using System;
using System.Collections;
using Server.Targeting;
using Server.Network;
/*  
 * NPC could use a team objets.. 
 * 
 * -List of members
 * -List of ennemy teams
 * -List of ally team
 * -Team could be set automaticaly at mobile creation by the region system
 * -Team could be the owner of a common timer instead of one by creature
 *
 * 
 * 
 */

namespace Server.Mobiles
{
	public class Team
	{
		//private ArrayList m_arAlly;
		//private ArrayList m_arFoe;
		
		//private ArrayList m_arMember;

		public static void Initialize()
		{

		}
	}
}