BritainKnights/Source/Serialization.cs

1721 lines
No EOL
35 KiB
C#

/***************************************************************************
* Serialization.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.Reflection;
using System.Threading;
using System.Net;
using Server;
using Server.Guilds;
namespace Server
{
public abstract class GenericReader
{
protected GenericReader() { }
public abstract string ReadString();
public abstract DateTime ReadDateTime();
public abstract TimeSpan ReadTimeSpan();
public abstract DateTime ReadDeltaTime();
public abstract decimal ReadDecimal();
public abstract long ReadLong();
public abstract ulong ReadULong();
public abstract int ReadInt();
public abstract uint ReadUInt();
public abstract short ReadShort();
public abstract ushort ReadUShort();
public abstract double ReadDouble();
public abstract float ReadFloat();
public abstract char ReadChar();
public abstract byte ReadByte();
public abstract sbyte ReadSByte();
public abstract bool ReadBool();
public abstract int ReadEncodedInt();
public abstract IPAddress ReadIPAddress();
public abstract Point3D ReadPoint3D();
public abstract Point2D ReadPoint2D();
public abstract Rectangle2D ReadRect2D();
public abstract Rectangle3D ReadRect3D();
public abstract Map ReadMap();
public abstract Item ReadItem();
public abstract Mobile ReadMobile();
public abstract BaseGuild ReadGuild();
public abstract T ReadItem<T>() where T : Item;
public abstract T ReadMobile<T>() where T : Mobile;
public abstract T ReadGuild<T>() where T : BaseGuild;
public abstract ArrayList ReadItemList();
public abstract ArrayList ReadMobileList();
public abstract ArrayList ReadGuildList();
public abstract List<Item> ReadStrongItemList();
public abstract List<T> ReadStrongItemList<T>() where T : Item;
public abstract List<Mobile> ReadStrongMobileList();
public abstract List<T> ReadStrongMobileList<T>() where T : Mobile;
public abstract List<BaseGuild> ReadStrongGuildList();
public abstract List<T> ReadStrongGuildList<T>() where T : BaseGuild;
public abstract Race ReadRace();
public abstract bool End();
}
public abstract class GenericWriter
{
protected GenericWriter() { }
public abstract void Close();
public abstract long Position { get; }
public abstract void Write( string value );
public abstract void Write( DateTime value );
public abstract void Write( TimeSpan value );
public abstract void Write( decimal value );
public abstract void Write( long value );
public abstract void Write( ulong value );
public abstract void Write( int value );
public abstract void Write( uint value );
public abstract void Write( short value );
public abstract void Write( ushort value );
public abstract void Write( double value );
public abstract void Write( float value );
public abstract void Write( char value );
public abstract void Write( byte value );
public abstract void Write( sbyte value );
public abstract void Write( bool value );
public abstract void WriteEncodedInt( int value );
public abstract void Write( IPAddress value );
public abstract void WriteDeltaTime( DateTime value );
public abstract void Write( Point3D value );
public abstract void Write( Point2D value );
public abstract void Write( Rectangle2D value );
public abstract void Write( Rectangle3D value );
public abstract void Write( Map value );
public abstract void Write( Item value );
public abstract void Write( Mobile value );
public abstract void Write( BaseGuild value );
public abstract void WriteItem<T>( T value ) where T : Item;
public abstract void WriteMobile<T>( T value ) where T : Mobile;
public abstract void WriteGuild<T>( T value ) where T : BaseGuild;
public abstract void Write( Race value );
public abstract void WriteItemList( ArrayList list );
public abstract void WriteItemList( ArrayList list, bool tidy );
public abstract void WriteMobileList( ArrayList list );
public abstract void WriteMobileList( ArrayList list, bool tidy );
public abstract void WriteGuildList( ArrayList list );
public abstract void WriteGuildList( ArrayList list, bool tidy );
public abstract void Write( List<Item> list );
public abstract void Write( List<Item> list, bool tidy );
public abstract void WriteItemList<T>( List<T> list ) where T : Item;
public abstract void WriteItemList<T>( List<T> list, bool tidy ) where T : Item;
public abstract void Write( List<Mobile> list );
public abstract void Write( List<Mobile> list, bool tidy );
public abstract void WriteMobileList<T>( List<T> list ) where T : Mobile;
public abstract void WriteMobileList<T>( List<T> list, bool tidy ) where T : Mobile;
public abstract void Write( List<BaseGuild> list );
public abstract void Write( List<BaseGuild> list, bool tidy );
public abstract void WriteGuildList<T>( List<T> list ) where T : BaseGuild;
public abstract void WriteGuildList<T>( List<T> list, bool tidy ) where T : BaseGuild;
//Stupid compiler won't notice there 'where' to differentiate the generic methods.
}
public class BinaryFileWriter : GenericWriter
{
private bool PrefixStrings;
private Stream m_File;
protected virtual int BufferSize
{
get
{
return 64 * 1024;
}
}
private byte[] m_Buffer;
private int m_Index;
private Encoding m_Encoding;
public BinaryFileWriter( Stream strm, bool prefixStr )
{
PrefixStrings = prefixStr;
m_Encoding = Utility.UTF8;
m_Buffer = new byte[BufferSize];
m_File = strm;
}
public BinaryFileWriter( string filename, bool prefixStr )
{
PrefixStrings = prefixStr;
m_Buffer = new byte[BufferSize];
m_File = new FileStream( filename, FileMode.Create, FileAccess.Write, FileShare.None );
m_Encoding = Utility.UTF8WithEncoding;
}
public void Flush()
{
if( m_Index > 0 )
{
m_Position += m_Index;
m_File.Write( m_Buffer, 0, m_Index );
m_Index = 0;
}
}
private long m_Position;
public override long Position
{
get
{
return m_Position + m_Index;
}
}
public Stream UnderlyingStream
{
get
{
if( m_Index > 0 )
Flush();
return m_File;
}
}
public override void Close()
{
if( m_Index > 0 )
Flush();
m_File.Close();
}
public override void WriteEncodedInt( int value )
{
uint v = (uint)value;
while( v >= 0x80 )
{
if( (m_Index + 1) > m_Buffer.Length )
Flush();
m_Buffer[m_Index++] = (byte)(v | 0x80);
v >>= 7;
}
if( (m_Index + 1) > m_Buffer.Length )
Flush();
m_Buffer[m_Index++] = (byte)v;
}
private byte[] m_CharacterBuffer;
private int m_MaxBufferChars;
private const int LargeByteBufferSize = 256;
internal void InternalWriteString( string value )
{
int length = m_Encoding.GetByteCount( value );
WriteEncodedInt( length );
if( m_CharacterBuffer == null )
{
m_CharacterBuffer = new byte[LargeByteBufferSize];
m_MaxBufferChars = LargeByteBufferSize / m_Encoding.GetMaxByteCount( 1 );
}
if( length > LargeByteBufferSize )
{
int current = 0;
int charsLeft = value.Length;
while( charsLeft > 0 )
{
int charCount = (charsLeft > m_MaxBufferChars) ? m_MaxBufferChars : charsLeft;
int byteLength = m_Encoding.GetBytes( value, current, charCount, m_CharacterBuffer, 0 );
if( (m_Index + byteLength) > m_Buffer.Length )
Flush();
Buffer.BlockCopy( m_CharacterBuffer, 0, m_Buffer, m_Index, byteLength );
m_Index += byteLength;
current += charCount;
charsLeft -= charCount;
}
}
else
{
int byteLength = m_Encoding.GetBytes( value, 0, value.Length, m_CharacterBuffer, 0 );
if( (m_Index + byteLength) > m_Buffer.Length )
Flush();
Buffer.BlockCopy( m_CharacterBuffer, 0, m_Buffer, m_Index, byteLength );
m_Index += byteLength;
}
}
public override void Write( string value )
{
if( PrefixStrings )
{
if( value == null )
{
if( (m_Index + 1) > m_Buffer.Length )
Flush();
m_Buffer[m_Index++] = 0;
}
else
{
if( (m_Index + 1) > m_Buffer.Length )
Flush();
m_Buffer[m_Index++] = 1;
InternalWriteString( value );
}
}
else
{
InternalWriteString( value );
}
}
public override void Write( DateTime value )
{
Write( value.Ticks );
}
public override void WriteDeltaTime( DateTime value )
{
long ticks = value.Ticks;
long now = DateTime.Now.Ticks;
TimeSpan d;
try { d = new TimeSpan( ticks-now ); }
catch { if( ticks < now ) d = TimeSpan.MaxValue; else d = TimeSpan.MaxValue; }
Write( d );
}
public override void Write( IPAddress value )
{
Write( Utility.GetLongAddressValue( value ) );
}
public override void Write( TimeSpan value )
{
Write( value.Ticks );
}
public override void Write( decimal value )
{
int[] bits = Decimal.GetBits( value );
for( int i = 0; i < bits.Length; ++i )
Write( bits[i] );
}
public override void Write( long value )
{
if( (m_Index + 8) > m_Buffer.Length )
Flush();
m_Buffer[m_Index] = (byte)value;
m_Buffer[m_Index + 1] = (byte)(value >> 8);
m_Buffer[m_Index + 2] = (byte)(value >> 16);
m_Buffer[m_Index + 3] = (byte)(value >> 24);
m_Buffer[m_Index + 4] = (byte)(value >> 32);
m_Buffer[m_Index + 5] = (byte)(value >> 40);
m_Buffer[m_Index + 6] = (byte)(value >> 48);
m_Buffer[m_Index + 7] = (byte)(value >> 56);
m_Index += 8;
}
public override void Write( ulong value )
{
if( (m_Index + 8) > m_Buffer.Length )
Flush();
m_Buffer[m_Index] = (byte)value;
m_Buffer[m_Index + 1] = (byte)(value >> 8);
m_Buffer[m_Index + 2] = (byte)(value >> 16);
m_Buffer[m_Index + 3] = (byte)(value >> 24);
m_Buffer[m_Index + 4] = (byte)(value >> 32);
m_Buffer[m_Index + 5] = (byte)(value >> 40);
m_Buffer[m_Index + 6] = (byte)(value >> 48);
m_Buffer[m_Index + 7] = (byte)(value >> 56);
m_Index += 8;
}
public override void Write( int value )
{
if( (m_Index + 4) > m_Buffer.Length )
Flush();
m_Buffer[m_Index] = (byte)value;
m_Buffer[m_Index + 1] = (byte)(value >> 8);
m_Buffer[m_Index + 2] = (byte)(value >> 16);
m_Buffer[m_Index + 3] = (byte)(value >> 24);
m_Index += 4;
}
public override void Write( uint value )
{
if( (m_Index + 4) > m_Buffer.Length )
Flush();
m_Buffer[m_Index] = (byte)value;
m_Buffer[m_Index + 1] = (byte)(value >> 8);
m_Buffer[m_Index + 2] = (byte)(value >> 16);
m_Buffer[m_Index + 3] = (byte)(value >> 24);
m_Index += 4;
}
public override void Write( short value )
{
if( (m_Index + 2) > m_Buffer.Length )
Flush();
m_Buffer[m_Index] = (byte)value;
m_Buffer[m_Index + 1] = (byte)(value >> 8);
m_Index += 2;
}
public override void Write( ushort value )
{
if( (m_Index + 2) > m_Buffer.Length )
Flush();
m_Buffer[m_Index] = (byte)value;
m_Buffer[m_Index + 1] = (byte)(value >> 8);
m_Index += 2;
}
public unsafe override void Write( double value )
{
if( (m_Index + 8) > m_Buffer.Length )
Flush();
fixed( byte* pBuffer = m_Buffer )
*((double*)(pBuffer + m_Index)) = value;
m_Index += 8;
}
public unsafe override void Write( float value )
{
if( (m_Index + 4) > m_Buffer.Length )
Flush();
fixed( byte* pBuffer = m_Buffer )
*((float*)(pBuffer + m_Index)) = value;
m_Index += 4;
}
private char[] m_SingleCharBuffer = new char[1];
public override void Write( char value )
{
if( (m_Index + 8) > m_Buffer.Length )
Flush();
m_SingleCharBuffer[0] = value;
int byteCount = m_Encoding.GetBytes( m_SingleCharBuffer, 0, 1, m_Buffer, m_Index );
m_Index += byteCount;
}
public override void Write( byte value )
{
if( (m_Index + 1) > m_Buffer.Length )
Flush();
m_Buffer[m_Index++] = value;
}
public override void Write( sbyte value )
{
if( (m_Index + 1) > m_Buffer.Length )
Flush();
m_Buffer[m_Index++] = (byte)value;
}
public override void Write( bool value )
{
if( (m_Index + 1) > m_Buffer.Length )
Flush();
m_Buffer[m_Index++] = (byte)(value ? 1 : 0);
}
public override void Write( Point3D value )
{
Write( value.m_X );
Write( value.m_Y );
Write( value.m_Z );
}
public override void Write( Point2D value )
{
Write( value.m_X );
Write( value.m_Y );
}
public override void Write( Rectangle2D value )
{
Write( value.Start );
Write( value.End );
}
public override void Write( Rectangle3D value )
{
Write( value.Start );
Write( value.End );
}
public override void Write( Map value )
{
if( value != null )
Write( (byte)value.MapIndex );
else
Write( (byte)0xFF );
}
public override void Write( Item value )
{
if( value == null || value.Deleted )
Write( Serial.MinusOne );
else
Write( value.Serial );
}
public override void Write( Mobile value )
{
if( value == null || value.Deleted )
Write( Serial.MinusOne );
else
Write( value.Serial );
}
public override void Write( BaseGuild value )
{
if( value == null )
Write( 0 );
else
Write( value.Id );
}
public override void WriteItem<T>( T value )
{
Write( value );
}
public override void WriteMobile<T>( T value )
{
Write( value );
}
public override void WriteGuild<T>( T value )
{
Write( value );
}
public override void WriteMobileList( ArrayList list )
{
WriteMobileList( list, false );
}
public override void WriteMobileList( ArrayList list, bool tidy )
{
if( tidy )
{
for( int i = 0; i < list.Count; )
{
if( ((Mobile)list[i]).Deleted )
list.RemoveAt( i );
else
++i;
}
}
Write( list.Count );
for( int i = 0; i < list.Count; ++i )
Write( (Mobile)list[i] );
}
public override void WriteItemList( ArrayList list )
{
WriteItemList( list, false );
}
public override void WriteItemList( ArrayList list, bool tidy )
{
if( tidy )
{
for( int i = 0; i < list.Count; )
{
if( ((Item)list[i]).Deleted )
list.RemoveAt( i );
else
++i;
}
}
Write( list.Count );
for( int i = 0; i < list.Count; ++i )
Write( (Item)list[i] );
}
public override void WriteGuildList( ArrayList list )
{
WriteGuildList( list, false );
}
public override void WriteGuildList( ArrayList list, bool tidy )
{
if( tidy )
{
for( int i = 0; i < list.Count; )
{
if( ((BaseGuild)list[i]).Disbanded )
list.RemoveAt( i );
else
++i;
}
}
Write( list.Count );
for( int i = 0; i < list.Count; ++i )
Write( (BaseGuild)list[i] );
}
public override void Write( List<Item> list )
{
Write( list, false );
}
public override void Write( List<Item> list, bool tidy )
{
if( tidy )
{
for( int i = 0; i < list.Count; )
{
if( list[i].Deleted )
list.RemoveAt( i );
else
++i;
}
}
Write( list.Count );
for( int i = 0; i < list.Count; ++i )
Write( list[i] );
}
public override void WriteItemList<T>( List<T> list )
{
WriteItemList<T>( list, false );
}
public override void WriteItemList<T>( List<T> list, bool tidy )
{
if( tidy )
{
for( int i = 0; i < list.Count; )
{
if( list[i].Deleted )
list.RemoveAt( i );
else
++i;
}
}
Write( list.Count );
for( int i = 0; i < list.Count; ++i )
Write( list[i] );
}
public override void Write( List<Mobile> list )
{
Write( list, false );
}
public override void Write( List<Mobile> list, bool tidy )
{
if( tidy )
{
for( int i = 0; i < list.Count; )
{
if( list[i].Deleted )
list.RemoveAt( i );
else
++i;
}
}
Write( list.Count );
for( int i = 0; i < list.Count; ++i )
Write( list[i] );
}
public override void WriteMobileList<T>( List<T> list )
{
WriteMobileList<T>( list, false );
}
public override void WriteMobileList<T>( List<T> list, bool tidy )
{
if( tidy )
{
for( int i = 0; i < list.Count; )
{
if( list[i].Deleted )
list.RemoveAt( i );
else
++i;
}
}
Write( list.Count );
for( int i = 0; i < list.Count; ++i )
Write( list[i] );
}
public override void Write( List<BaseGuild> list )
{
Write( list, false );
}
public override void Write( List<BaseGuild> list, bool tidy )
{
if( tidy )
{
for( int i = 0; i < list.Count; )
{
if( list[i].Disbanded )
list.RemoveAt( i );
else
++i;
}
}
Write( list.Count );
for( int i = 0; i < list.Count; ++i )
Write( list[i] );
}
public override void WriteGuildList<T>( List<T> list )
{
WriteGuildList<T>( list, false );
}
public override void WriteGuildList<T>( List<T> list, bool tidy )
{
if( tidy )
{
for( int i = 0; i < list.Count; )
{
if( list[i].Disbanded )
list.RemoveAt( i );
else
++i;
}
}
Write( list.Count );
for( int i = 0; i < list.Count; ++i )
Write( list[i] );
}
public override void Write( Race value )
{
if( value != null )
Write( (byte)value.RaceIndex );
else
Write( (byte)0xFF );
}
}
public sealed class BinaryFileReader : GenericReader
{
private BinaryReader m_File;
public BinaryFileReader( BinaryReader br ) { m_File = br; }
public void Close()
{
m_File.Close();
}
public long Position
{
get
{
return m_File.BaseStream.Position;
}
}
public long Seek( long offset, SeekOrigin origin )
{
return m_File.BaseStream.Seek( offset, origin );
}
public override string ReadString()
{
if( ReadByte() != 0 )
return m_File.ReadString();
else
return null;
}
public override DateTime ReadDeltaTime()
{
long ticks = m_File.ReadInt64();
long now = DateTime.Now.Ticks;
if( ticks > 0 && (ticks+now) < 0 )
return DateTime.MaxValue;
else if( ticks < 0 && (ticks+now) < 0 )
return DateTime.MinValue;
try { return new DateTime( now+ticks ); }
catch { if( ticks > 0 ) return DateTime.MaxValue; else return DateTime.MinValue; }
}
public override IPAddress ReadIPAddress()
{
return new IPAddress( m_File.ReadInt64() );
}
public override int ReadEncodedInt()
{
int v = 0, shift = 0;
byte b;
do
{
b = m_File.ReadByte();
v |= (b & 0x7F) << shift;
shift += 7;
} while( b >= 0x80 );
return v;
}
public override DateTime ReadDateTime()
{
return new DateTime( m_File.ReadInt64() );
}
public override TimeSpan ReadTimeSpan()
{
return new TimeSpan( m_File.ReadInt64() );
}
public override decimal ReadDecimal()
{
return m_File.ReadDecimal();
}
public override long ReadLong()
{
return m_File.ReadInt64();
}
public override ulong ReadULong()
{
return m_File.ReadUInt64();
}
public override int ReadInt()
{
return m_File.ReadInt32();
}
public override uint ReadUInt()
{
return m_File.ReadUInt32();
}
public override short ReadShort()
{
return m_File.ReadInt16();
}
public override ushort ReadUShort()
{
return m_File.ReadUInt16();
}
public override double ReadDouble()
{
return m_File.ReadDouble();
}
public override float ReadFloat()
{
return m_File.ReadSingle();
}
public override char ReadChar()
{
return m_File.ReadChar();
}
public override byte ReadByte()
{
return m_File.ReadByte();
}
public override sbyte ReadSByte()
{
return m_File.ReadSByte();
}
public override bool ReadBool()
{
return m_File.ReadBoolean();
}
public override Point3D ReadPoint3D()
{
return new Point3D( ReadInt(), ReadInt(), ReadInt() );
}
public override Point2D ReadPoint2D()
{
return new Point2D( ReadInt(), ReadInt() );
}
public override Rectangle2D ReadRect2D()
{
return new Rectangle2D( ReadPoint2D(), ReadPoint2D() );
}
public override Rectangle3D ReadRect3D()
{
return new Rectangle3D( ReadPoint3D(), ReadPoint3D() );
}
public override Map ReadMap()
{
return Map.Maps[ReadByte()];
}
public override Item ReadItem()
{
return World.FindItem( ReadInt() );
}
public override Mobile ReadMobile()
{
return World.FindMobile( ReadInt() );
}
public override BaseGuild ReadGuild()
{
return BaseGuild.Find( ReadInt() );
}
public override T ReadItem<T>()
{
return ReadItem() as T;
}
public override T ReadMobile<T>()
{
return ReadMobile() as T;
}
public override T ReadGuild<T>()
{
return ReadGuild() as T;
}
public override ArrayList ReadItemList()
{
int count = ReadInt();
if ( count > 0 ) {
ArrayList list = new ArrayList( count );
for ( int i = 0; i < count; ++i ) {
Item item = ReadItem();
if ( item != null ) {
list.Add( item );
}
}
return list;
} else {
return new ArrayList();
}
}
public override ArrayList ReadMobileList()
{
int count = ReadInt();
if ( count > 0 ) {
ArrayList list = new ArrayList( count );
for ( int i = 0; i < count; ++i ) {
Mobile m = ReadMobile();
if ( m != null ) {
list.Add( m );
}
}
return list;
} else {
return new ArrayList();
}
}
public override ArrayList ReadGuildList()
{
int count = ReadInt();
if ( count > 0 ) {
ArrayList list = new ArrayList( count );
for ( int i = 0; i < count; ++i ) {
BaseGuild g = ReadGuild();
if ( g != null ) {
list.Add( g );
}
}
return list;
} else {
return new ArrayList();
}
}
public override List<Item> ReadStrongItemList()
{
return ReadStrongItemList<Item>();
}
public override List<T> ReadStrongItemList<T>()
{
int count = ReadInt();
if ( count > 0 ) {
List<T> list = new List<T>( count );
for ( int i = 0; i < count; ++i ) {
T item = ReadItem() as T;
if ( item != null ) {
list.Add( item );
}
}
return list;
} else {
return new List<T>();
}
}
public override List<Mobile> ReadStrongMobileList()
{
return ReadStrongMobileList<Mobile>();
}
public override List<T> ReadStrongMobileList<T>()
{
int count = ReadInt();
if ( count > 0 ) {
List<T> list = new List<T>( count );
for ( int i = 0; i < count; ++i ) {
T m = ReadMobile() as T;
if ( m != null ) {
list.Add( m );
}
}
return list;
} else {
return new List<T>();
}
}
public override List<BaseGuild> ReadStrongGuildList()
{
return ReadStrongGuildList<BaseGuild>();
}
public override List<T> ReadStrongGuildList<T>()
{
int count = ReadInt();
if ( count > 0 ) {
List<T> list = new List<T>( count );
for ( int i = 0; i < count; ++i ) {
T g = ReadGuild() as T;
if ( g != null ) {
list.Add( g );
}
}
return list;
} else {
return new List<T>();
}
}
public override bool End()
{
return m_File.PeekChar() == -1;
}
public override Race ReadRace()
{
return Race.Races[ReadByte()];
}
}
public sealed class AsyncWriter : GenericWriter
{
private static int m_ThreadCount = 0;
public static int ThreadCount { get { return m_ThreadCount; } }
private int BufferSize;
private long m_LastPos, m_CurPos;
private bool m_Closed;
private bool PrefixStrings;
private MemoryStream m_Mem;
private BinaryWriter m_Bin;
private FileStream m_File;
private Queue m_WriteQueue;
private Thread m_WorkerThread;
public AsyncWriter( string filename, bool prefix )
: this( filename, 1048576, prefix )//1 mb buffer
{
}
public AsyncWriter( string filename, int buffSize, bool prefix )
{
PrefixStrings = prefix;
m_Closed = false;
m_WriteQueue = Queue.Synchronized( new Queue() );
BufferSize = buffSize;
m_File = new FileStream( filename, FileMode.Create, FileAccess.Write, FileShare.None );
m_Mem = new MemoryStream( BufferSize + 1024 );
m_Bin = new BinaryWriter( m_Mem, Utility.UTF8WithEncoding );
}
private void Enqueue( MemoryStream mem )
{
m_WriteQueue.Enqueue( mem );
if( m_WorkerThread == null || !m_WorkerThread.IsAlive )
{
m_WorkerThread = new Thread( new ThreadStart( new WorkerThread( this ).Worker ) );
m_WorkerThread.Priority = ThreadPriority.BelowNormal;
m_WorkerThread.Start();
}
}
private class WorkerThread
{
private AsyncWriter m_Owner;
public WorkerThread( AsyncWriter owner )
{
m_Owner = owner;
}
public void Worker()
{
AsyncWriter.m_ThreadCount++;
while( m_Owner.m_WriteQueue.Count > 0 )
{
MemoryStream mem = (MemoryStream)m_Owner.m_WriteQueue.Dequeue();
if( mem != null && mem.Length > 0 )
mem.WriteTo( m_Owner.m_File );
}
if( m_Owner.m_Closed )
m_Owner.m_File.Close();
AsyncWriter.m_ThreadCount--;
if (AsyncWriter.m_ThreadCount <= 0)
World.NotifyDiskWriteComplete();
}
}
private void OnWrite()
{
long curlen = m_Mem.Length;
m_CurPos += curlen - m_LastPos;
m_LastPos = curlen;
if( curlen >= BufferSize )
{
Enqueue( m_Mem );
m_Mem = new MemoryStream( BufferSize + 1024 );
m_Bin = new BinaryWriter( m_Mem, Utility.UTF8WithEncoding );
m_LastPos = 0;
}
}
public MemoryStream MemStream
{
get
{
return m_Mem;
}
set
{
if( m_Mem.Length > 0 )
Enqueue( m_Mem );
m_Mem = value;
m_Bin = new BinaryWriter( m_Mem, Utility.UTF8WithEncoding );
m_LastPos = 0;
m_CurPos = m_Mem.Length;
m_Mem.Seek( 0, SeekOrigin.End );
}
}
public override void Close()
{
Enqueue( m_Mem );
m_Closed = true;
}
public override long Position
{
get
{
return m_CurPos;
}
}
public override void Write( IPAddress value )
{
m_Bin.Write( Utility.GetLongAddressValue( value ) );
OnWrite();
}
public override void Write( string value )
{
if( PrefixStrings )
{
if( value == null )
{
m_Bin.Write( (byte)0 );
}
else
{
m_Bin.Write( (byte)1 );
m_Bin.Write( value );
}
}
else
{
m_Bin.Write( value );
}
OnWrite();
}
public override void WriteDeltaTime( DateTime value )
{
long ticks = value.Ticks;
long now = DateTime.Now.Ticks;
TimeSpan d;
try { d = new TimeSpan( ticks-now ); }
catch { if( ticks < now ) d = TimeSpan.MaxValue; else d = TimeSpan.MaxValue; }
Write( d );
}
public override void Write( DateTime value )
{
m_Bin.Write( value.Ticks );
OnWrite();
}
public override void Write( TimeSpan value )
{
m_Bin.Write( value.Ticks );
OnWrite();
}
public override void Write( decimal value )
{
m_Bin.Write( value );
OnWrite();
}
public override void Write( long value )
{
m_Bin.Write( value );
OnWrite();
}
public override void Write( ulong value )
{
m_Bin.Write( value );
OnWrite();
}
public override void WriteEncodedInt( int value )
{
uint v = (uint)value;
while( v >= 0x80 )
{
m_Bin.Write( (byte)(v | 0x80) );
v >>= 7;
}
m_Bin.Write( (byte)v );
OnWrite();
}
public override void Write( int value )
{
m_Bin.Write( value );
OnWrite();
}
public override void Write( uint value )
{
m_Bin.Write( value );
OnWrite();
}
public override void Write( short value )
{
m_Bin.Write( value );
OnWrite();
}
public override void Write( ushort value )
{
m_Bin.Write( value );
OnWrite();
}
public override void Write( double value )
{
m_Bin.Write( value );
OnWrite();
}
public override void Write( float value )
{
m_Bin.Write( value );
OnWrite();
}
public override void Write( char value )
{
m_Bin.Write( value );
OnWrite();
}
public override void Write( byte value )
{
m_Bin.Write( value );
OnWrite();
}
public override void Write( sbyte value )
{
m_Bin.Write( value );
OnWrite();
}
public override void Write( bool value )
{
m_Bin.Write( value );
OnWrite();
}
public override void Write( Point3D value )
{
Write( value.m_X );
Write( value.m_Y );
Write( value.m_Z );
}
public override void Write( Point2D value )
{
Write( value.m_X );
Write( value.m_Y );
}
public override void Write( Rectangle2D value )
{
Write( value.Start );
Write( value.End );
}
public override void Write( Rectangle3D value )
{
Write( value.Start );
Write( value.End );
}
public override void Write( Map value )
{
if( value != null )
Write( (byte)value.MapIndex );
else
Write( (byte)0xFF );
}
public override void Write( Race value )
{
if( value != null )
Write( (byte)value.RaceIndex );
else
Write( (byte)0xFF );
}
public override void Write( Item value )
{
if( value == null || value.Deleted )
Write( Serial.MinusOne );
else
Write( value.Serial );
}
public override void Write( Mobile value )
{
if( value == null || value.Deleted )
Write( Serial.MinusOne );
else
Write( value.Serial );
}
public override void Write( BaseGuild value )
{
if( value == null )
Write( 0 );
else
Write( value.Id );
}
public override void WriteItem<T>( T value )
{
Write( value );
}
public override void WriteMobile<T>( T value )
{
Write( value );
}
public override void WriteGuild<T>( T value )
{
Write( value );
}
public override void WriteMobileList( ArrayList list )
{
WriteMobileList( list, false );
}
public override void WriteMobileList( ArrayList list, bool tidy )
{
if( tidy )
{
for( int i = 0; i < list.Count; )
{
if( ((Mobile)list[i]).Deleted )
list.RemoveAt( i );
else
++i;
}
}
Write( list.Count );
for( int i = 0; i < list.Count; ++i )
Write( (Mobile)list[i] );
}
public override void WriteItemList( ArrayList list )
{
WriteItemList( list, false );
}
public override void WriteItemList( ArrayList list, bool tidy )
{
if( tidy )
{
for( int i = 0; i < list.Count; )
{
if( ((Item)list[i]).Deleted )
list.RemoveAt( i );
else
++i;
}
}
Write( list.Count );
for( int i = 0; i < list.Count; ++i )
Write( (Item)list[i] );
}
public override void WriteGuildList( ArrayList list )
{
WriteGuildList( list, false );
}
public override void WriteGuildList( ArrayList list, bool tidy )
{
if( tidy )
{
for( int i = 0; i < list.Count; )
{
if( ((BaseGuild)list[i]).Disbanded )
list.RemoveAt( i );
else
++i;
}
}
Write( list.Count );
for( int i = 0; i < list.Count; ++i )
Write( (BaseGuild)list[i] );
}
public override void Write( List<Item> list )
{
Write( list, false );
}
public override void Write( List<Item> list, bool tidy )
{
if( tidy )
{
for( int i = 0; i < list.Count; )
{
if( list[i].Deleted )
list.RemoveAt( i );
else
++i;
}
}
Write( list.Count );
for( int i = 0; i < list.Count; ++i )
Write( list[i] );
}
public override void WriteItemList<T>( List<T> list )
{
WriteItemList<T>( list, false );
}
public override void WriteItemList<T>( List<T> list, bool tidy )
{
if( tidy )
{
for( int i = 0; i < list.Count; )
{
if( list[i].Deleted )
list.RemoveAt( i );
else
++i;
}
}
Write( list.Count );
for( int i = 0; i < list.Count; ++i )
Write( list[i] );
}
public override void Write( List<Mobile> list )
{
Write( list, false );
}
public override void Write( List<Mobile> list, bool tidy )
{
if( tidy )
{
for( int i = 0; i < list.Count; )
{
if( list[i].Deleted )
list.RemoveAt( i );
else
++i;
}
}
Write( list.Count );
for( int i = 0; i < list.Count; ++i )
Write( list[i] );
}
public override void WriteMobileList<T>( List<T> list )
{
WriteMobileList<T>( list, false );
}
public override void WriteMobileList<T>( List<T> list, bool tidy )
{
if( tidy )
{
for( int i = 0; i < list.Count; )
{
if( list[i].Deleted )
list.RemoveAt( i );
else
++i;
}
}
Write( list.Count );
for( int i = 0; i < list.Count; ++i )
Write( list[i] );
}
public override void Write( List<BaseGuild> list )
{
Write( list, false );
}
public override void Write( List<BaseGuild> list, bool tidy )
{
if( tidy )
{
for( int i = 0; i < list.Count; )
{
if( list[i].Disbanded )
list.RemoveAt( i );
else
++i;
}
}
Write( list.Count );
for( int i = 0; i < list.Count; ++i )
Write( list[i] );
}
public override void WriteGuildList<T>( List<T> list )
{
WriteGuildList<T>( list, false );
}
public override void WriteGuildList<T>( List<T> list, bool tidy )
{
if( tidy )
{
for( int i = 0; i < list.Count; )
{
if( list[i].Disbanded )
list.RemoveAt( i );
else
++i;
}
}
Write( list.Count );
for( int i = 0; i < list.Count; ++i )
Write( list[i] );
}
}
public interface ISerializable
{
int TypeReference { get; }
int SerialIdentity { get; }
void Serialize( GenericWriter writer );
}
}