using ModernUO.Serialization;

namespace Server.Items;

[SerializationGenerator(0, false)]
public partial class ArcaneCircleScroll : SpellScroll
{
    [Constructible]
    public ArcaneCircleScroll(int amount = 1) : base(600, 0x2D51, amount) => Hue = 0x8FD;
}

[SerializationGenerator(0, false)]
public partial class GiftOfRenewalScroll : SpellScroll
{
    [Constructible]
    public GiftOfRenewalScroll(int amount = 1) : base(601, 0x2D52, amount) => Hue = 0x8FD;
}

[SerializationGenerator(0, false)]
public partial class ImmolatingWeaponScroll : SpellScroll
{
    [Constructible]
    public ImmolatingWeaponScroll(int amount = 1) : base(602, 0x2D53, amount) => Hue = 0x8FD;
}

[SerializationGenerator(0, false)]
public partial class AttuneWeaponScroll : SpellScroll
{
    [Constructible]
    public AttuneWeaponScroll(int amount = 1) : base(603, 0x2D54, amount) => Hue = 0x8FD;
}

[SerializationGenerator(0, false)]
public partial class ThunderstormScroll : SpellScroll
{
    [Constructible]
    public ThunderstormScroll(int amount = 1) : base(604, 0x2D55, amount) => Hue = 0x8FD;
}

[SerializationGenerator(0, false)]
public partial class NatureFuryScroll : SpellScroll
{
    [Constructible]
    public NatureFuryScroll(int amount = 1) : base(605, 0x2D56, amount) => Hue = 0x8FD;
}

[SerializationGenerator(0, false)]
public partial class SummonFeyScroll : SpellScroll
{
    [Constructible]
    public SummonFeyScroll(int amount = 1) : base(606, 0x2D57, amount) => Hue = 0x8FD;
}

[SerializationGenerator(0, false)]
public partial class SummonFiendScroll : SpellScroll
{
    [Constructible]
    public SummonFiendScroll(int amount = 1) : base(607, 0x2D58, amount) => Hue = 0x8FD;
}

[SerializationGenerator(0, false)]
public partial class ReaperFormScroll : SpellScroll
{
    [Constructible]
    public ReaperFormScroll(int amount = 1) : base(608, 0x2D59, amount) => Hue = 0x8FD;
}

[SerializationGenerator(0, false)]
public partial class WildfireScroll : SpellScroll
{
    [Constructible]
    public WildfireScroll(int amount = 1) : base(609, 0x2D5A, amount) => Hue = 0x8FD;
}

[SerializationGenerator(0, false)]
public partial class EssenceOfWindScroll : SpellScroll
{
    [Constructible]
    public EssenceOfWindScroll(int amount = 1) : base(610, 0x2D5B, amount) => Hue = 0x8FD;
}

[SerializationGenerator(0, false)]
public partial class DryadAllureScroll : SpellScroll
{
    [Constructible]
    public DryadAllureScroll(int amount = 1) : base(611, 0x2D5C, amount) => Hue = 0x8FD;
}

[SerializationGenerator(0, false)]
public partial class EtherealVoyageScroll : SpellScroll
{
    [Constructible]
    public EtherealVoyageScroll(int amount = 1) : base(612, 0x2D5D, amount) => Hue = 0x8FD;
}

[SerializationGenerator(0, false)]
public partial class WordOfDeathScroll : SpellScroll
{
    [Constructible]
    public WordOfDeathScroll(int amount = 1) : base(613, 0x2D5E, amount) => Hue = 0x8FD;
}

[SerializationGenerator(0, false)]
public partial class GiftOfLifeScroll : SpellScroll
{
    [Constructible]
    public GiftOfLifeScroll(int amount = 1) : base(614, 0x2D5F, amount) => Hue = 0x8FD;
}

[SerializationGenerator(0, false)]
public partial class ArcaneEmpowermentScroll : SpellScroll
{
    [Constructible]
    public ArcaneEmpowermentScroll(int amount = 1) : base(615, 0x2D60, amount) => Hue = 0x8FD;
}
