using System;
using Server.Items;

namespace Server.Items
{
	[FlipableAttribute( 0x144f, 0x1454 )]
	public class DaemonChest : BaseArmor
	{
		public override int BasePhysicalResistance{ get{ return 6; } }
		public override int BaseFireResistance{ get{ return 6; } }
		public override int BaseColdResistance{ get{ return 7; } }
		public override int BasePoisonResistance{ get{ return 5; } }
		public override int BaseEnergyResistance{ get{ return 7; } }

		public override int InitMinHits{ get{ return 255; } }
		public override int InitMaxHits{ get{ return 255; } }

		public override int AosStrReq{ get{ return 60; } }
		public override int OldStrReq{ get{ return 40; } }

		public override int OldDexBonus{ get{ return -6; } }

		public override int ArmorBase{ get{ return 46; } }

		public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
		public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }

		public override int LabelNumber{ get{ return 1041372; } } // daemon bone armor

		[Constructable]
		public DaemonChest() : base( 0x144F )
		{
			Weight = 6.0;
			Hue = 0x648;

			ArmorAttributes.SelfRepair = 1;
		}

		public DaemonChest( Serial serial ) : base( serial )
		{
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 );
		}
		
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			if ( Weight == 1.0 )
				Weight = 6.0;

			if ( ArmorAttributes.SelfRepair == 0 )
				ArmorAttributes.SelfRepair = 1;
		}
	}
}