using ModernUO.Serialization;

namespace Server.Mobiles
{
    [TypeAlias("Server.Mobiles.Sewerrat")]
    [SerializationGenerator(0, false)]
    public partial class SewerRat : BaseCreature
    {
        [Constructible]
        public SewerRat() : base(AIType.AI_Melee)
        {
            Body = 238;
            BaseSoundID = 0xCC;

            SetStr(9);
            SetDex(25);
            SetInt(6, 10);

            SetHits(6);
            SetMana(0);

            SetDamage(1, 2);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 5, 10);
            SetResistance(ResistanceType.Poison, 15, 25);
            SetResistance(ResistanceType.Energy, 5, 10);

            SetSkill(SkillName.MagicResist, 5.0);
            SetSkill(SkillName.Tactics, 5.0);
            SetSkill(SkillName.Wrestling, 5.0);

            Fame = 300;
            Karma = -300;

            VirtualArmor = 6;

            Tamable = true;
            ControlSlots = 1;
            MinTameSkill = -0.9;
        }

        public override string CorpseName => "a rat corpse";
        public override string DefaultName => "a sewer rat";

        public override int Meat => 1;
        public override FoodType FavoriteFood => FoodType.Meat | FoodType.Eggs | FoodType.FruitsAndVeggies;

        public override void GenerateLoot()
        {
            AddLoot(LootPack.Poor);
        }
    }
}
