BritainKnights/Source/Notoriety.cs

80 lines
No EOL
2 KiB
C#

/***************************************************************************
* Notoriety.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.Collections;
using Server;
using Server.Guilds;
using Server.Items;
namespace Server
{
public delegate int NotorietyHandler( Mobile source, Mobile target );
public static class Notoriety
{
public const int Innocent = 1;
public const int Ally = 2;
public const int CanBeAttacked = 3;
public const int Criminal = 4;
public const int Enemy = 5;
public const int Murderer = 6;
public const int Invulnerable = 7;
private static NotorietyHandler m_Handler;
public static NotorietyHandler Handler
{
get{ return m_Handler; }
set{ m_Handler = value; }
}
private static int[] m_Hues = new int[]
{
0x000,
0x059,
0x03F,
0x3B2,
0x3B2,
0x090,
0x022,
0x035
};
public static int[] Hues
{
get{ return m_Hues; }
set{ m_Hues = value; }
}
public static int GetHue( int noto )
{
if ( noto < 0 || noto >= m_Hues.Length )
return 0;
return m_Hues[noto];
}
public static int Compute( Mobile source, Mobile target )
{
return m_Handler == null ? CanBeAttacked : m_Handler( source, target );
}
}
}