using System;
using System.Collections;
using Server;
using Server.Network;
using Server.Multis;
using Server.Mobiles;

namespace Server.Gumps
{
	public class VendorInventoryGump : Gump
	{
		private BaseHouse m_House;
		private ArrayList m_Inventories;

		public VendorInventoryGump( BaseHouse house, Mobile from ) : base( 50, 50 )
		{
			m_House = house;
			m_Inventories = new ArrayList( house.VendorInventories );

			AddBackground( 0, 0, 420, 50 + 20 * m_Inventories.Count, 0x13BE );

			AddImageTiled( 10, 10, 400, 20, 0xA40 );
			AddHtmlLocalized( 15, 10, 200, 20, 1062435, 0x7FFF, false, false ); // Reclaim Vendor Inventory
			AddHtmlLocalized( 330, 10, 50, 20, 1062465, 0x7FFF, false, false ); // Expires

			AddImageTiled( 10, 40, 400, 20 * m_Inventories.Count, 0xA40 );

			for ( int i = 0; i < m_Inventories.Count; i++ )
			{
				VendorInventory inventory = (VendorInventory) m_Inventories[i];

				int y = 40 + 20 * i;

				if ( inventory.Owner == from )
					AddButton( 10, y, 0xFA5, 0xFA7, i + 1, GumpButtonType.Reply, 0 );

				AddLabel( 45, y, 0x481, String.Format( "{0} ({1})", inventory.ShopName, inventory.VendorName ) );

				TimeSpan expire = inventory.ExpireTime - DateTime.Now;
				int hours = (int) expire.TotalHours;

				AddLabel( 320, y, 0x481, hours.ToString() );
				AddHtmlLocalized( 350, y, 50, 20, 1062466, 0x7FFF, false, false ); // hour(s)
			}
		}

		public override void OnResponse( NetState sender, RelayInfo info )
		{
			if ( info.ButtonID == 0 )
				return;

			Mobile from = sender.Mobile;
			HouseSign sign = m_House.Sign;

			if ( m_House.Deleted || sign == null || sign.Deleted || !from.CheckAlive() )
				return;

			if ( from.Map != sign.Map || !from.InRange( sign, 5 ) )
			{
				from.SendLocalizedMessage( 1062429 ); // You must be within five paces of the house sign to use this option.
				return;
			}

			int index = info.ButtonID - 1;
			if ( index < 0 || index >= m_Inventories.Count )
				return;

			VendorInventory inventory = (VendorInventory) m_Inventories[index];

			if ( inventory.Owner != from || !m_House.VendorInventories.Contains( inventory ) )
				return;

			int totalItems = 0;
			int givenToBackpack = 0;
			int givenToBankBox = 0;
			for ( int i = inventory.Items.Count - 1; i >= 0; i-- )
			{
				Item item = inventory.Items[i];

				if ( item.Deleted )
				{
					inventory.Items.RemoveAt( i );
					continue;
				}

				totalItems += 1 + item.TotalItems;

				if ( from.PlaceInBackpack( item ) )
				{
					inventory.Items.RemoveAt( i );
					givenToBackpack += 1 + item.TotalItems;
				}
				else if ( from.BankBox != null && from.BankBox.TryDropItem( from, item, false ) )
				{
					inventory.Items.RemoveAt( i );
					givenToBankBox += 1 + item.TotalItems;
				}
			}

			from.SendLocalizedMessage( 1062436, totalItems.ToString() + "\t" + inventory.Gold.ToString() ); // The vendor you selected had ~1_COUNT~ items in its inventory, and ~2_AMOUNT~ gold in its account.

			int givenGold = Banker.DepositUpTo( from, inventory.Gold );
			inventory.Gold -= givenGold;

			from.SendLocalizedMessage( 1060397, givenGold.ToString() ); // ~1_AMOUNT~ gold has been deposited into your bank box.
			from.SendLocalizedMessage( 1062437, givenToBackpack.ToString() + "\t" + givenToBankBox.ToString() ); // ~1_COUNT~ items have been removed from the shop inventory and placed in your backpack.  ~2_BANKCOUNT~ items were removed from the shop inventory and placed in your bank box.

			if ( inventory.Gold > 0 || inventory.Items.Count > 0 )
			{
				from.SendLocalizedMessage( 1062440 ); // Some of the shop inventory would not fit in your backpack or bank box.  Please free up some room and try again.
			}
			else
			{
				inventory.Delete();
				from.SendLocalizedMessage( 1062438 ); // The shop is now empty of inventory and funds, so it has been deleted.
			}
		}
	}
}