{
Caster.PlaySound ( 0x29 );
}
}
FinishSequence();
}
private class InternalTarget : Target
{
private ChainLightningSpell m_Owner;
public InternalTarget( ChainLightningSpell owner ) : base( 12, true, TargetFlags.None )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
IPoint3D p = o as IPoint3D;
if ( p != null )
m_Owner.Target( p );
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}