using System;
using Server;
using Server.Items;
using Server.Factions;

namespace Server.Mobiles
{
	[CorpseName( "a daemon corpse" )]
	public class Daemon : BaseCreature
	{
		public override double DispelDifficulty{ get{ return 125.0; } }
		public override double DispelFocus{ get{ return 45.0; } }

		public override Faction FactionAllegiance { get { return Shadowlords.Instance; } }
		public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Evil; } }

		[Constructable]
		public Daemon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = NameList.RandomName( "daemon" );
			Body = 9;
			BaseSoundID = 357;

			SetStr( 476, 505 );
			SetDex( 76, 95 );
			SetInt( 301, 325 );

			SetHits( 286, 303 );

			SetDamage( 7, 14 );

			SetDamageType( ResistanceType.Physical, 100 );

			SetResistance( ResistanceType.Physical, 45, 60 );
			SetResistance( ResistanceType.Fire, 50, 60 );
			SetResistance( ResistanceType.Cold, 30, 40 );
			SetResistance( ResistanceType.Poison, 20, 30 );
			SetResistance( ResistanceType.Energy, 30, 40 );

			SetSkill( SkillName.EvalInt, 70.1, 80.0 );
			SetSkill( SkillName.Magery, 70.1, 80.0 );
			SetSkill( SkillName.MagicResist, 85.1, 95.0 );
			SetSkill( SkillName.Tactics, 70.1, 80.0 );
			SetSkill( SkillName.Wrestling, 60.1, 80.0 );

			Fame = 15000;
			Karma = -15000;

			VirtualArmor = 58;
			ControlSlots = Core.SE ? 4 : 5;
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.Rich );
			AddLoot( LootPack.Average, 2 );
			AddLoot( LootPack.MedScrolls, 2 );
		}

		public override bool CanRummageCorpses{ get{ return true; } }
		public override Poison PoisonImmune{ get{ return Poison.Regular; } }
		public override int TreasureMapLevel{ get{ return 4; } }
		public override int Meat{ get{ return 1; } }

		public Daemon( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}
