using System;
using Server;
using Server.Items;
using Server.Commands;

namespace Server
{
	public class DoorGenerator
	{
		private static Rectangle2D[] m_BritRegions = new Rectangle2D[]
			{
				new Rectangle2D( new Point2D( 250, 750 ), new Point2D( 775, 1330 ) ),
				new Rectangle2D( new Point2D( 525, 2095 ), new Point2D( 925, 2430 ) ),
				new Rectangle2D( new Point2D( 1025, 2155 ), new Point2D( 1265, 2310 ) ),
				new Rectangle2D( new Point2D( 1635, 2430 ), new Point2D( 1705, 2508 ) ),
				new Rectangle2D( new Point2D( 1775, 2605 ), new Point2D( 2165, 2975 ) ),
				new Rectangle2D( new Point2D( 1055, 3520 ), new Point2D( 1570, 4075 ) ),
				new Rectangle2D( new Point2D( 2860, 3310 ), new Point2D( 3120, 3630 ) ),
				new Rectangle2D( new Point2D( 2470, 1855 ), new Point2D( 3950, 3045 ) ),
				new Rectangle2D( new Point2D( 3425, 990 ), new Point2D( 3900, 1455 ) ),
				new Rectangle2D( new Point2D( 4175, 735 ), new Point2D( 4840, 1600 ) ),
				new Rectangle2D( new Point2D( 2375, 330 ), new Point2D( 3100, 1045 ) ),
				new Rectangle2D( new Point2D( 2100, 1090 ), new Point2D( 2310, 1450 ) ),
				new Rectangle2D( new Point2D( 1495, 1400 ), new Point2D( 1550, 1475 ) ),
				new Rectangle2D( new Point2D( 1085, 1520 ), new Point2D( 1415, 1910 ) ),
				new Rectangle2D( new Point2D( 1410, 1500 ), new Point2D( 1745, 1795 ) ),
				new Rectangle2D( new Point2D( 5120, 2300 ), new Point2D( 6143, 4095 ) )
			};

		private static Rectangle2D[] m_IlshRegions = new Rectangle2D[]
			{
				new Rectangle2D( new Point2D( 0, 0 ), new Point2D( 288*8, 200*8 ) )
			};

		private static Rectangle2D[] m_MalasRegions = new Rectangle2D[]
			{
				new Rectangle2D( new Point2D( 0, 0 ), new Point2D( 320*8, 256*8 ) )
			};

		private static int[] m_SouthFrames = new int[]
			{
				0x0006,
				0x0008,
				0x000B,
				0x001A,
				0x001B,
				0x001F,
				0x0038,
				0x0057,
				0x0059,
				0x005B,
				0x005D,
				0x0080,
				0x0081,
				0x0082,
				0x0084,
				0x0090,
				0x0091,
				0x0094,
				0x0096,
				0x0099,
				0x00A6,
				0x00A7,
				0x00AA,
				0x00AE,
				0x00B0,
				0x00B3,
				0x00C7,
				0x00C9,
				0x00F8,
				0x00FA,
				0x00FD,
				0x00FE,
				0x0100,
				0x0103,
				0x0104,
				0x0106,
				0x0109,
				0x0127,
				0x0129,
				0x012B,
				0x012D,
				0x012F,
				0x0131,
				0x0132,
				0x0134,
				0x0135,
				0x0137,
				0x0139,
				0x013B,
				0x014C,
				0x014E,
				0x014F,
				0x0151,
				0x0153,
				0x0155,
				0x0157,
				0x0158,
				0x015A,
				0x015D,
				0x015E,
				0x015F,
				0x0162,
				0x01CF,
				0x01D1,
				0x01D4,
				0x01FF,
				0x0204,
				0x0206,
				0x0208,
				0x020A
			};

		private static int[] m_NorthFrames = new int[]
			{
				0x0006,
				0x0008,
				0x000D,
				0x001A,
				0x001B,
				0x0020,
				0x003A,
				0x0057,
				0x0059,
				0x005B,
				0x005D,
				0x0080,
				0x0081,
				0x0082,
				0x0084,
				0x0090,
				0x0091,
				0x0094,
				0x0096,
				0x0099,
				0x00A6,
				0x00A7,
				0x00AC,
				0x00AE,
				0x00B0,
				0x00C7,
				0x00C9,
				0x00F8,
				0x00FA,
				0x00FD,
				0x00FE,
				0x0100,
				0x0103,
				0x0104,
				0x0106,
				0x0109,
				0x0127,
				0x0129,
				0x012B,
				0x012D,
				0x012F,
				0x0131,
				0x0132,
				0x0134,
				0x0135,
				0x0137,
				0x0139,
				0x013B,
				0x014C,
				0x014E,
				0x014F,
				0x0151,
				0x0153,
				0x0155,
				0x0157,
				0x0158,
				0x015A,
				0x015D,
				0x015E,
				0x015F,
				0x0162,
				0x01CF,
				0x01D1,
				0x01D4,
				0x01FF,
				0x0201,
				0x0204,
				0x0208,
				0x020A
			};

		private static int[] m_EastFrames = new int[]
			{
				0x0007,
				0x000A,
				0x001A,
				0x001C,
				0x001E,
				0x0037,
				0x0058,
				0x0059,
				0x005C,
				0x005E,
				0x0080,
				0x0081,
				0x0082,
				0x0084,
				0x0090,
				0x0092,
				0x0095,
				0x0097,
				0x0098,
				0x00A6,
				0x00A8,
				0x00AB,
				0x00AE,
				0x00AF,
				0x00B2,
				0x00C7,
				0x00C8,
				0x00EA,
				0x00F8,
				0x00F9,
				0x00FC,
				0x00FE,
				0x00FF,
				0x0102,
				0x0104,
				0x0105,
				0x0108,
				0x0127,
				0x0128,
				0x012B,
				0x012C,
				0x012E,
				0x0130,
				0x0132,
				0x0133,
				0x0135,
				0x0136,
				0x0138,
				0x013A,
				0x014C,
				0x014D,
				0x014F,
				0x0150,
				0x0152,
				0x0154,
				0x0156,
				0x0158,
				0x0159,
				0x015C,
				0x015E,
				0x0160,
				0x0163,
				0x01CF,
				0x01D0,
				0x01D3,
				0x01FF,
				0x0203,
				0x0205,
				0x0207,
				0x0209
			};

		private static int[] m_WestFrames = new int[]
			{
				0x0007,
				0x000C,
				0x001A,
				0x001C,
				0x0021,
				0x0039,
				0x0058,
				0x0059,
				0x005C,
				0x005E,
				0x0080,
				0x0081,
				0x0082,
				0x0084,
				0x0090,
				0x0092,
				0x0095,
				0x0097,
				0x0098,
				0x00A6,
				0x00A8,
				0x00AD,
				0x00AE,
				0x00AF,
				0x00B5,
				0x00C7,
				0x00C8,
				0x00EA,
				0x00F8,
				0x00F9,
				0x00FC,
				0x00FE,
				0x00FF,
				0x0102,
				0x0104,
				0x0105,
				0x0108,
				0x0127,
				0x0128,
				0x012C,
				0x012E,
				0x0130,
				0x0132,
				0x0133,
				0x0135,
				0x0136,
				0x0138,
				0x013A,
				0x014C,
				0x014D,
				0x014F,
				0x0150,
				0x0152,
				0x0154,
				0x0156,
				0x0158,
				0x0159,
				0x015C,
				0x015E,
				0x0160,
				0x0163,
				0x01CF,
				0x01D0,
				0x01D3,
				0x01FF,
				0x0200,
				0x0203,
				0x0207,
				0x0209
			};

		public static void Initialize()
		{
			CommandSystem.Register( "DoorGen", AccessLevel.Administrator, new CommandEventHandler( DoorGen_OnCommand ) );
		}

		[Usage( "DoorGen" )]
		[Description( "Generates doors by analyzing the map. Slow." )]
		public static void DoorGen_OnCommand( CommandEventArgs e )
		{
			Generate();
		}

		private static Map m_Map;
		private static int m_Count;

		public static void Generate()
		{
			World.Broadcast( 0x35, true, "Generating doors, please wait." );

			Network.NetState.FlushAll();
			Network.NetState.Pause();

			m_Map = Map.Trammel;
			m_Count = 0;

			for ( int i = 0; i < m_BritRegions.Length; ++i )
				Generate( m_BritRegions[i] );

			int trammelCount = m_Count;

			m_Map = Map.Felucca;
			m_Count = 0;

			for ( int i = 0; i < m_BritRegions.Length; ++i )
				Generate( m_BritRegions[i] );

			int feluccaCount = m_Count;

			m_Map = Map.Ilshenar;
			m_Count = 0;

			for ( int i = 0; i < m_IlshRegions.Length; ++i )
				Generate( m_IlshRegions[i] );

			int ilshenarCount = m_Count;

			m_Map = Map.Malas;
			m_Count = 0;

			for ( int i = 0; i < m_MalasRegions.Length; ++i )
				Generate( m_MalasRegions[i] );

			int malasCount = m_Count;

			Network.NetState.Resume();

			World.Broadcast( 0x35, true, "Door generation complete. Trammel: {0}; Felucca: {1}; Ilshenar: {2}; Malas: {3};", trammelCount, feluccaCount, ilshenarCount, malasCount );
		}

		public static bool IsFrame( int id, int[] list )
		{
			id &= 0x3FFF;

			if ( id > list[list.Length - 1] )
				return false;

			for ( int i = 0; i < list.Length; ++i )
			{
				int delta = id - list[i];

				if ( delta < 0 )
					return false;
				else if ( delta == 0 )
					return true;
			}

			return false;
		}

		public static bool IsNorthFrame( int id )
		{
			return IsFrame( id, m_NorthFrames );
		}

		public static bool IsSouthFrame( int id )
		{
			return IsFrame( id, m_SouthFrames );
		}

		public static bool IsWestFrame( int id )
		{
			return IsFrame( id, m_WestFrames );
		}

		public static bool IsEastFrame( int id )
		{
			return IsFrame( id, m_EastFrames );
		}

		public static bool IsEastFrame( int x, int y, int z )
		{
			Tile[] tiles = m_Map.Tiles.GetStaticTiles( x, y );

			for ( int i = 0; i < tiles.Length; ++i )
			{
				Tile tile = tiles[i];

				if ( tile.Z == z && IsEastFrame( tile.ID ) )
					return true;
			}

			return false;
		}

		public static bool IsSouthFrame( int x, int y, int z )
		{
			Tile[] tiles = m_Map.Tiles.GetStaticTiles( x, y );

			for ( int i = 0; i < tiles.Length; ++i )
			{
				Tile tile = tiles[i];

				if ( tile.Z == z && IsSouthFrame( tile.ID ) )
					return true;
			}

			return false;
		}

		public static BaseDoor AddDoor( int x, int y, int z, DoorFacing facing )
		{
			int doorZ = z;
			int doorTop = doorZ + 20;

			if ( !m_Map.CanFit( x, y, z, 16, false, false ) )
				return null;

			if ( y == 1743 && x >= 1343 && x <= 1344 )
				return null;

			if ( y == 1679 && x >= 1392 && x <= 1393 )
				return null;

			if ( x == 1320 && y >= 1618 && y <= 1640 )
				return null;

			if ( x == 1383 && y >= 1642 && y <= 1643 )
				return null;

			BaseDoor door = new DarkWoodDoor( facing );
			door.MoveToWorld( new Point3D( x, y, z ), m_Map );

			++m_Count;

			return door;
		}

		public static void Generate( Rectangle2D region )
		{
			for ( int rx = 0; rx < region.Width; ++rx )
			{
				for ( int ry = 0; ry < region.Height; ++ry )
				{
					int vx = rx + region.X;
					int vy = ry + region.Y;

					Tile[] tiles = m_Map.Tiles.GetStaticTiles( vx, vy );

					for ( int i = 0; i < tiles.Length; ++i )
					{
						Tile tile = tiles[i];

						int id = tile.ID;
						int z = tile.Z;

						if ( IsWestFrame( id ) )
						{
							if ( IsEastFrame( vx + 2, vy, z ) )
							{
								AddDoor( vx + 1, vy, z, DoorFacing.WestCW );
							}
							else if ( IsEastFrame( vx + 3, vy, z ) )
							{
								BaseDoor first = AddDoor( vx + 1, vy, z, DoorFacing.WestCW );
								BaseDoor second = AddDoor( vx + 2, vy, z, DoorFacing.EastCCW );

								if ( first != null && second != null )
								{
									first.Link = second;
									second.Link = first;
								}
								else
								{
									if ( first != null )
										first.Delete();

									if ( second != null )
										second.Delete();
								}
							}
						}
						else if ( IsNorthFrame( id ) )
						{
							if ( IsSouthFrame( vx, vy + 2, z ) )
							{
								AddDoor( vx, vy + 1, z, DoorFacing.SouthCW );
							}
							else if ( IsSouthFrame( vx, vy + 3, z ) )
							{
								BaseDoor first = AddDoor( vx, vy + 1, z, DoorFacing.NorthCCW );
								BaseDoor second = AddDoor( vx, vy + 2, z, DoorFacing.SouthCW );

								if ( first != null && second != null )
								{
									first.Link = second;
									second.Link = first;
								}
								else
								{
									if ( first != null )
										first.Delete();

									if ( second != null )
										second.Delete();
								}
							}
						}
					}
				}
			}
		}
	}
}